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SK-Gaming MW3 Spring Cup: Final Round

By Calvin 'Shinjuku' Small
Jun 19, 2012 20:30


ImageThe finals of the SK-Gaming MW3 Spring Cup are upon us.

16 teams entered the tournament on a first come first serve basis. We are now only left with two teams. PT Critical Damage and UK What Can You Do have made it to the final, but there can only be one winner. The format is best of five and will be played on the following maps:

Arkaden - CTF
Carbon - S&D
Lockdown - CTF
Seatown - S&D
Dome – CTF

We wish both teams best of luck, they will be playing for the following prizes:


As usual you can find the Decerto V5 Ruleset included:

Ruleset:

Maps and Game Modes

Seatown (Search and Destroy)
Dome (Capture the Flag)
Arkaden (Capture the Flag, Search and Destroy)
Bootleg (Capture the Flag, Search and Destroy)
Carbon (Search and Destroy)
Lockdown (Capture the Flag, Search and Destroy)
Underground (Search and Destroy)

All Game Modes

Spectating: Team Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: No
Force Respawn: Enabled
Friendly Fire: Enabled
Max Health: Normal
Health Regeneration: Normal
Perks and Proficiencies: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
Headshots Only: Disabled
Killstreaks: Disabled
Custom Classes: Enabled

Capture The Flag

Round length: 5 minutes
Score Limit: Unlimited
Respawn delay: 7.5 seconds
The winner is decided by flag count, not round count

Search and Destroy

Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Score Limit: 4 Points
Round Switch: Every Round

Banned Lethals

Bouncing Betty
Claymore
C4

Banned Weapons

All launchers
Machine Pistols
Riot Shield
All shotguns
Type 95
All LMGs

Banned Tacticals

Flash Grenade
Scrambler
EMP Grenade
Trophy System
Tactical Insertion
Portable Radar

Banned Attachments

Heartbeat Sensor
Grenade Launcher
Shotgun
Rapid Fire
Akimbo
Extended Magazines

Banned Proficiencies
Attachments (No double attachments)

Banned Perks

Blast Shield
Overkill
Recon

Death Streak

Set to Hollow Points

Additional Information

• On Capture the Flag, the highest total flag score wins, it is not decided on round wins. Teams must take note of the score at half time.
• In the event of a tie on Capture the Flag, stopwatch rules apply.
• Stopwatch rules state that you must replay the map. Upon the first flag capture, the host must end the game. The map is then restarted for a second time with teams switching spawns. The losing team must capture a flag within the same time that the winning team did. If they fail to do so, they lose the map. If a team captures two flags, they win the map.

(Official Decerto Rules - http://www.decerto.net/v4/index.php?threads/decerto-mw3-v4-rules.66988/)



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