In this interview kuben discusses how he got into 'the golden five' in the first place, how he impacted the team, what allows his teams to pull off such incredible comebacks and wins in close games, how the low period of 2010 affected him and the way his team rose to the top again as 2011 came to a close.
The beginning: Pentagram and the early days
Why do you think Pentagram recruited you back in 2006? Which qualities do you think appealled to them? Were they familiar with you as a player from playing against you or watching you play? Did you have the same style of play back then?
I was recruited into Pentagram G-Shock at the end of July 2006 as the 5th player instead of neo, who was leaving a team for a Polish-German team. I brought fresh blood to the team, as every new player does, and in past teams I was the in-game leader, which means I had many ideas for our gaming style. That might be the main point of them choosing me instead of motyw when neo decided to came back. Actually it was loord who suggested the team bring me in, I was on vacation with my cousins and loord wrote to me that they want to try me out. Days before I had decided to step down from playing seriously, so it was really surprising news for me which motivated me so much. I came back from my vacation, played few days with my new team and then they published the news about me joining PGS.
TaZ and LUq didn't know anything about me at the time because they were the best in Poland and didn't care about some noob ^^. I had had contact with NEO a few times before, so perhasp he had some good or bad things to say about me. I've always tried to keep my gaming style, as it is my advantage.
When you joined Pentagram they had already won ECG/SEC titles, beaten some big named foreign teams and had loord in the lineup for about half a year. What do you think you added that could elevate the team to winning WCG shortly afterwards?
Everyone was saying that I became the fifth element to this perfect puzzle, I fit the team perfectly and I don't know for sure what I brought to the team. Maybe some teamplay and chemistry? I'm kind of a funny guy in real life and the new strats made with loord worked perfectly. With the good skills of NEO, TaZ and LUq we became world champions in a month! :D
When there is discussion on forums over pro players who have cheated or might have cheated your name is seemingly inevitably brought up and a video linked of you apparently wallhacking in an online cbble game, which led to you being banned by ESL. You've said in the past you did it in retaliation for one of the opposing players cheating, so does it concern you that some people don't know the circumstances surrounding that incident and thus assume you cheated regularly back then?
Before it happened I was at many polish LANs proving my skills. In every county when someone is getting better and better people suspect "does he cheat or not?". I was getting called "greenhouse" because they thought I could see through walls on nuke.
I tested the ogc hack in the past, but there was a *.dll file in cstrike which everyone could use to see through the walls and I used it once for the a game of steelhand, my team, vs. team reebok. It was a qualier for some cup and I knew that a guy we were playing against was cheating, so I left CS, came back with a wallhack on and led my team to victory!
I don't care too much about what people say on every topic when I've got my own opinion, and the line "once a cheater always a cheater" is kind of boring, it doesn't hurt me at all. The only problem was that I got a 5 year ban from ESL and had to agree that I cheated and apologise, which I did. I feel completely clear since that day :)
The way you described your circumstances prior to getting the offer to join Pentagram, following the cheating incident and your decision to most likely retire from CS, does the way your career has played out since then, with all of its successes, feel like a movie? Do you believe in destiny?
To be honest, I was so excited after joining PGS that I forgot all about the wallhack incident. We had Ryan as our menager, so he could handle everything and I was sure he would clean up any stain from my past. I can say today: this became like a movie for me, but I was not even dreaming about all these wins in Counter-Strike, I just wanted to be in the best Polish team. I was playing so much during all that past year and improving myself that it had to be my destiny. I believe in destiny when you work hard for your success.
There's a saying that "winners make their own luck". From your experiences of winning major titles and going through all of your epic comebacks what is your perspective on this statement?
Based on the time we've been playing together, making stratgies and spending so much time together at events, from my own experience the saying "winners make their own luck" has some truth to it. When we were losing even 4:15 against fnatic on train as CT at GameGune 2010 we came back to 15:15 with 11 rounds in a row, this is a kind of luck but when we feel no pressure we play much better, so it's hard to answer perfectly.
We have shown that faith in the team is a really big advantage for us. We have won many games which were supposed to lose, but we have also sometimes lost games which are almost won, such as up 13:7 as CT on inferno at the IEM V European Championship against mTw in the third map of the semi-final.
