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CS:GO Update: 8th May

By Marvin 'Destroyer1721' Horstmann
May 10, 2013 09:22

ImageValve has released a new update for Counter-Strike: Global Offensive. The update includes balance of cost for certain weapons and some bug fixes.

Valve has since released an update that reduces the damage dealt by the auto shotgun. They have also reduced the cost of the MAG-7 by $100. The MAC-10 costs $1,050 and the XM1014 damage has been set at 20. The developers have also fixed an issue with hitboxes not registering properly and accounting for more headshots than chest shots. What do you think of these updates? Share your thoughts in the comments! Complete patch notes can be seen below.

Release Notes for 5/8/2013

- Mag7 - reduced cost to 1800.
- Mac10 - increased price to 1050.
- XM1014 - reduced damage to 20.
- Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.

[ MAPS ]
- Updated de_favela to latest version.
- Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).

[ MISC ]
- If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
- Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
- Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
- Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
- When going to overtime players who survived in the last round will start with empty inventory even though teams don't switch sides.
- Fixed flashbang number not updating on the hud if you had set "close after buy."

Source: Steam News - CS:GO Update Released
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