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Minor Patch Notes and Diana released

Aug 8, 2012 09:40

ImageDiana, the latest champion to be announced, has finally joined the League. But she didn't come alone. A minor patch to fix the balance of Zyra and Alistar has been performed.

Ladies and gentlemen, the wait is over! Diana, Scorn of the Moon is now available in the stores and ready to enter the Fields of Justice on your side. If you couldn't make up your mind whether Diana is your kind of champion or not until now, check out the Champion Spotlight to see all of her abilities and moves live and in color.


Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.

Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.

Moonfall: Diana draws in and slows all nearby enemies.

Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.


Along with the release of Diana Riot have come up with a minor patch that's supposed to be fixing a number of bugs and brings balance changes for Zyra and Alistar. If you are interested in why these changes were needed and why Riot added this patch, head over to the forums and check out the original post including all the reasoning.

Here's an overview of the minor changes that have been made:
Patch Notes:


・ Headbutt damage adjusted to 55/110/165/220/275 from 85/130/175/220/265


・ Fixed: Maokai will no longer become untargetable or disappear after casting Twisted Advance


・ Base movement speed reduced to 300 from 310
- Damage reduced to 180/265/350 from 200/300/400
- Cast range reduced to 700 from 800
・ Grasping Roots damage per level adjusted to 60/95/130/165/200 from 60/105/150/195/240
・ Plant damage for additional plants reduced to 50% from 75% when multiple plants are attacking the same target


・ Fixed a bug causing clone names to not be visible
・ Fixed a bug that would cause issues with commanding your Champion upon attempting to reconnect

Original post by Riot



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