Looking back on most of your wins your team has a pattern of winning the first map of a Bo3, losing the second and then coming back in the third map to take the win. A number of your team have said you play better "when we feel no pressure", yet for most every other team in history a tied series or playing from behind in the deciding map would be the most pressure-filled situation imaginable. Why does your team have to like it can lose the game at any moment to be able to play its best?
Yes, we all know that we when we're coming into the game 100% focused, with the will to win, then we usually we win the first map. Then we start thinking that we have the second map in our pocket, because we are better, and then suddenly we are losing the second because of that feeling of strength. This is our worst defect in Bo3 series. When it comes to third map, which usually is not the best for either team, we can feel the vibe again and then we wake up after losing the first half with big scores thinking "WTF? We have nothing to lose!" and and with no pressure we do very aggressive stuff which actualy works. We are not satistied about it, losing the second map all the time I mean, because it's kind of unprofessional.
How quickly did your mentality, as a team, change since you joined Pentagram? Was it gradual or was there an element of it always there? What has changed about the way you approach things, as a team, over the years?
I think it developed slowly. From the beginning of our time wining together we haven't been thinking that much, we were just playing our strats and what we had practiced. Most of the changes and thoughts came around the end of 2009. From the time pasha became our fifth member we grew up as players and started to think about the game mentally.
Since we've play together for a long time it's hard for one of us to tell the other "do this" or "do that", it's bad because of team chemistry or so. We are adults and each does whatever he wants, in terms of his approach to the game. We are there to play the game and to win the game. In the past we weren't thinking, for example, about when to go to sleep. At KODE5 in 2008 loord and I, after days of sitting until the early morning hours awake, came to the tournament and couldn't sleep until 5am, even though we had a game at 9am. That is not professional, but it happens to many teams, even at the top.
We're trying to have healthy lifestyles, with exercise and football etc. Each does his own thing but it helps for sure. To be well prepared for a tournament mentally you can't spend 100% of your time only thinking about CS, you need to relax at times. When it comes to CS when we bootcamp, when the possibility is there, we focus 80% on cs and at the end of it, two days before the tournament, we chillout together ;) We have always fun during those times, especialy if we did something random in-game and then someone makes a movie of an amazing strat and people think we are gods, even though sometimes we are so dumb.
Do you personally get nervous or anxious during intense moments in important close games? Do you have the same feeling each time?
I am excited to play important games and I get nervous at the begining, I feel a thrill of excitement. Also, even when it's cold, my hands are always wet. When I do a high five to somebody it's like I spit on them hahaha. There is this adrenaline in every sport which makes that game interesting. People love to watch very close games, love to watch us winning and losing. This is a part of our lives and of course everyone wants to win, but sometimes a loss is a good kick in the ass to make you stronger for future games.
What do you think of in the moment of after having won a close game?
During that moment I'm thinking about all of our preparations, our time we spent to achieve this, about my girlfriend and what people will say. The feeling of being on top of a podium is a good one :)
How long does that feeling stay with you?
It lasts like 5 minutess, until we sit down and get the prizes, then we can just party and we are thinking "how the fuck did we do this again?" ;D
In combat sports there is the concept of the "adrenaline dump", where an intense situation can cause a competitor to burn through all of his energy and leave him exhausted and drained if the match is not finished when it ends. Is this comparable to playing a very close game in the playoffs, prior to the final, when there are still more games which must be focused on? Do you find it difficult to readjust for the next game?
Yes, this is a factor in CS as well. After a big loss in very close game you suddenly lose all of your motivation and will to play. That's why we've lost many third place deciders: after losing semi-final we are out of the final, which we came to be there in!
Is there a similar effect if you win an incredibly hard series and then have the final a few hours later?
That's the reason why the finals should be on the next day after the semis in my opinion, and the third place games should be too. Mostly though they are not. This impacts every team after a Bo3 series so there should be a maximum of two Bo3 series in one day for a team. People outside of the game can't see the stress and all this 'behind the scenes'. We are getting nervous, exhaust and stressed out.
