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An overview of Hecarim, the Shadow of War
An overview of the kickass pony of death, Hecarim! In this article I will cover ability prioritizing, items, runes, masteries and summoner spells.
By Linas 'Leethal' Markulevicius
Apr 24, 2012 14:26
An overview of the kickass pony of death, Hecarim! In this article I will cover ability prioritizing, items, runes, masteries and summoner spells.Index
1. Introduction
2. Abilities
3. Items
4. Runes, Masteries and Summoner spells
5. Judgment
Introduction
After the greatly delayed patch by Riot Games, their newest champion, Hecarim, has finally been released.
Hecarim features one of the most unique passives in the game, which fits his visual appearance really well in my opinion. Yet another champion Riot Games worked really hard on, the delay of Hecarim patch was definitely worth waiting.
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1. Introduction
2. Abilities
3. Items
4. Runes, Masteries and Summoner spells
5. Judgment
Introduction
After the greatly delayed patch by Riot Games, their newest champion, Hecarim, has finally been released.
Hecarim features one of the most unique passives in the game, which fits his visual appearance really well in my opinion. Yet another champion Riot Games worked really hard on, the delay of Hecarim patch was definitely worth waiting.
Pros:
• Great mobility.
• AOE fear.
• Decent sustain.
• No unit collision.
• Fast jungle clear times because of Rampage and Spirit of Dread abilities if you decide to play him as a jungler.
• Pretty high burst for a jungler or a top laner.
• Mana cost on main damaging ability, Rampage, is really low
• Great mobility.
• AOE fear.
• Decent sustain.
• No unit collision.
• Fast jungle clear times because of Rampage and Spirit of Dread abilities if you decide to play him as a jungler.
• Pretty high burst for a jungler or a top laner.
• Mana cost on main damaging ability, Rampage, is really low
Cons:
• Lane will always be pushing, otherwise you’ll have no sustain from Spirit of Dread.
• No hard CC.
• No natural tankiness.
• Passive a little bit less useful in the jungle.
• Lane will always be pushing, otherwise you’ll have no sustain from Spirit of Dread.
• No hard CC.
• No natural tankiness.
• Passive a little bit less useful in the jungle.
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Hecarim Patch Notes (12)
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