This could play a significant role in the way teams try to retake bombsites as sometimes they defuse the bomb while searching for the attacking players who are still alive or they are covering the teammate. Also it can be a good tactic for the pro gaming gameplay tactics.
The fans that are watching the favorite team, trough GOTV will now be follow the spectated player correctly by using the radar.
Also, the team from Valve has also made some significant changes to CS:GO Hostage Rescue mode, adding cs_militia to the map pool and making it that hostages are now carried by CTs rather than following behind. But here, at SK-GAMING we are not talking about hostages rescue missions or tactics, we are talking about PRO GAMING
Below you can find the complete changelog for March 21st's update:
Update Hostage Rescue Mode rules
Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
Hostages are now carried by CTs instead of following behind.
Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
CTs win a round when the first hostage is rescued.
Reduced round timer. Round time is extended when the first hostage has been picked up.
Rebalanced money rewards to accommodate new rules.
Hostages now indicate whether they are above or below you on the radar.
cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
Added convars to modify new hostage rules:
mp_hostages_max - Sets the maximum number of hostages to spawn.
mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
Added hostage entity properties for new hostage rules:
HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
Players always play a quiet client-side jump sound that can only be heard by the jumper.
Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
Fixed in-game clipping for triple-monitor rendering configurations.
Added overtime indicator to GOTV spectators miniscoreboard.
Radar should now correctly follow spectated player when spectating via GOTV.
Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
Steam overlay game details will now correctly show players score.
Fixed special characters of player name not correctly displaying in some UI elements.
Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
Source CounterStrike Global Offensive Blog
» Playing for [49N-30E]
» My SK Articles
COUNTRIES THAT I HAVE VISITED
2006 AirWalk-Media (Photoshoper)
2006 I Got Game (Newswriter)
2007 KYE gaming (Head Admin)
2007 Exotic (Newswriter)
2008 cZar (Newswriter)
2008 Begrip (Marketing Director)
2008 HellGaming (Marketing Director)
2008 The Elder Of Gods (Head Admin)
2009 fu.sk (Head Admin)
2009 maniaX.eSports (Online PR)
2012 H2k (Newswriter)
2012 ESPlanet.net (Newswriter)
•• [ » Counter-Strike Information:
Played Since: CS beta 5.2
Favorite map: de_nuke
•• [ » Current Settings:
Windows Sensitivity (Win XP):3/10
Mouse Drivers: SteelSeries Kinzu V2 PRO Edition
Refresh Rate: 800Hz
Crosshair Size: Clasic
Crosshair color: Green
Game Brighteness: 2.5
Game Lightgamma: 2.5
launch options: -console -novid -high -noforcemparms -noforcemaccel -noforcemspd -32bpp -freq 120 -heapsize 1048576 -high
•• [ » CS:S & CS:GO Achievements
- 2nd RCL NightCup #4
- 2nd RCL NightCup #3
- 3rd RCL NightCup #2
- 1st ESL NightCup Season I, Cup #1
homePlayers CS:S (2010)
- 1st ESL NightCup Season I, Cup #2
- 1st RCL NightCup #5
- 1st RCL Season 11
- 3rd EMS VII Qualifier
- RCL Sez. XIII - Divizia B1 4rd place. with : iNViCTUS
- ESL 5on5 Winer-Cup 5-th place.with : iNViCTUS
- 3rd RCL Cup 2.
- 2nd RCL Premium cup.
- 3rd myRevenge Fast CUP #1.
- 2nd myRevenge Fast CUP #4.
myRevenge. e.V Xtratec.net - eXecutioners (2012)
myRevenge Play4ROCSS Fast CUP #1 2nd
- myRevenge Play4ROCSS Fast CUP #2 2nd
- myRevenge Play4ROCSS Fast CUP #6 1st
- myRevenge Play4ROCSS Fast CUP #7 1st
- UNGL SEASON #3 - 2VS2 MONDAY LEAGUE 3rd
# CS: Global Offensive :
- UNGL One Night Cup #1 3rd
Achievements [ CS:S ]
-1st RCL sezon 12 - Divizia B1
-3rd ESL Night Cup
-2nd RCL Cup 3
-2nd RCL cup 4
-2nd myrevange cup ro css #7
cooL-gaming CS:GO (2012)
smile and cry (2012)
iNVICTUS Gaming (2012)
Aftershock Gaming - eXecutioners (2012
xSTARS Gaming (2013)
- PGL ReC 3 CS:GO - 3rd
•• [ » Past Counter-Strike 1.6 Clans :
-Aim Or Die-
iNVICTUS Gaming CS:GO
myRevenge eV CS:GO
AfterShock Gaming CS:GO
•• [ » LAN Achievement:
- 2004 - 1st - R-TeaM
- 2005 - 9th - Conic Lan
- 2006 - 1nd - Pastrama Lan
- 2006 - 4th - WCG Romania Pre-Quallifiers 2006
- 2006 - 5th - Tempest Lan
- 2006 - 8th - Computer 2 Fun
- 2006 - 1st - White Night
- 2006 - 2nd - RedZone Lan
- 2007 - 2nd - WCG Romania Pre-Qualifier
- 2009 - 4th - GreenClub iCafe
- 2009 - 2nd - WCG Romania Pre-Qualifier (DarenA)
- 2009 - 4th - WCG Romania Pre-Qualifier (Wired)
•• [ » Online Achievements:
- OlZ Cup - 2nd - czone
- ECL Cup - 1st - SupErstArS
- RPG Cup - 1st - RedZone
- Fq Cup - 1st - coL
- RPG Cup - 1st - Sa haladit
- RPG Cup - 1st - n1
- agGr Cup - 1st - oradea
- elast Cup - 1st - La Suferinta
- agGr Cup - 1st - pro.ro
- acl.pc - 1st - FU
- acl.pc - 1st - nightmix
- acl.pc - 1st - nightmix [+]
- ESL Autumn Cup - 6th - swaMp
•• [ » Personal Achievements:
- 2005 - Award from Idilis - Best Player from tour
- 2006 - Award from SK (Insider - First place ) [ won Sennheiser 160 PC SK Edition ]
IEM Oakland 2017: Playoffs Coverage
SK Gaming qualifies for ESL Pro League Season 6 Finals
IEM Oakland 2017: Group Stage Coverage
IEM Oakland 2017 Viewer’s Guide
SK Gaming concludes ECS Season 4 Online Stage
THE NEW JERSEY