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1.22

I bet you were thinking this is another whine-thread about the notorious ''orc-patch'',right?Well,guess again.
Orc is imbalanced,no question there.But it has nothing to do with patch 1.22.

Balance Changes

Human

* Scout Tower repair rate changed from 12 to 20.
* Knight damage increased: Attack cooldown changed from 1.50 to
1.40 and base damage increased from 25 to 28 (Average damage is 34).

Undead

* Increased Ziggurat base armor from 1 to 5.
* Reduced the build time of the Necropolis from 120 to 100.

Night Elf

* Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
* Increase the experience gain from Dryads from Level 2 (40xp) to
Level 3 (60 xp).

Human towers are as strong as they were,orb of venom duration reduction by 2 secs doesn't rly affect the MU THAT much,and you rarely see any drayds against orc.Ziggurat armor increased.

So wtf is everyone talking about?Please stop using the word ''patchorc'' or any variation of it for that matter.It has nothing to do with this patch,the orcs just happened to discover the imbalance of their race with the introduction of the new patch.

 

Human -
Undead +
Nelf - -
Orc =

yeees you are right, it has nothing to do with 1.22
if this was troll, make it obvious next time.

 

"if this was troll, make it obvious next time."

Oh cmon, not calling this patch orcpatch/patchorc ? How more obvious trolling can it be?

 

"Human towers are as strong as they were" oh god xd
semi-obvious troll.

 

Staff of jesus, eh?

 


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