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What do you thinks is the best tactic in first round. For terrorists in maps : dust2, nuke, inferno, train
Written by hurry_ 7 months ago
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+0 thumbs

Going on the spot which is worse covered than the other one and aim as good as you can. Or what do you want to know ? ^^
Defenitly depends on your opponents' way of covering the spot but most bad teams make the mistake of rushing the small spot whatever happens, that what you shouldn't do ^^
Defenitly depends on your opponents' way of covering the spot but most bad teams make the mistake of rushing the small spot whatever happens, that what you shouldn't do ^^
+0 thumbs

i like rush tactic's :D
+1 thumbs

I think there is no much tactic in first round so I choose rush,
+0 thumbs

rush short :D
+3 thumbs

Rush, kill 1/2, improvise.
+0 thumbs

Stay at spawn :>
-1 thumbs

osef? tu joue et tu la fermes tg ok!thanksbye
+2 thumbs

dust2: walk b 4 with the bomb, 1 rush mid with usp pick off mid and rush b
nuke: everyone sit in sqeaky room, crouch at the bottom by wall, and get pick rush top site
inferno: 2nd mid to mid rush 1 spot mid with usp get pick rush A
train: rush inside
nuke: everyone sit in sqeaky room, crouch at the bottom by wall, and get pick rush top site
inferno: 2nd mid to mid rush 1 spot mid with usp get pick rush A
train: rush inside
-2 thumbs

terorists : rush
counter-terrorists : make sure the terorists don't get in the bombsight :)
counter-terrorists : make sure the terorists don't get in the bombsight :)
+3 thumbs

2 from the team take kevlar, other 2 take deagle and give the deagles to the ones with kevlar and go rush B in d2, ramps in train, mid in inferno and train ramps.
Sry for the bad english..
Sry for the bad english..
-2 thumbs

fast rush...:) mb slow, but this depend on of a situation...
-2 thumbs

qute sapphiron :d
-1 thumbs

camp at the bs till the times run out
+0 thumbs

camp at the bs till the time runs out*
+1 thumbs

D2 : 5 people go on LONG than mid, LONG, mid and rush A for LONG..:)
+3 thumbs

CT
dust2 ----> 3hg long
nuke ----> 3hg outside
inferno ----> 4hg mid
train ----> 2hg inside
T
dust2 ----> 3b 2mid
nuke ----> all outside
inferno ----> rush B
train ----> rush mid with Smokes
dust2 ----> 3hg long
nuke ----> 3hg outside
inferno ----> 4hg mid
train ----> 2hg inside
T
dust2 ----> 3b 2mid
nuke ----> all outside
inferno ----> rush B
train ----> rush mid with Smokes
+3 thumbs

"rush b guys"
no serious, on Inferno i like to go 2nd mid, bomb boost 4 guys in sniperhouse, he flashes over the wall, smokes jungle side and he rushes carpet with bomb, in the meanwhile the 4 guys are taking over a.
d2: some1 already said it, 4b silent, 1 goes mid with deagle/usp, killing 1. then rush
train: rush alley, throwing good flashes, smokes and nades
nuke: 2 guys (1 with bomb) camp at squeeky, 3 outside. bomb and the other 1 rushes in so the entrence guy is distracted, the guys outside rush in
no serious, on Inferno i like to go 2nd mid, bomb boost 4 guys in sniperhouse, he flashes over the wall, smokes jungle side and he rushes carpet with bomb, in the meanwhile the 4 guys are taking over a.
d2: some1 already said it, 4b silent, 1 goes mid with deagle/usp, killing 1. then rush
train: rush alley, throwing good flashes, smokes and nades
nuke: 2 guys (1 with bomb) camp at squeeky, 3 outside. bomb and the other 1 rushes in so the entrence guy is distracted, the guys outside rush in
-1 thumbs

split
2 <
3 >
2 <
3 >
-2 thumbs

rush mid! ^^ i used, i think that is a good tactik for dust2 ^^
*[~gooDLucK~]*
^3^ ~MeRyChaN~
*[~gooDLucK~]*
^3^ ~MeRyChaN~
-2 thumbs

On ne peut pas vraiment dire parce que bon ... tout dépend les mecs que tu joues en face
+0 thumbs

MAAARRAAATHON
... all flashes on b, smoke mid en nades short
... all flashes on b, smoke mid en nades short
-2 thumbs

rush with glock and flash
+1 thumbs

I think the best mix of easy to do and unexpected by noob teams are:
Inferno: T-middle up to the house (sneaking at the end) and taking the big spot with some flashs
dust2: a-short or middle
Nuke: Rushing the hall if you don't have real bad spawns
That's not very precisely and depends a lot on the players' skill but with some focus and good performance it works against any skill
Inferno: T-middle up to the house (sneaking at the end) and taking the big spot with some flashs
dust2: a-short or middle
Nuke: Rushing the hall if you don't have real bad spawns
That's not very precisely and depends a lot on the players' skill but with some focus and good performance it works against any skill
+1 thumbs

CT
dust2 ----> 3hg long 2 B
nuke ----> 2hg inside 1 outside 2 down(red)
inferno ----> 2hg mid 1hg build 2hg B
train ----> 2hg inside 2hg green 1hg mid
T
dust2 ----> 3b 2mid
nuke ----> all outside and go down
inferno ----> rush mid and go B
train ----> 3rush mid with Smokes 2 green
dust2 ----> 3hg long 2 B
nuke ----> 2hg inside 1 outside 2 down(red)
inferno ----> 2hg mid 1hg build 2hg B
train ----> 2hg inside 2hg green 1hg mid
T
dust2 ----> 3b 2mid
nuke ----> all outside and go down
inferno ----> rush mid and go B
train ----> 3rush mid with Smokes 2 green
-1 thumbs

lol guys, where is your imagination there are so many things that you can really do, improvise as it was mentioned.
-2 thumbs

