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End of Season 2: Patch Notes

By Krasimir 'fmde' Kolev
Nov 12, 2012 20:57

ImageWhat a long year full of excitement and League of Legends action it has been! Season 2 has finally come to an end. Riot has released the last patch and as of the following days - a new stage is beginning: Pre-Season 3.


• Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately

• Summoner Icons will be distributed over the next week

• Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.

• Placement matches must be completed before Elo will be visible again.

• Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.


Champion Changes:


• Pyroclasm can no longer bounce more than 5 times.


• Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
• Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
• Cocoon
- Missile speed increased to 1450 from 1300
- Now reveals the target if it hits
• Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2


• Nether Blade
- Ability Power ratio increased to 0.3 from 0.15
- Bonus damage no longer hits inhibitors or the Nexus


• Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
• Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200


• Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120


• Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map


• Slice and Dice no longer reduces Dragon's Armor


• Infuse tooltip now states the correct Ability Power ratio at 0.6

Twisted Fate

• Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration


• Deadly Venom now has a new particle for maximum stacks
• Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility


• Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing


• Majestic Roar now fears minions and monsters for 3 seconds instead of 2

Xin Zhao

• Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)


• Omen of War now works properly with Life Steal


• Short Fuse now deals 150% damage to structures


• Time Bomb now breaks Recall immediately when cast on an enemy champion.


Blackfire Torch

New Recipe: Kage's Lucky Pick + Haunting Guise
Total Gold Cost: 2950 (combine cost: 700)
+70 Ability Power
+250 Health
Unique Passive: +15% Cooldown Reduction
Unique Passive: +20 Magic Penetration
Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
Now available on Twisted Treeline and Crystal Scar.

Hextech Sweeper

New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
Total Gold Cost: 1920 (combine cost: 200)
+50 Ability Power
+300 Health
Unique Passive: +10% Cooldown Reduction
Unique Passive: +10% Movement Speed
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).

Lord Van Damm's Pillager

Reduced health by 50
Reduced armor penetration by 5
Wooglet's Witchcap
New Recipe: Needlessly Large Rod + Chain Mail
Total Gold Cost: 3500 (combine cost: 1200)
+100 Ability Power
+50 Armor
Unique Passive: Increases Ability Power by 25%
Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
Now available on Twisted Treeline and Crystal Scar

•Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar

•Removed Rabadon's Deathcap from Crystal Scar


• Ignite is now only castable on enemy champions
• Champion passives will now have their cooldowns represented on their passive icon

Co-op vs. AI

• Twisted Treeline bots should now favor defending their base over taking altars.
• Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
• Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
• Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
• Battle Training bots should no longer get stuck during the tutorial

Twisted Treeline

• Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
• Slightly tweaked walkable space in several areas to allow Flashing over walls
• Brush beside altars removed
• Altars now unlock at 3:00 minutes instead of 2:00
• Altars now grant a 3 gold bonus per kill, down from 4
• Minion base gold rewards increased by 1 to compensate
• Jungle monster gold and health values rebalanced
• Removed Thornmail from the purchasable item list

Crystal Scar

• Reduced passive mana regeneration
• Increased mana gained from Health Relics
• Changed windmill rotation speed so gears no longer clip

Source: League of Legends



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