TOPIC
cl_lw 1 oR cl_lw 0 ?
First of all learn english before you start to argue :)
i use cl_lw 1 but cl_lw 0 is good on large distance try with ak47/deagle
cl_lw 1 ;)
all professionals use cl_lw 0 so i use it too xD!
goddamnit quit the ??? or ??? topics.
1 because is better
one
cl_lw 1 :)
hey someone know whats the problem ?
when i have cl_lw 1, i have breaks in shooting time. (SO FUCKING CRAZY BUGGS)
but when i have cl_lw 0 recoil is very, very bad.
when i have cl_lw 1, i have breaks in shooting time. (SO FUCKING CRAZY BUGGS)
but when i have cl_lw 0 recoil is very, very bad.
cl_lc
To use this setting the server and modification must support lag compensation. On servers that have lag compensation enabled this setting toggles its use of lag compensation for the client, 1 to enable, 0 to disable. When set to 1 the server will take into account your ping when deciding if you hit your target or not. If you have a very low ping or wish the older style of play then set this to 0.
cl_lw This setting determines how weapons fire is controlled, for example with regard to sounds and animation. When set to 0 the client will perform as it used to prior to 1.1.0.0, the server returns/confirms weapon related sounds and animation fire information.
If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.
It should be noted that the server always determines if you have hit your target or not, only weapon related sounds and animation are controlled by cl_lw.
To use this setting the server and modification must support lag compensation. On servers that have lag compensation enabled this setting toggles its use of lag compensation for the client, 1 to enable, 0 to disable. When set to 1 the server will take into account your ping when deciding if you hit your target or not. If you have a very low ping or wish the older style of play then set this to 0.
cl_lw This setting determines how weapons fire is controlled, for example with regard to sounds and animation. When set to 0 the client will perform as it used to prior to 1.1.0.0, the server returns/confirms weapon related sounds and animation fire information.
If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.
It should be noted that the server always determines if you have hit your target or not, only weapon related sounds and animation are controlled by cl_lw.
cl_lc
To use this setting the server and modification must support lag compensation. On servers that have lag compensation enabled this setting toggles its use of lag compensation for the client, 1 to enable, 0 to disable. When set to 1 the server will take into account your ping when deciding if you hit your target or not. If you have a very low ping or wish the older style of play then set this to 0.
cl_lw This setting determines how weapons fire is controlled, for example with regard to sounds and animation. When set to 0 the client will perform as it used to prior to 1.1.0.0, the server returns/confirms weapon related sounds and animation fire information.
If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.
It should be noted that the server always determines if you have hit your target or not, only weapon related sounds and animation are controlled by cl_lw.
As far as i understand if youve got ex_interp .1 cl_lw 1 and cl_lc 1 its somehow messed up. While blood splashes controled with cl_lb 1/0. cl_lb in conjunction with interp .1 youll get the splashes in the wrong place.
Anyway interp 0.01(0.03 on internet to smoothen the enemy movements), lw 1, lc 1, lb 0 is the way to go imo.
To use this setting the server and modification must support lag compensation. On servers that have lag compensation enabled this setting toggles its use of lag compensation for the client, 1 to enable, 0 to disable. When set to 1 the server will take into account your ping when deciding if you hit your target or not. If you have a very low ping or wish the older style of play then set this to 0.
cl_lw This setting determines how weapons fire is controlled, for example with regard to sounds and animation. When set to 0 the client will perform as it used to prior to 1.1.0.0, the server returns/confirms weapon related sounds and animation fire information.
If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.
It should be noted that the server always determines if you have hit your target or not, only weapon related sounds and animation are controlled by cl_lw.
As far as i understand if youve got ex_interp .1 cl_lw 1 and cl_lc 1 its somehow messed up. While blood splashes controled with cl_lb 1/0. cl_lb in conjunction with interp .1 youll get the splashes in the wrong place.
Anyway interp 0.01(0.03 on internet to smoothen the enemy movements), lw 1, lc 1, lb 0 is the way to go imo.
Those with cl+lw 0 experiencing weapon breaks cause of packet loss probably.
Sorry for spam :( took too long editing the post :(
Sorry for spam :( took too long editing the post :(
cl_lw 0 is forbidden at lan, am i wrong? =O
yes Satch1337, so cl_lw 1 =]
defualt
cl_lw 0
weapon right and knife left
weapon right and knife left
default..:D i dont know this settings..D
default!!
for what it is good?
default
default ftw ;)
Default ofc ;)
default atm =(
0 xD
lw 1 o_o
cl_lw 1
Default one
cl_lw 400
Default :)
0 and don't give a damn .. xDD
1 ofc ... -,-
cl_lw 1
cl_lw 1
cl_lw 1 because cl_lw 0 is dangerous in ESL
omg cl_lw 1
cl_lw 0 is not allowed
cl_lw 0 is not allowed
cl_lw 1
cl_lw 1
cl_lw 1
Default cl_lw 1 O_O
cl_lw 1
cl_lw 1. If you use cl_lw 0, your fire rate decreases.
cl_lw 1 :)
cl_lw 1
Pleaseeeeeeeeeee.Dont use 0. U wont hit even cow.
cl_lw 1
Did u fragged someone in that 2 years?
cl_lw 1




