How does the feeling or experience of winning a big game comfortably compare with winning in the style you're famous for: coming from behind and being threatened with elimination frequently? Is it as good a feeling?
We usually play tough finals, which means I don't know the feeling of easy win ;)
Are you the kind of person who replays key moments or rounds from big games in his head after the tournament if you lost those games?
Most of the moments I remember from a final are just winning moments, but from all the losses I rememeber all of the round, especialy when I said something and team did it another way or I made a bad call. Ehen it comes to team demo watching I remember all the things that happened, it becomes that CS enters real life and when going to the toilet I try to push c4, which is the "Sector clear" command.
I don't replay my own highlights because there are not many of them so what makes me satisfied is a good flashbang, a good strat call or making a good fake :) All of us has the ability to recognize some facts, like it's maybe a bad example but when Pope Jan Pawel II died I remember we were staring at d2 terrorist spawn with a cold shiver running across our skin. When something like that happens I can remember if I was wearing jeans, for example.
The argument could be made that there are medium sized tournaments, in terms of prize purse or prestige, that have as good or better strength field than some of the majors at times. How significant is it, in your opinion, to win the major tournaments such as IEM, WCG and ESWC?
For me personally, as a player, it's something really huge. Winning the major titles is the most important thing of all of this. Those middle class tournaments are also important, and we go there to play our best, but somehow we've managed to win seven majors during our careers, and achieve so many top three placings. Being a part of this team is magnificent, we've spent so much time together and we will never forget all of those moments together.
What reasons can you suggest for why your team has been able to accomplish so many major victories?
I would say maybe because of the lack of money in our country we are more hungry to win the majors? I don't know but somehow we can sit for 10 days at a bootcamp playing 12 hours a day before the event and using all of our skills we win? :) What makes us stronger over the long term is a stable lineup, we have up and downs but we never give up!
What are the advantages and disadvantages of having the same lineup for so many years?
Having the same lineup givesg us an advantge in-game, especially in clutch rounds when we know what to expect from the other guy and what to tell him to do. On the other hand, we know each other very deeply and it's hard to say anything "real" to your team-mate's face because you will immediately get a comeback. We are also tired of ourselves, our characters etc., but we are a team and when it comes to a game, or things outside of the game, we fight one for all and all for one!:) When we get trouble ingame it's not taht easy to eliminate it. When top teams pick up a new guy, he does what they tell him and only a small percentage of the time he's playing on his own.
Since your team has had the same four players for so many years and painted as a testament to loyalty and team spirit, sticking together and working through problems instead of changing players, I would like to present a counter-theory for you to respond to. There has only ever been one Polish team which could compete at the top of the international team, your own, while countries such as Germany, Sweden and the USA always had a large talent pool of players to choose from.
So could it be the case that the experience level of your lineup means it would be too costly to switch out for any other Polish players? If Poland had a large talent pool of skilled and experienced players wouldn't you have changed players numerous times like teams from those countries I referenced?
The fact we've had the same lineup for so long is not because there are not good enough players to participate in international events. Of course with TaZ or NEO - both of them were the best since the game appeared in Poland, but every skilled player with aim, teamplay and good mindset would fit in our team perfectly. But which of us would leave the team and give up? We have conflicts inside the team but everyone is trying to do his best to be prepared for the next event as best as he can. We believe in the others in the team, that's the reason we haven't changed anyone yet, except for changing out LUq for pasha ;P
We solve our problems by talking. Of cours we are exchanging arguments, we have differences of opinion, but in the end we clear up all our troubles.
So the problems with LUq weren't solvable by talking?
Yeah, they weren't solvable by talking. It was him, the person, who was hard to play with. I respect him so much, and I can't say bad things about him, but in-game we just couldn't make ourselves come to an understanding.
With your lineup with LUq you managed to win five majors in just under 3.5 years, accounting for a rate of about 1.4 major titles per year of the "golden five". Since other teams, no matter how great, have struggled to win many majors what is your reaction to Na`Vi's accomplishment of winning all three majors in 2010? I've been told starix composed the Na`Vi lineup by basing it on the model of that Pentagram lineup. Were you aware of this and do you see similarities between Na`Vi's successes and your own?
