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CS:GO Update - 14th of September

By Marvin 'Destroyer1721' Horstmann
Sep 15, 2012 10:03

ImageValve have released a new patch for Counter-Strike: Global Offensive weighing in at 40.4 Megabyte.

Yesterday’s update includes a range of bug fixes and gameplay tweaks, including the addition of third-person flinching. In addition to this the developer also started working on a revamped Elo-driven 5v5 matchmaking system. But besides the Patch the first CS:GO merch is also hitting the Valve stores. You can find more information in the Valve-Store. The patch notes are below.

"More news! Today brings the launch of some brand new CS:GO merchandise at the Valve store. Keep cool with a CS:GO wrist band, or dominate the next LAN event with a SAT-COM bag or military-inspired wallet. Both the SAT-COM bag and the wallet can be customized – they come with a set of patches (additional patches can be found here), or you can add your own."

Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”

Source: Steam: Counter-Strike: Global Offensive Update Released
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