NEWS
Draven Patch Notes
The release of Draven, the Glorious Executer just hit the NA server, and he's also going to be added to the European servers shortly. An overview of all the other changes that you should know about can be found here.
By Tamara 'VANiLLACORE' H
Jun 5, 2012 15:25
The release of Draven, the Glorious Executer just hit the NA server, and he's also going to be added to the European servers shortly. An overview of all the other changes that you should know about can be found here.Riot have now released the Patch News including all the changes that will be brought to the League together with Draven, the Glorious Executer. Some of these changes have been introduced in the patch preview video, if you didn't have a chance to check it out yet, click here.
Also, in case you didn't get to play Draven by now but can't want to find out about all his moves and abilities live and in color, head over to the Darius Champion Spotlight.
New Skin in the Store
・ Soul Reaver Draven
League of Legends v1.0.0.140
Draven, the Glorious Executioner

Abilities:
Ahri
- Fox-Fire
・ Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160
・ Ability Power ratio increased to 0.4 from 0.375
- Spirit Rush
・ Damage reduced to 85/125/165 from 100/140/180
・ Ability Power ratio increased to 0.35 from 0.3
Amumu
・ Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map
Darius
・ Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4
・ Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
・ Apprehend pre-pull animation modified to be more readable for enemy Champion
・ Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects
Ezreal
・ Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
・ Trueshot Barrage Mana cost reduced to 100 from 150
Galio
・ Resolute Smite Ability Power ratio reduced to 0.6 from 0.7
Graves
- Buckshot
・ Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240
・ Damage per extra bullet increased to 35% from 25%
・ Smoke Screen duration reduced to 4 seconds from 5 seconds
Jax
・ Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220
Kog'Maw
・ Living Artillery damage bonus to Champions reduced to 125% from 150%
Nautilus
・ Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150
Nocturne
・ Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25
Nunu
・ Fixed a bug where Absolute Zero was revealing Nunu when cast from brush
Renekton
・ Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%
Shen
・ Ki Strike cooldown increased to 9 seconds from 8 seconds
Swain
・ Basic Attack range increased to 500 from 480
Decrepify
・ Range increased to 625 from 600
・ Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%
・ Ravenous Flock cooldown reduced to 8 seconds from 10 seconds
Urgot
・Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320
・Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130
Official post by Riot.
What do you think about these changes? Do you agree with all of them, or are there some that make you frown? Feel free to discuss in the comment section below.
Also, in case you didn't get to play Draven by now but can't want to find out about all his moves and abilities live and in color, head over to the Darius Champion Spotlight.
New Skin in the Store
・ Soul Reaver Draven
League of Legends v1.0.0.140
Draven, the Glorious Executioner

Abilities:
Wicked Blades (Passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
Ahri
- Fox-Fire
・ Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160
・ Ability Power ratio increased to 0.4 from 0.375
- Spirit Rush
・ Damage reduced to 85/125/165 from 100/140/180
・ Ability Power ratio increased to 0.35 from 0.3
Amumu
・ Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map
Darius
・ Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4
・ Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
・ Apprehend pre-pull animation modified to be more readable for enemy Champion
・ Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects
Ezreal
・ Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
・ Trueshot Barrage Mana cost reduced to 100 from 150
Galio
・ Resolute Smite Ability Power ratio reduced to 0.6 from 0.7
Graves
- Buckshot
・ Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240
・ Damage per extra bullet increased to 35% from 25%
・ Smoke Screen duration reduced to 4 seconds from 5 seconds
Jax
・ Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220
Kog'Maw
・ Living Artillery damage bonus to Champions reduced to 125% from 150%
Nautilus
・ Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150
Nocturne
・ Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25
Nunu
・ Fixed a bug where Absolute Zero was revealing Nunu when cast from brush
Renekton
・ Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%
Shen
・ Ki Strike cooldown increased to 9 seconds from 8 seconds
Swain
・ Basic Attack range increased to 500 from 480
Decrepify
・ Range increased to 625 from 600
・ Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%
・ Ravenous Flock cooldown reduced to 8 seconds from 10 seconds
Urgot
・Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320
・Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130
Official post by Riot.
What do you think about these changes? Do you agree with all of them, or are there some that make you frown? Feel free to discuss in the comment section below.
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ahri nerf totaly recommended!
Urgot nerf could be kinda hard @lvl6
After all, looking forward for the new Champ, seems challenging!