Yeah, we heard about that at Dreamhack Winter 2010. At the after-party we were drinking with starix and he said that he started creating a team based on the PGS lineup, he was chose Ukrainian players with similar abilities to our players. They came out of nowhere with a really huge boom at the IEM IV World Championship, but they had shown really good CS in the European Championship as well. Then when you feel you can win the major, you go all in and play even more, you keep the mental advantage against your opponents: they know you are good, they know you are able to win.
Na`Vi came to their game playing just standard, but it was played perfectly and nobody could stop them. With amazing skills they reached three majors in one year, which is evidently incredible. They beat the cash prize money record taking all those wins that year, contgratulations!
2010 and pasha
Thinking back to the moment pasha joined officially in 2010 how has he changed as a player since then and how did you team change in response to him?
Like I mentioned earlier: we started to think more about the game, not just straight tactics. We grew up as players. At the begining of pasha's addition we tried to tell him do LUq stuff, thinking that everything would work perfectly, that he fits into the team etc., but at his first event he was in shock. Then we stopped telling him what to do, we listened to his suggestions on how to use him and we mixed it with part of our experiences. He has learned from his mistakes and how to play on the pro level ;) He has a stong character, as he is a strong guy and wasn't a "newbie" in a team we've respected him since he joined.
Since your team increased in strength steadily upwards across both 2010 and 2011 do you see winning major titles with pasha now as being in parallel with his own development as a player? Could you have won a major with him earlier on or perhaps even never won one?
It was just matter of time until we would win our next major, we are used to it. I feel happy for pasha that he could achieve something as big as WCG, as all of our players did. He had played the final of IEM [in 2011], but unfortunately we lost to Na`Vi, and we have won two e-star finals, where he has shown incredible skills. Maybe this time we just played our standard major title game, which we usually win (cocky kuben)
From 2006 to 2009 your team averaged $90,000 in prize money, as well as at least one major title, per year. In 2010 you won only ~$40,000 and didn't even even make the final of any of the majors. Was this the worst year of your career? Were you concerned you might never play at the elite level again?
The simple truth is that we had changed a player and couldn't find the right way to get back to the top. We couldn;t feel comfortable in our organisation, we were frightened by salary cuts and yes I can agree that it was the worst year in my career. I was worried over if we could get back to the very top, not just attend tournaments. Thankfully we believed in ourselves back in January 2011.
2011, the team of the year
Your team has always stood out, in a negative sense, amongst the all time great teams due to never having been the clear best team of a year. Even in 2007, when you won two major titles, you were only the best team for about four months before fnatic took that role for the rest of the year. In 2011 you won more prize money than ever before in your team's history and the argument can reasonably be made that you were the team of the year based on the quality of the titles you won. What is your perspective on perhaps your best year coming after a 2010 where it seemed your best days were long behind you?
I have to say: you need to sink to the bottom, to the deep shit, just to return! We have shown that after this very poor, terrible, 2010 year where we didn't give up. We have been training harder and playing so well, I also need to mention that we didn't attend all the tournaments and when we did attend, we placed top three at most. We missed three or more tournaments.
Do you agree with my assessment that you were in the team of 2011? What is your opinion on the issue, which I raised in the previous question, of who was the team of 2007 between fnatic and yourselves?
I agree we were the team of 2011, and for me it was the best year in my gaming carrer. When we played SK in the finals we won, and they won a few events which we didn't even attend. The final capture was the WCG final, a great spectacle for the crowd and ended up 16:14 in 3rd map for us!
I can agree fnatic was the team of 2007 but it was us getting the ESL team award because it counted from WCG 2006 through to the end of June 2007 I think.
From joining Pentagram until the end of 2011 you'd won your share of ~$507,000 in prize money, so for the sake of the example let's imagine you got a direct 1/5th of that (even though organisations typically take a %) so that comes to around $100,000 for your six years of 2006-2011, so ~$16,666 per year. Ignoring any salary you might have gotten can you compare this to the kind of money a person your age would usually be able to make in Poland?
