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Server config
What is the most optimal config for a cs 1.6 server, does it have an influence, or is it all about the stuff which is in the server who host ?
Posted: 2008-04-07 15:43:20
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What is the most optimal config for a cs 1.6 server, does it have an influence, or is it all about the stuff which is in the server who host ?
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@Ref1ex
lol
lol
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i did put config from eswc 2008 upcoming, and it is great shooting on it, very slightly.
i have booster also in it
here it is, test it^
http://p4p.skynet.md//down.php?uid=3305&file=server.rar
i have booster also in it
here it is, test it^
http://p4p.skynet.md//down.php?uid=3305&file=server.rar
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what matters the most is the amount of FPS and ticrate, which are controlled server sided (by the provider), or by using metamod plugin HLBooster (like ESWC does).
HLBooster basically does what a raw boost would do, but i wouldn't say it is as stable.
By Raw Boosting, you can set the ticrate to what you want (from 0 to 10000), this commands gives the processing power to perform (lower value = uses less processing = not as powerful). It is also the amount of packet registered (ticrate / 1 second = amount of registration)
on the other side, the fps decide how often the server is updated. by default a HL1 server runs at 80 fps and can go up to 1000 where fps / 1 second = number of times server updates. at 500 fps, server updates every 2 ms.
Obviously the faster and more often server updates and refreshes is better. but whats even better is how stable fps are. when there is a lot of action, the fps will fluctuate quite a lot (depending on the box overload and other parameters). there fore its better to have a 100 fps server constant, than to have a 500 fps server moving from 200-500. This is also why 1000 fps servers are usually not good. If server moves of ±15%, thats from 850-1000. while a 500 fps server would be 425-500, the gap being far smaller.
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for those not willing to read the whole thing :
ticrate [0-10000] = nb of registered packets / second, (higher is better)
fps [0-1000] = nb of refreshes per second, (higher is better)
stability = more important than anything (box not being overloaded, enough cpu power, enough ram, etc).
HLBooster basically does what a raw boost would do, but i wouldn't say it is as stable.
By Raw Boosting, you can set the ticrate to what you want (from 0 to 10000), this commands gives the processing power to perform (lower value = uses less processing = not as powerful). It is also the amount of packet registered (ticrate / 1 second = amount of registration)
on the other side, the fps decide how often the server is updated. by default a HL1 server runs at 80 fps and can go up to 1000 where fps / 1 second = number of times server updates. at 500 fps, server updates every 2 ms.
Obviously the faster and more often server updates and refreshes is better. but whats even better is how stable fps are. when there is a lot of action, the fps will fluctuate quite a lot (depending on the box overload and other parameters). there fore its better to have a 100 fps server constant, than to have a 500 fps server moving from 200-500. This is also why 1000 fps servers are usually not good. If server moves of ±15%, thats from 850-1000. while a 500 fps server would be 425-500, the gap being far smaller.
----
for those not willing to read the whole thing :
ticrate [0-10000] = nb of registered packets / second, (higher is better)
fps [0-1000] = nb of refreshes per second, (higher is better)
stability = more important than anything (box not being overloaded, enough cpu power, enough ram, etc).
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@zPliskin
ty so much
ty so much
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