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Dota 2 Update : iG added to the hall of fame

By Antonio 'tower' A
Sep 16, 2012 03:48

ImageThe newest patch update after The International 2 brings us some performance improvements and adding iG to the hall of fame.

Since Valve was occupied with organizing The International 2012, they have not release significant in-game implementations in the Dota 2 patch. However, they did add CN Invictus Gaming to the hall of fame for winning the second edition of The International. iG is the second team added to the hall of fame, following UA Natus Vincere , for their victory at The International at Gamescom 2011.

This patch is not bringing any new heroes, but there are several bug fixes, performance and gameplay improvements.

Full patchlog for the newest update:
-Made significant performance improvements to model loading and rendering.
-Added iG to the Hall of Fame.

-Fixed a bug where a Blink Dagger could be used post-stun even if it should have been disabled due to damage.

-Settings dialog sliders no longer go to 11.
-The loadout screen now shows how many items you have for each slot (so you don't have to page in and out of each slot to find items).
-The Gold and XP graphs will now update immediately when a broadcaster opens them.
-The Shop combine tree is now animated.
-The center item in the combine tree now shows purchasable border.
-The buyback indicator in top bar displays for 10 seconds.
-Pinging dropped items now prints the item to team chat, similar to rune pinging.

-Beefed up Lifestealer's Open Wounds debuff effect.
-Beefed up Luna's Lucent Beam impact a tiny bit.
-Made some visual tweaks to Keeper's Illuminate projectile so it behaves better when moving across different altitudes.
-Slightly enlarged accuracy debuff effect for Keeper's Blinding Light.

-Added new lines to several heroes.

-Added Dragon Knight bot.
-Added Skeleton King bot.
-Fixed invisible bots getting stuck trying to place wards.
-Fixed Earthshaker not considering using Enchant Totem to interrupt channels.
-Juggernaut will no longer try to attack when using Blade Fury, he'll just move to his desired location.
-Lina should now use Laguna Blade more appropriately (less killstealing of low-health enemies).
-Bots should now be less likely to bail on a neutral farming target that has a tiny amount of health left.
-Fixed bug that caused bots to select the wrong item to drop.
-Fixed bots always assuming that humans were pushing a tower (rather than farming it) if they were in-lane late-game.
-Fixed bug that was causing too much avoidance from Radiance.
-Fixed bug where Lina wouldn't use Dragon Slave when pushing or defending a lane.
-Fixed towers still causing avoidance for a few seconds after they've been destroyed.
-Bots now better estimate how powerful they are relative to the enemy team."

Source: joinDOTA



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