The question is okay but it hurts me :( Here I should blame all the organisers who haven't payed out our prize money, because a third or more of it hasn't been paid out. A third is still missing somewhere and we are waiting for it, and then you can just imagine how some of them treat us. I would like to add that for 10 out of 12 months in 2009 we haven't had any salary, half of 2011 too. That means we had to use our savings.
I would rather say, none of us can proudly say "I made a lot of money playing games", but yeah people our age can't have as much as we do, especially in Poland where they earn around €350-500 a month. We can buy a car by ourselves, we can live on our own and we can pay everything without our parents's help. I've lived on my own for three years.
kuben the player and person
Leaving aside kuben the leader how would you describe kuben the player?
Hello I am kubenSHO and I have a secret which I can't reveal! Just kidding. I love to teamplay, to work together with someone, to help him with a flash. To be honest I have a fetish for perfect flashes ;) I like to wallbang, I like to play with pistols, AK/colt and awp. I'm the Macgyver, actualy some commentator called me that during CPL Winter 2006 in a game on Mill against some team.
Now describe kuben the leader and tactician.
As a leader I love to feel that players like to listen to me, it's hard to understand my style of leading in the begining, but later it's simple. Sometimes I say too much as I imagine the course of a round, telling everyone what to do exactly and not letting each player play on his own. I don't like to explain to my players why I made a decision and sometimes they don't understand me at all but I usually am sure that I made the right choice, and I am albe to plead guilty!
In the past I was making cool strats, especially together with my friend for a years loord, but now it's actually more about teamplay and understanding each other in the game, it comes down to player skills more than to the in-game leader in my opinion. I just make the choices, the team does the rest.
I've heard that in the teams before Pentagram you were a leader who played without set strategies, completely improvising what your team would do at the beginning of each round. How true is that and do you still use that method to any extent in this team? I've also heard that everyone in your team plays a role in creating and designing the strategies. How does that work in comparison to one person thinking up every component of a strat?
This is true: I was leading the team round by round, getting information from the players on what happend in each part of map, and trying to tell each particular player to do something there. Now in the team I play in it'ss more complicated, but it's understandable that each of us has his own skills to do this and his mind set to the game. We have made many strats consisting of flashes and smokes but at the begining of the round I tell them what to do before the right strat.
In 2011 we started to work with printed maps, which helped us very much to find the best solution for all of us in any strat. We explain to each other how we like to play personally and we fit it to the others one by one. This is the reason that half of our tactics were made all together.
I've heard when you played field hockey as a youngster you were the captain of of older boys. Are you a natural leader? Do you see parallels between hockey and CS?
Frankly speaking I am not a kind of a pseudo-leader who screams at and cheers his team. I think I am subconsciously using my skills by taking the lead, because I like to tell others my thoughts, but I don't have any special need to be the leader. I'm a little bit sneaky and sometimes it helps us.
There is a good reason why esports has 'sport' in the name. There is a similarity, and it's not just to hockey, but all of the teamgames: football, basketball, speedway etc. We have rivalry between teams, we have emotions - tears, shouts of joy, abuse, prizes, medals. We are esports!
That leads into the IEM V World Championship semi-final vs. SK Gaming. Fan and media inspired hype aside it's usually only the team who loses a big game who might be brought to tears, and even then it's usually a pretty rare occurrence. So why was it you and some of your team-mates had that kind of public emotional reaction?
We can connect it with my answer about our poor performance in 2010, then it came to the IEM V European Championship where we had failed in semi-finals and didn't reach the final. Winning that game [against SK], even if we lost in the final, gave us the real POWER in 2011 for the whole year. We believed in oursellves again and proved that we were able to reach the final. Our emotions were shown everywhere in the media, we can't say we feel ashamed, because it was just the natural reaction for a man who works for success the whole year and finnally gets it.
When you were removed from MYM.pl in late 2008 for pionas did you think your career as a professionlal was over? Did you know you'd get another chance to play with them? Were you shocked they'd choose LUq over you, since he was the one supposed to be kicked?
I knew they'd made the wrong choice in who to kick! That's why I didn't burn any bridges after I got kicked, I tried to wait until they'd realize they needed me. On the other hand they could have won Dreamhack Winter 2008 and it could have been the end of my gaming career. I rejected all the offers from Polish teams because I didn't see anything good in them and was still waiting, playing EPS with them. Yeah I was shocked that I got kicked, but the rest I will keep as a secret as to why they made this choice.
