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CS:GO Sound Update

By Marvin 'Destroyer1721' Horstmann
Aug 9, 2012 18:58


ImageWith the next update, there are numerous improvements in the sound system for Counter-Strike: Global Offensive.

The developers have now come to realize that the sound from the previous titles was an essential part to the game play and therefore have announced audio updates in their latest blog. In order to understand how this system changed, it helps to take a quick look at how sound is handled in earlier versions of Counter-Strike. Counter-Strike 1.6 produces stereo sound using a particular cross-fading algorithm for both headphones and speakers. In Counter-Strike: Source and until recently in Counter-Strike: Global Offensive, spatialization is optimized for 5.1 surround speakers, and that signal is down-mixed when players use headphones or stereo speakers. Each game uses different algorithms for cross-fading, and there are advantages and disadvantages in each case.

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What the audio used to be like in the CS franchise.

But there's more. In the upcoming CS:GO update, the developers unlocking options for players to configure their own preferred speaker placement and cross-fading algorithms. In addition they also providing presets optimized for headphones, speakers, and surround-sound setups. This should provide a better default experience for new players, while allowing advanced players to customize the system to match their own playing style.

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What the audio will be like in CS:GO.

Source: blog.counter-strike.net
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