Game 1 – Scrap Station
Sascha 'GoOdy' Lupp opens things up in a standard fashion, taking his 2nd gas before starting his factory. Benjamin 'DeMusliM' Baker decides to start off with his no-gas fast-expand build, deciding not to land the Command Center at his natural expansion until being sure of what GoOdy's plan is. The German terran ends up going cloak banshees into an expansion, which seems to surprise DeMusliM quite a bit, one banshee alone racking up 22 kills before going down.
This aggression from GoOdy leaves the British player with only 28 population, but DeMusliM tries to get back into the game with his already famous drop-play, even managing to deny GoOdy's third expansion.
Despite desperately attempting to crawl back in, he can't really defend his 3rd from Goody's strong mech play and ends up giving up the first map.
1 - 0
Game 2 – Lost Temple
DeMusliM spawns at 3 o'clock and goes for his similar FE build. GoOdy, in the cross position, starts being aggressive right from the get-go and sneaks a Reaper into his opponent's SCV line, which manages to get 3 early kills.
A huge part of the game sees EG's DeMusliM trying to deal with the cliff-aggression at his expansion, and when he finally does take GoOdy's forces out, he's already 25 food behind and in quite a bad situation.
Finally, GoOdy breaks the myth of him attacking only with 180 pop and 3/3 upgrades and takes DeMusliM out with a well timed mech-oriented push.
2 - 0
Game 3 – Delta Quadrant
Both GoOdy and DeMusliM open up the same as they did on Scrap Station, but DeMusliM is prepared this time with early turrets and denies any harass from GoOdy's cloaked banshees. GoOdy decides to take a hidden expansion, and even though DeMusliM is suspicious about it, his scouting SCV doesn't manage to find it until later in the game, after the base is already mined out. DeMusliM goes for a hidden expansion of his own at the 2 o'clock position and decides to give GoOdy a taste of his own medicine, going for heavy-mech play and containing GoOdy in his base with Siege Tanks, Thors and blue-flame Hellions.
After failed Nuke attempts, more hidden expansions and PFs fighting other Command Centers, DeMusliM's better mech upgrades and late-game transition into Battlecruiers end up giving him his first win in the series (in what definitely is one of the best TvTs played at the IEM).
2 - 1
Game 4 – Xel'Naga Caverns
DeMusliM opens up with the same no-gas FE, and GoOdy switches things up a bit with a manner-engineering bay at DeMusliM's natural followed by a small marine/hellion/scv aggression.
DeMusliM ends up repelling it, and after taking down GoOdy's banshee he proceeds to bio-push the German terran's natural, doing a lot of damage and delaying it for quite some time.
EG's player keeps a suffocating pressure on GoOdy, while expanding and transitioning into tank-bio play of his own. The German does appear to get himself into the game after his pre-igniter Hellions slaugher over 20 of DeMusliM's scvs, but the decider moment takes place when GoOdy tries to pressure DeMusliM's gold Planetary Fortress while losing his own natural expansion in the process. After a few more back and forths, the Brit manages to bank on his huge economic advantage and secures the win.
2 - 2
Game 5 – Steppes of War
DeMusliM decides that his FE probably won't work on such an aggressive map, so he takes an early second gas and goes for tank-viking play of his own. GoOdy opens a very standard Thor-Siege Tank contain, and when he sets up below DeMusliM's ramp things start to look grim for the Brit. Against all odds, pulling and scvs and with pretty good control, DeMusliM breaks GoOdy's tank line and catches the German player without many defenses at his own expansion – a similar situation ensues, but Goody can't break out and despite taking the bottom island expansion, he loses every unit trying to break the contain and ends up GG-ing out.
2 - 3
Epic comeback from EG's player, DeMusliM, and definitely one of the TvT series really worth watching.
Sascha 'GoOdy' Lupp opens things up in a standard fashion, taking his 2nd gas before starting his factory. Benjamin 'DeMusliM' Baker decides to start off with his no-gas fast-expand build, deciding not to land the Command Center at his natural expansion until being sure of what GoOdy's plan is. The German terran ends up going cloak banshees into an expansion, which seems to surprise DeMusliM quite a bit, one banshee alone racking up 22 kills before going down.
This aggression from GoOdy leaves the British player with only 28 population, but DeMusliM tries to get back into the game with his already famous drop-play, even managing to deny GoOdy's third expansion.
Despite desperately attempting to crawl back in, he can't really defend his 3rd from Goody's strong mech play and ends up giving up the first map.
1 - 0
Game 2 – Lost Temple
DeMusliM spawns at 3 o'clock and goes for his similar FE build. GoOdy, in the cross position, starts being aggressive right from the get-go and sneaks a Reaper into his opponent's SCV line, which manages to get 3 early kills.
A huge part of the game sees EG's DeMusliM trying to deal with the cliff-aggression at his expansion, and when he finally does take GoOdy's forces out, he's already 25 food behind and in quite a bad situation.
Finally, GoOdy breaks the myth of him attacking only with 180 pop and 3/3 upgrades and takes DeMusliM out with a well timed mech-oriented push.
2 - 0
Game 3 – Delta Quadrant
Both GoOdy and DeMusliM open up the same as they did on Scrap Station, but DeMusliM is prepared this time with early turrets and denies any harass from GoOdy's cloaked banshees. GoOdy decides to take a hidden expansion, and even though DeMusliM is suspicious about it, his scouting SCV doesn't manage to find it until later in the game, after the base is already mined out. DeMusliM goes for a hidden expansion of his own at the 2 o'clock position and decides to give GoOdy a taste of his own medicine, going for heavy-mech play and containing GoOdy in his base with Siege Tanks, Thors and blue-flame Hellions.
After failed Nuke attempts, more hidden expansions and PFs fighting other Command Centers, DeMusliM's better mech upgrades and late-game transition into Battlecruiers end up giving him his first win in the series (in what definitely is one of the best TvTs played at the IEM).
2 - 1
Game 4 – Xel'Naga Caverns
DeMusliM opens up with the same no-gas FE, and GoOdy switches things up a bit with a manner-engineering bay at DeMusliM's natural followed by a small marine/hellion/scv aggression.
DeMusliM ends up repelling it, and after taking down GoOdy's banshee he proceeds to bio-push the German terran's natural, doing a lot of damage and delaying it for quite some time.
EG's player keeps a suffocating pressure on GoOdy, while expanding and transitioning into tank-bio play of his own. The German does appear to get himself into the game after his pre-igniter Hellions slaugher over 20 of DeMusliM's scvs, but the decider moment takes place when GoOdy tries to pressure DeMusliM's gold Planetary Fortress while losing his own natural expansion in the process. After a few more back and forths, the Brit manages to bank on his huge economic advantage and secures the win.
2 - 2
Game 5 – Steppes of War
DeMusliM decides that his FE probably won't work on such an aggressive map, so he takes an early second gas and goes for tank-viking play of his own. GoOdy opens a very standard Thor-Siege Tank contain, and when he sets up below DeMusliM's ramp things start to look grim for the Brit. Against all odds, pulling and scvs and with pretty good control, DeMusliM breaks GoOdy's tank line and catches the German player without many defenses at his own expansion – a similar situation ensues, but Goody can't break out and despite taking the bottom island expansion, he loses every unit trying to break the contain and ends up GG-ing out.
2 - 3
Epic comeback from EG's player, DeMusliM, and definitely one of the TvT series really worth watching.


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