Which opposing in-game leader, not necessarily active now, has been the trickiest for you and your teams to play against?
I don't deprive someone's honour of being a good in-game leader, because I don't know how it looks in the other teams, who has the main opinion about tactics, who's helping etc. But the team which was creating the most problems for us was of course the Danish mTw. People all say that ave was a genius of anti-strats :)of course danish mTw
NEO, loord and the rest of the team
How would you respond if I told you loord or kuben can have a bad game but your team can still win, while if NEO has a bad game and isn't in the top three of your team then it's very unlikely your team can win against the elite teams?
I think it depends on numbers because if three of us have 10 frags and neo has nine, and is fourth, it doesn't matter. Bad games for neo are not happening very often. Maybe this is right, I don't know. He's the best and we use his skills in our games!
loord is the player you've played with for the longest time and in recent times he has come under fire from forum dwellers whenever they want to suggest a potential chance for your lineup. What are loord's strengths as a player and how is he used in your lineup?
That's right, we've known each other since 2003 or 2004. We were playing together since that time, with small breaks. His role in our team is covering our backs and dirty jobs like fakes etc. He's doing a similar job, and has similar spots and ways, as ceh9 in Na`Vi. It's bad for the team when he's trying to change his role into that of a mad fragger, because we have an absence of 'helpers' in-game. I'm not saying he's bad at shooting and aiming, but he's doing his jobs better than anyone else in the team, which is the reason he's usually not at the top of table, but usually he plays stable!
There's a somewhat infamous video I recorded of your team having an argument at WEM 2009 over a flashbang, which was translated in the comments section and thus everyone got to see how intense your arguments can be. In Scandinavian teams it would be pretty shocking to see that kind of behaviour and would likely result in a player being removed from the team afterwards. How does your team make it work despite these problems?
Sometimes one of us has no control over his emotions and this happens in-game and he attacks somebody for no real reason, just to feel free of his mistake. We react very impulsively and our characters say you can't leave it like that, so we fight for some time, but in a few minutes we are good again. Maybe in Scandinavian teams they are fearful that it might have an impact to their in-game manner and they leave it to say after the game, instead of releasing pent-up energy/emotions and yelling what made you mad, they are sitting quiet and angry, which makes them do stupid things.
WCG, SK and winning more majors
When you saw the map order for the WCG final would be dust2 and train first and then tuscan as the decider were you concerned that you'd have to play one of your weakest maps if you didn't win the final on the first two?
We are always aiming for the win, even if we don't feel confident enough at this point. It happend again for us, in the 2008 ESWC final, that we were supposed to play our weakest map third in the final :> But when we have our backs against the wall we must win!
Some players have voiced their concerns that WCG 2011 shouldn't be considered a major due to the overall strength of the field being much weaker than in past years. Do you still consider it a major win?
All I can say is it depends on the person, he decides if he wants to count it as a major or not. For a long time it was a major, but financal circumstances made the wcg organisers cut the participants down. Only 1 team from Scandinavia attending a major is not a good choice, but for us it's still a big win.
Your teams have always been famous for winning close games and making comebacks but against SK it seems like the same story plays out over and over again, as you win the game in the last couple of rounds but could have lost or gone to overtime with a single mistake. What is unique about your team that allows you to manage this every time?
It's just bad luck for SK against us, like mTw had bad luck against Na`Vi. Even if they were winning by big numbers, they lost. I don't think there is something unique. We don't want to lose :)
If one looks back on the all time great teams they most often won the biggest tournaments during their runs in dominating fashion, coming in as the favourites, with form backing them up and outclassing their opponents. Yet with both of your 'golden' lineups you've won so many of your majors as the underdogs, battling through close games and making big, unlikely, comebacks. What is different about your teams to account for that divergance from the pattern of the other great teams?
I think it comes from us being underdogs, because we are not winning any practice before tournaments and we are comming to the tournament scared of all teams. We are focused totally on bootcamps but some days we are overtired and losing everything. Our advantage on lan is stable lineup which helps very much in clutch rounds when we can imagine what the others will do. We talk much about what to do during the round on bootcamp preparations.
