NEWS
New update for Counter-Strike 1.6 released
The updates for Counter-strike 1.6 keep coming as a new one has been delivered by Valve in the last hours. One of the most important changes applied, is that from now the game uses raw input which allow us to get rid of windows mouse acceleration.
By - 'anGeRrR' -
Feb 20, 2013 22:15
The updates for Counter-strike 1.6 keep coming as a new one has been delivered by Valve in the last hours. One of the most important changes applied, is that from now the game uses raw input which allow us to get rid of windows mouse acceleration.A new update hits Counter-strike 1.6 today. After the last week's changes that received a lot of critic from the community Valve now announce several fixes. One of the most notable of these changes, it is that from now on the game includes Raw Input which allow the player to get rid of the mouse acceleration caused by the operating system.
The latest update include the following changes:
You can check the notes of this and the previous updates clicking here.
The latest update include the following changes:
• Returned mouse input to using windows messages rather than raw input by default, this should correct the sensitivity change people have seen
• Added a "Raw Input" checkbox in the Mouse tab of the Options dialog. This button toggles the "m_rawinput" cvar. If selected raw input API's will be used to get mouse input, usually with lower latency but missing the post processing from your OS's Window manager
• Added a "Low video quality" option in the Video tab of the Options dialog. Use this check box if you have an older GPU and want to trade off visual quality for FPS
• Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
• Added support for binding the multiply key on the numeric keypad, the engine bind name for this new key is "kp_mul"
• Added support for binding Windows key, key name "win". Be careful binding this key, your OS may also act on presses from it
• Made keypad enter key activate an item when pressed in the server browser
• Made the "timerefresh" command require sv_cheats be set for its use. This command is for developer profiling and shouldn't be generally used
• Extended hud_fastswitch options. 0 means no fast switch, 1 means switch on both number keys and mouse wheel, 2 means on do fast switch when using number keys
• Added listing of games from the cstrike_downloads folder in the New Game dialog
• Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
• Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
• Increased supported entity count in Counter-Strike 1.6 to 1800
• Improved HTTP download performance
• Improved movement when running at more than 100fps
• Removed now unused sv_voicecodec and sv_voicequality cvars
• Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
Fixes:
• Fixed cl_minmodels not applying after being on a server for a while
• Fixed left shift key presses not detecting properly
• Fixed viewdemo command causing a crash
• Fixed load dialog in viewdemo command not actually loading the demo
• Fixed Player List dialog not allowing you to mute a player
• Fixed crash on restart if you had the serverbrowser active
• Fixed mouse cursor sometimes not appearing when using the spectator UI
• Fixed double entries in the sprays list pulldown under options
• Fixed crash if Windows OS level DEP setting was turned on for all programs and you
ran in software mode
• Fixed spectator UI being truncated when running in higher resolutions
• Fixed downloading of content from servers via HTTP, both if you got a 404 error on one of the links or the file was in the base download folder
• Fixed some commands writing config files to a bad path
• Fixed corruption of text input when hitting backspace while composing a message
• Fixed mouse clicks sometimes being lost
• Added a "Raw Input" checkbox in the Mouse tab of the Options dialog. This button toggles the "m_rawinput" cvar. If selected raw input API's will be used to get mouse input, usually with lower latency but missing the post processing from your OS's Window manager
• Added a "Low video quality" option in the Video tab of the Options dialog. Use this check box if you have an older GPU and want to trade off visual quality for FPS
• Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
• Added support for binding the multiply key on the numeric keypad, the engine bind name for this new key is "kp_mul"
• Added support for binding Windows key, key name "win". Be careful binding this key, your OS may also act on presses from it
• Made keypad enter key activate an item when pressed in the server browser
• Made the "timerefresh" command require sv_cheats be set for its use. This command is for developer profiling and shouldn't be generally used
• Extended hud_fastswitch options. 0 means no fast switch, 1 means switch on both number keys and mouse wheel, 2 means on do fast switch when using number keys
• Added listing of games from the cstrike_downloads folder in the New Game dialog
• Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
• Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
• Increased supported entity count in Counter-Strike 1.6 to 1800
• Improved HTTP download performance
• Improved movement when running at more than 100fps
• Removed now unused sv_voicecodec and sv_voicequality cvars
• Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
Fixes:
• Fixed cl_minmodels not applying after being on a server for a while
• Fixed left shift key presses not detecting properly
• Fixed viewdemo command causing a crash
• Fixed load dialog in viewdemo command not actually loading the demo
• Fixed Player List dialog not allowing you to mute a player
• Fixed crash on restart if you had the serverbrowser active
• Fixed mouse cursor sometimes not appearing when using the spectator UI
• Fixed double entries in the sprays list pulldown under options
• Fixed crash if Windows OS level DEP setting was turned on for all programs and you
ran in software mode
• Fixed spectator UI being truncated when running in higher resolutions
• Fixed downloading of content from servers via HTTP, both if you got a 404 error on one of the links or the file was in the base download folder
• Fixed some commands writing config files to a bad path
• Fixed corruption of text input when hitting backspace while composing a message
• Fixed mouse clicks sometimes being lost
You can check the notes of this and the previous updates clicking here.
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-noforcemspd ; Use desktop mouse speed settings.
-noforcemparms ; Use desktop mouse buttons settings.
-noaafonts ; Disables Anti-Aliasing of Screen Fonts.
-heapsize 262144 ; 512MB System Memory
-heapsize 524288 ; 1GB System Memory
-heapsize 1048576 ; 2GB System Memory
-w 640 -h 480 ; 640x480
-w 800 -h 600 ; 800x600
-w 1024 -h 768 ; 1024x768
-full ; Forces the engine to start in fullscreen mode.
-window ; Forces the engine to start in windowed mode.
-freq 100 ; Changes the Hertz for monitors HL1 Engine. CRT 60-100 85=Common LCD 60-75 72=Common
-refresh 100 ; Changes the Hertz for monitors HL2 Engine. CRT 60-100 85=Common LCD 60-75 72=Common
-soft ; This enables Software hardware rendering mode.
-d3d ; This enables Direct3D hardware rendering mode.
-gl ; This enables Open GL hardware rendering mode.
-nojoy ; Remove joystick support, more ram free.
-noipx ; Disables LAN protocall.
-noip ; Some IP related command remove if unable to connect to servers.
-32bpp ; Enables 32Bit rendering.
-16bpp ; Enables 16Bit rendering.
-dxlevel 90 ; DirectX 9
-dxlevel 81 ; DirectX 8.1
-dxlevel 80 ; DirectX 8
-dxlevel 70 ; DirectX 7
-dxlevel 60 ; DirectX 6
-port 27015 ; Changes your port # for the game.
-console ; When launching Half-Life, this will take you straight to the console.
-dev ; This is for developer mode.
-zone # ; This allocates more memory to scripting files, like autoexec.cfg and so forth.
-game [mod\'s name] ; Enable Half-Life to play modification games other than to go through the menu to select them.
-safe ; It start the game in safe mode disable audio etc.
-autoconfig ; Restores video and performance settings to default for the current hardware detected.
-condebug ; Logs all console output into the console.log text file.
-nocrashdialog ; Suppresses some \'memory could not be read\' unhandled errors.
-novid ; When loading a game with this parameter, the intro Valve video will not play.
-toconsole ; Starts the engine directly in the console, unless a map is specified with +map.
+a +r_mmx 1 ; Instead of using a cfg you can launch the game with a command or a cvar in the command line.
+ex_interp 0.01 ; Sets ex_interp value
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