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New CS:GO update released
Valve has released a new patch for CS:GO, which is aimed at fixing some minor bugs in the game.
By Andrei 'swaMp' Pintica
Mar 9, 2013 09:58
Valve has released a new patch for CS:GO, which is aimed at fixing some minor bugs in the game.Beside the changes introduced by the 1.22.2.6 update are some fixes to the matchmaking service and the overtime con-vars, as well as a con-command which will provide admins with a method to confirm that GO TV broadcast has been completed before changing the map.
Below you can find the complete change log from this new update:
Below you can find the complete change log from this new update:
- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match.
- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.
- Added built-in game rules for resolving tied competitive matches in overtime periods.
Overtime convars:
- mp_overtime_enable - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar - - - mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match.
- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.
- Added built-in game rules for resolving tied competitive matches in overtime periods.
Overtime convars:
- mp_overtime_enable - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar - - - mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
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