Rush, n try to kill someone :D:D:D
+2 thumbs

train.... rush mid with Smokes and flash.....
+1 thumbs

d2 rush long ,back short ,long , than x2,mid,short2 long3 bomb has been planted CTs type quit in console :D
+2 thumbs

CT
dust2 ----> 3hg long 2 B at window/doubledoors
nuke ----> 2 ramp, 1 at glasses (under A high) 2 at A high
inferno ----> 1SS, 1CARPET, 1JUNGLE, 1CLOSE BANANA, 1 BSPOT
train ----> 1ALLEY, 1 CT ZET, 1BOMBTRAIN, 1INSIDEHIGH, 1INSIDELOW
T
dust2 ----> midrush > b
nuke ----> 2outside, 1 radio, 1 house, 1 squicky door waiting for CT peaks
inferno ----> 3rush jungle 2 carpet
train ----> 2 alley, 2 T ZET, 1 POPDOG
dust2 ----> 3hg long 2 B at window/doubledoors
nuke ----> 2 ramp, 1 at glasses (under A high) 2 at A high
inferno ----> 1SS, 1CARPET, 1JUNGLE, 1CLOSE BANANA, 1 BSPOT
train ----> 1ALLEY, 1 CT ZET, 1BOMBTRAIN, 1INSIDEHIGH, 1INSIDELOW
T
dust2 ----> midrush > b
nuke ----> 2outside, 1 radio, 1 house, 1 squicky door waiting for CT peaks
inferno ----> 3rush jungle 2 carpet
train ----> 2 alley, 2 T ZET, 1 POPDOG
-2 thumbs

a simple B rush often does the job you know
-2 thumbs

rush...
-2 thumbs

go and kill it's best tax.
+0 thumbs

the best taktic is camp on spawn ! yeah it's the best, u will have many money for next round :D, ok
answer : dust2 - fake grandmother .... plastic spoons know what is it ! (babička n hlavním nádraží v Brně :D )
answer : dust2 - fake grandmother .... plastic spoons know what is it ! (babička n hlavním nádraží v Brně :D )
+1 thumbs

Terro: Flashes and nades short and smokes B, allong hallway to b
+1 thumbs

Just play simple against mixes and a little more fakes and stuff like that vs clans.
+1 thumbs

go and kill them all!!!!
+1 thumbs

5 deagles and rush :D
+1 thumbs

rush into the enemy can nearly see you and walk slowly, and of course stick together^^
+1 thumbs

and then walk slowly*
+1 thumbs

For Nuke...
wait for nades
then start to slowely walk in 1 with a smoke ready at door
1 watching any un-expecting pushes from ramp
1 outside, SLOW it is important this player doesnt get picked and pref not seen
2 walk into hut with flashes, 1 flashing out of window, flashing the back of rafters and main the other flashing first from dark spot then flashes top of rafters/ladder (walle does this against mouz)
then the outside and ramp proceed to main to assist.
Inferno....
4 buy kev and amo 1 smoke
slow 2nd mid with 1 going med 1 going b but being very passive
slowly proceed up to med to join as one force. the guy with the smoke smokes to the right and everyone rushe's arch. once that is overtaken proceed to b, the guy who first b pushes and forms a flank so b is being pushed from 2 angels. Important to do this quickly as to avoid getting done from behind.
Train...
2-2-1
2 alley, 2 connect and 1 pop.. 1 person from alley buy usp
both connect and alley smoke, people at alley smoke to the right as to provide cover from 5-6 train
guy from pop smokes as to form cover when he moves to electric. Guy with usp from alley procceed to sniper deck and plant for him. Hope that helped i'm shit with tactics but playing for so long i know a few :D. Most important thing is practise them over and over again and adjust them to fit aggressive/passive teams
wait for nades
then start to slowely walk in 1 with a smoke ready at door
1 watching any un-expecting pushes from ramp
1 outside, SLOW it is important this player doesnt get picked and pref not seen
2 walk into hut with flashes, 1 flashing out of window, flashing the back of rafters and main the other flashing first from dark spot then flashes top of rafters/ladder (walle does this against mouz)
then the outside and ramp proceed to main to assist.
Inferno....
4 buy kev and amo 1 smoke
slow 2nd mid with 1 going med 1 going b but being very passive
slowly proceed up to med to join as one force. the guy with the smoke smokes to the right and everyone rushe's arch. once that is overtaken proceed to b, the guy who first b pushes and forms a flank so b is being pushed from 2 angels. Important to do this quickly as to avoid getting done from behind.
Train...
2-2-1
2 alley, 2 connect and 1 pop.. 1 person from alley buy usp
both connect and alley smoke, people at alley smoke to the right as to provide cover from 5-6 train
guy from pop smokes as to form cover when he moves to electric. Guy with usp from alley procceed to sniper deck and plant for him. Hope that helped i'm shit with tactics but playing for so long i know a few :D. Most important thing is practise them over and over again and adjust them to fit aggressive/passive teams
+1 thumbs

There are lots of tactics which are good in the first round. Can't say there's a best or a worst.
But In the first round i prefer a 1-4 split.
But In the first round i prefer a 1-4 split.
+1 thumbs

Kill all the enemies.
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