NEWS
WC3 patch 1.12 for RoC and TFT
Today, Blizzard have released patch 1.
By Carsten 'Storch'
Aug 1, 2003 00:17
Today, Blizzard have released patch 1.
12 for both versions, RoC and TFT, of their blockbuster game Warcraft III.
Several abusable things have been removed both from classic "Reign of Chaos" and "The Frozen Throne". Creep abuse has been reduced by removing the "Rune of Rebirth" from Gnoll Wood in TFT and adding anti-air creeps to Tranquil Paths in RoC.
Surprisingly, Humans had a few changes which all strengthen the race, Nightelf and Undeads have been barely changed and Orcs had some mixed changes.
As usual, you can get the patch by connecting to battle.net, but also from Blizzard as file for RoC and TFT.
Here is the complete change log:
--------------------------------------------------------------------------
WARCRAFT III VERSION HISTORY
--------------------------------------------------------------------------
- PATCH 1.12
--------------------------------------------------------------------------
MISCELLANEOUS FIXES
- Cinematic sequences that were not playing within certain foreign language
versions have been fixed.
- Fixed problem that enabled you to save games that could not be loaded.
- Fixed problem that enabled you to create a replay that could not be properly
played back.
MAP FIXES
- Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
- Gold mine positioning has been rebalanced and the starting location tree
placement has been improved for the map (2)TwoRivers.
- A Golem has been added to each of the Mercenary Camps within the map
(4)Twisted Meadows.
- Destructible rocks have been added to the upper and lower gold mine areas
in (4)Avalanche.
CREEP FIXES
- The creep version of Inner Fire has had its mana cost increased from 35 to 75.
- The creep version of Raise Dead has had its cooldown increased from 5 to 12
seconds.
- The creep version of Purge no longer stuns units.
- The creep version of Abolish Magic has had its mana cost increased from 50
to 75.
UNDEAD CHANGES
- Within the Tomb of Relics maximum stock for the Rod of Necromancy has been
reduced from 2 to 1.
HUMAN CHANGES
- Aerial Shackles damage has been increased from 20 points per second to
30 per second.
- The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
- Arcane Towers now deal Piercing damage, and have had their range increased
from 700 to 800.
- Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
- Long Rifles Upgrade now requires a Keep instead of a Workshop.
NIGHT ELF CHANGES
- Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have
had their damage increased from 14-18 to 17-21.
ORC CHANGES
- You no longer need a Fortress as a prerequisite to build Batriders.
- Wind Rider hit points have been reduced from 600 to 570.
- Burrow armor has been increased from 2 to 5 and damage has been reduced
from 1d8+33 to 1d5+22
CLASSIC CHANGES
- Anti-air creeps have been added to each Mercenary Camp in the map
(4)Tranquil Paths (Reign of Chaos).
- Wyvern hit points have been reduced from 600 to 570.
- Halls of the Dead and Black Citadel attack cooldown have been reduced
from 2.0 to 1.5.
- The multiplayer custom map desync that occurs between Reign of Chaos
and Frozen Throne players has been fixed.
NOTES: Replays are incompatible between major game revisions (1.11 replays
cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11.
Links: Mojos Site | RoC 1.12 file | TFT 1.12 file.
Several abusable things have been removed both from classic "Reign of Chaos" and "The Frozen Throne". Creep abuse has been reduced by removing the "Rune of Rebirth" from Gnoll Wood in TFT and adding anti-air creeps to Tranquil Paths in RoC.
Surprisingly, Humans had a few changes which all strengthen the race, Nightelf and Undeads have been barely changed and Orcs had some mixed changes.
As usual, you can get the patch by connecting to battle.net, but also from Blizzard as file for RoC and TFT.
Here is the complete change log:
--------------------------------------------------------------------------
WARCRAFT III VERSION HISTORY
--------------------------------------------------------------------------
- PATCH 1.12
--------------------------------------------------------------------------
MISCELLANEOUS FIXES
- Cinematic sequences that were not playing within certain foreign language
versions have been fixed.
- Fixed problem that enabled you to save games that could not be loaded.
- Fixed problem that enabled you to create a replay that could not be properly
played back.
MAP FIXES
- Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
- Gold mine positioning has been rebalanced and the starting location tree
placement has been improved for the map (2)TwoRivers.
- A Golem has been added to each of the Mercenary Camps within the map
(4)Twisted Meadows.
- Destructible rocks have been added to the upper and lower gold mine areas
in (4)Avalanche.
CREEP FIXES
- The creep version of Inner Fire has had its mana cost increased from 35 to 75.
- The creep version of Raise Dead has had its cooldown increased from 5 to 12
seconds.
- The creep version of Purge no longer stuns units.
- The creep version of Abolish Magic has had its mana cost increased from 50
to 75.
UNDEAD CHANGES
- Within the Tomb of Relics maximum stock for the Rod of Necromancy has been
reduced from 2 to 1.
HUMAN CHANGES
- Aerial Shackles damage has been increased from 20 points per second to
30 per second.
- The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
- Arcane Towers now deal Piercing damage, and have had their range increased
from 700 to 800.
- Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
- Long Rifles Upgrade now requires a Keep instead of a Workshop.
NIGHT ELF CHANGES
- Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have
had their damage increased from 14-18 to 17-21.
ORC CHANGES
- You no longer need a Fortress as a prerequisite to build Batriders.
- Wind Rider hit points have been reduced from 600 to 570.
- Burrow armor has been increased from 2 to 5 and damage has been reduced
from 1d8+33 to 1d5+22
CLASSIC CHANGES
- Anti-air creeps have been added to each Mercenary Camp in the map
(4)Tranquil Paths (Reign of Chaos).
- Wyvern hit points have been reduced from 600 to 570.
- Halls of the Dead and Black Citadel attack cooldown have been reduced
from 2.0 to 1.5.
- The multiplayer custom map desync that occurs between Reign of Chaos
and Frozen Throne players has been fixed.
NOTES: Replays are incompatible between major game revisions (1.11 replays
cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11.
Links: Mojos Site | RoC 1.12 file | TFT 1.12 file.
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16 comments
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nice to see good things for UD though :D
ne was the weakest race (only with warden ultimate they own which is now better than before) but normally you lose before getting vengance
But I agree that this patch is surprising.
#4: They didn't reduce your "knightz", they reduced your knights' upgrade COST!
#3: bds won't be back before CPL is over, but if you could be so nice to slightly reduce the number of "W"s in you clan name?
i don't think ne is really very strong..
but they are good at harassment with warden + ss
i use this now to harass my opponent from the beginning on and pump archers + huntz in the meantime..
ss is hero killer so normally you get a big advantage out of this..
if you could use it --> you win..
but i don't know another good strat right now :(
---- Edited 2003-08-01 09:55:00 ----
Sorry for just giving the link to RoC patch 1.12 and not naming it properly, added TFT now.
im sticking with v1.11 for a lan im going to on monday then i will upgrade after :D
- they should make UD slightly better though imo :/ and #11 Tillerman does have some points but tbh fiends > ghouls :P