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Dota 2 update: general fixes

By Antonio 'tower' A
Oct 18, 2012 02:47

ImageThe newest update is bringing some general fixes, with some new options for the community.

After great anticipation, the newest Dota 2 update is out. Unfortunately, there are no new hero ports, but there are a lot of community and gameplay fixes. New ports are expected in the upcoming patches.

Here is the full patchlog for this week update:
Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.

Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
Disruptor: Fixed Glimpse interaction with invulnerable units
Magnus: Fixed enemies being able to cast and attack while in Skewer pull
Rubick: Fixed Telekinesis Land sub ability proccing magic stick
Viper: Fixed Nethertoxin damage not being critable
Visage: Fixed Familias attack timings taking much longer than intended
Fixed Illusions placing Orb of Venom debuff

Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
Fixed being able to sometimes move your hero before hero picking was done
Enabled pause cooldown in co-op bot games.
Fixed various hero swap bugs
Fixed HUD element covering Armor bonus values in 4:3

Increased Magnus model size
Fixed Ravage visual timings
Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
Tweaking the scale and offset of visage and his units
Tweaks for some neutral creep sounds, generally reducing volume and increasing range

Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
Fixed Doombringer's missing tail.
Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
Fixed Sword of Sir Davion being white for some users.
Fixed overly bright specular on the Runed AiIlettes.

Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
When a hero is farming a lane, bot desire to push that lane is now lessened.
Lowered the desire to help out with an under-control tower defense when in the laning phase.
Fixed incoming defense evaluation.
Lowered defend desire when not in late game.
Adjusted Juggernaut's loadout.
Made Blade Fury focus on its target better
Trying something different with determining when and how to lead a target.
Bots laning with a hard carry should now harass enemies more.

Source: Dota 2 Development Forums



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