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Time:   13:06:24 CET   04:06:24 PST   07:06:24 EST   20:06:24 Seoul   19:06:24 Beijing

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Grubby's article: Fickle Balance

Hey guys,

Grubby just wrote a very interesting article on "Game Balance" EsportsGlobal.com!

Imo, it's very well written! Didn't know he's such a good writer too! ;)

http://www.esportsglobal.com/articles/1

4K.Grubby: Fickle Balance
[bquote]Fickle balance

Some useful definitions:

fickle adjective 2. liable to sudden unpredictable change; “erratic behavior”; “fickle weather”; “mercurial twists of temperament”; “a quicksilver character, cool and willful at one moment, utterly fragile the next”

balance noun 1. a state of equilibrium or equipoise; equal distribution of weight, amount, etc.

fickle balance 1+2. a state of equilibrium liable to sudden unpredictable change; “fickle balance”; “a quicksilver strategy, strong and unbeatable and one moment, utterly fragile the next”

Metagame: the strategic analysis of a single strategy, or the most commonly played strategies in any given region of the country, in the hopes of creating a strategy that will be more likely to beat strategies of the original type when played in a tournament environment.

One of the most debated and controversial issues in the Warcraft III scene, is that of balance.

We humans have an irresistible urge to categorize everything that we see. In order to understand new data that we come across more readily, we put these pieces of information in boxes with fitting labels. In this way, we build a vast library in our brains concerning all topics, especially those topics that we are concerned with most in our daily life. For many of us, a game has become part of our routine and often these games require us to study and learn great amounts in order to advance. By organizing the information in our head, we create new neural pathways in our brain for actions we do repeatedly. Calling upon our memories and skills for certain actions will go increasingly faster as we repeat these actions more often. Hence the saying, ‘practice makes perfect’.

We are intent on creating ranks for everyone and everything. I myself have noticed that the majority of people have a strong desire to know at any given point, all year round, exactly who are the top 10 players for each race and which Country produces the best players............"[/bquote]

It's 3 pages long, read more on this link
http://www.esportsglobal.com/articles/1

 

apologies for the crappiness of the site, working on bug fixes to go live for tomorrow !!

 

Just red it. It's really good. But I have to wonder, when does he have time to come up with all this? ^^

 

There will be more, so make sure you sign up and keep your eye on the page!

 

It's very well written as always by Grubby.
I totally agree with Grubby, that the strategies seem to be imbalanced, because you are not used to it and don't know how to counter. I experienced this by myself. First time you lose against some so called lame strategy (e.g. Orc builds masstower and kills you with raider but never fights against your main army), you immediately call it imbalanced to protect yourself. This is just a mechanism of our brain. It's the same, if you see something, which would "destroy" your mind. You just forget it and don't remember.
But as soon as you watch the replay, you see mostly the weakness of a strategy. For this mass tower strategy it's much easier to find a counter, since it's much more obvious comapred to a DotT strategy. But there's nearly always a counter, you just have to find it.

A question to Grubby: I think, your article says, that there's no real imbalance. But in a former blog entry, you stated that you were often thinking, that you lost because of your race disadvantage? Did you change your mind or do you think it's both; Orc is weaker than other races but the people should think more about counters before crying about imbalance?

 


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