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Volcano's CS:GO Blog

By Marvin 'Destroyer1721' Horstmann
Aug 3, 2012 14:29


ImageThe American Counter-Strike legend Salvatore 'Volcano' Garozzo has wrote some interesting reports in his CS:GO blog. He also presents his map de_nuke_ve for CS:GO.

Salvatore 'Volcano' Garozzo has published his new blog about Counter-Strike: Global Offensive some time ago. Now on his blog he has turned his attention to the spectator mode in CS:GO, attributing a decline in viewing numbers in Counter-Strike to the inflexibility and poorly designed nature of HLTV and STV. Indeed, when put alongside the recent spectator overhaul in League of Legends, the games are clearly coming up short and not providing a positive experience for the viewer, or flexibility for the streamer. The good news is that we know the spectating mode in CS:GO will be taking its source from the same mode employed by DotA 2, which has so far been well received.

A statement from his blog:

"One of the largest obstacles preventing Counter-Strike from being as active in the tournament circuit as League of Legends and Starcraft II is the lack of interest in spectating tournaments. I believe a large cause of this dwindling interest is due to the shortcomings of HLTV/SourceTV and the limited amount of in-game information available to the spectator when stuck in a first-person POV."

In Starcraft II, the viewer isn’t locked into the eyes of one unit. The viewer is able to see all of the action unfold right before their eyes. Compare that to Counter-Strike. You might be watching a player throwing a fake in bombsite B on de_dust2, but while this is happening, you would be missing the intense firefight on catwalk. Often times, you wouldn’t be able to see the effect this fake had on the round at all."


But he has not only written about this subject. Yesterday, he has also announced the release of de_nuke_ve, a map intended to be the competitive version of de_nuke for Counter-Strike: Global Offensive. After serving as a consultant for the design of de_lite (Counter-Strike 1.6), Volcano decided to build his own competitive map for Counter-Strike: Source, dubbed de_cache which was picked up by the ESEA League.

Salvatore 'Volcano' Garozzo about the publication:

"I’d like to thank Valve for giving me their support in creating this map. I welcome any league or tournament to feature this map in competition. With the community’s support there is a chance that one day it can become the standard for de_nuke in CS:GO."


Download Mirrors:

Mirror 1: http://media.steampowered.com
Mirror 2: http://news.esea.net/csgo

The official changelog of de_nuke_ve is on VolcanoTV.tumblr.com along with some related commentary on the motives that drove design. If you want to read the rest of this opinios including many suggestions for improvements click here. You can write your opinions about this blog in the comments.

Sources:
Blog: Volcano on Gaming - Specating Experience
Blog: Volcano on Gaming - Competitive Version of Nuke
www.blog.counter-strike.net
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