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CSP Beta 1.11: Features confirmed

By (._.) 'DisappointedGuy' .
Jan 24, 2013 20:28

ImageThe development team under the Counter-strike Professional Modification project revealed a list including some of the major changes that we will see in the next version of the game.

A little more than a month since the release of the 1.10 patch, the developers working on the CSPromod project made public a note with the major changes that we will see on the next Beta stage of the game. Between those changes we can find one that will for sure catch our attention: the ability for the players to leave the server and come back in the same status that they left, with the same economy, weapons and equipment. Also an auto-updater is in development, meaning that in future versions we will not need to download the full game but only the new changes.

Major changes on the project
- mp_playersave (default 0): Save player cash, weapons, etc when they disconnect. Restored upon reconnection within mp_playersave_timeout seconds
- mp_playersave_voluntary (default 0): Save player data when they manually disconnect? (e.g., through the 'disconnect' or 'quit' commands)
- mp_playersave_timeout (default 300): Seconds after disconnection that player save states are valid for (0 = until the end of the game). Note game time is paused when the game is paused.
- Added new ConVar mp_roundend_pause_on_disconnect: If enabled, if a player disconnects mid-round, the game pauses at round-end (sv_pausable must be enabled)
- Fixed several name change exploits
- Added auto-completing give command
- Improved event logging bugs
- sv_clockcorrection_msecs now defaults to 30
- Added mp_team_score_limit ConVar: Once a team wins this many rounds, the game ends
- Added mp_half_time ConVar: If non-zero, swap player teams and team scores after this many rounds have been completed
- Added mp_half_time_interval ConVar: Defines the number of seconds that half-time lasts
- Added mp_half_time_pause ConVar: Whether to pause indefinitely at half-time. Game immediately resumes when the mp_half_time_resume command is called
- Added mp_half_time_reset_score ConVar: Reset player scores at half-time
- Added mp_half_time_resume ConComamnd: Resume game in half-time
- Hidden some development commands
- Fixed 'Kicked by ...' chatbox message not showing the full name of the kicker
net_showmsg is now cheat flagged

Development Manager statement:
"Quick update for you guys; amogan is working on the auto-updater which is the the key feature of our next patch CSPromod 1.11. Good progress so far, and as soon as it is ready we will announce the release date of 1.11

Stay tuned !"




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