The final words belong to you.
I would like say a big thanks for our new home - ESC (Rolf and Christian) for a really big input of work for ur team, our sponsors: ICY BOX, QPAD, Sennheiser, Ultra-force. Also thank you guys, our fans, for believing in us during all these up and downs! Cheers!
(Photographs courtesy of fragbite and their respective owners)
@Thooorin on twitter.
2001-2002 Pro-cybernews (Editor-in-Chief)
2002-2003 Gamers.nu (Lead Editor)
2004-2005 ESportsEA (Editor-in-Chief, Consultant)
2006-2008 ESportsEA (Editor, Community feature host)
2008 TAO-CS volume 1 (Co-author)
2008 TAO-fRoD (Co-author)
2008-2009 WinOut.net (Editor-in-Chief, Consultant)
2009-2012 SK Gaming (Editor-in-Chief)
2012-2013 Team Acer (Editor-in-Chief)
2013-2014 OnGamers (Senior eSports Content Creator)
Pro bono publico:
2001-2002 XSReality (Site administrator)
2003-2004 Team3D (Editor-in-Chief, Consultant)
2012-2013 fragbite (Blogger)
2013-XXXX [POD]Cast (Co-host)
2005 Down with the s1ckn3ss
2009 fRoD Quick and nasty (part 1)
Events attended for coverage purposes:
2001 CPL London (Pro-cybernews)
2001 WCG Qualifier (Pro-cybernews)
2002 CPL Summer (Gamers.nu)
2002 WCG Qualifier (Gamers.nu)
2002 CPL Oslo (Gamers.nu)
2002 CPL Winter (Gamers.nu)
2003 CPL Cannes (Gamers.nu)
2003 Clikarena (Gamers.nu)
2004 CPL Winter (ESportsEA)
2009 WEM (SK Gaming)
2010 IEM IV European Championship (SK Gaming)
2010 IEM IV World Championship (SK Gaming)
2010 Arbalet Best of Four (SK Gaming)
2010 Arbalet Cup Europe (SK Gaming)
2010 e-Stars Seoul (SK Gaming)
2010 WCG (SK Gaming)
2010 WEM (SK Gaming)
2011 IEM V European Championship (SK Gaming)
2011 Assembly Winter (SK Gaming)
2011 IEM V World Championship (SK Gaming)
2011 Copenhagen Games (SK Gaming)
2011 Dreamhack Summer (SK Gaming)
2011 SK vs. FX showmatch (SK Gaming)
2011 e-Stars Seoul (SK Gaming)
2011 ESWC (SK Gaming)
2012 IEM VI Kiev (SK Gaming)
2012 IEM VI World Championship (SK Gaming)
2012 WCS Europe (Team Acer)
2012 Dreamhack Open Valencia (Team Acer)
2012 Dreamhack Winter (Team Acer)
2012 IPL5 (Team Acer)
2012 HomeStory Cup VI (Team Acer)
2013 IEM VII World Championship (Team Acer)
2013 MLG Winter Championship (Team Acer)
2013 LCS Europe Spring Week 10 (Team Acer)
2013 WCS EU S1 Ro16 (Team Acer)
2013 LCS Europe Summer Week 9 (Team Acer)
2013 WCS EU S2 final / LCS Europe Summer playoffs (Team Acer)
2013 Riot S3 World Championship (Team Acer)
2013 Battle of the Atlantic (OnGamers)
2013 Battle of the Atlantic (OnGamers)
2014 LCS Europe Spring Week 5 (OnGamers)
2010 IEM IV European Championship (ESL-TV)
2010 IEM IV Asian Finals (ESL-TV)
2010 IEM IV World Championship (ESL-TV)
2010 IEM V Shanghai (ESL-TV)
2011 ESEA-invite S8 (WinOut)
2011 GameGune (WinOut)
2011 SEC (WinOut)
2013 Dreamhack SteelSeries CS:GO Championship (DH-TV)
2014 Dreamhack Steelseries CS:GO Invitational (DH-TV)
2014 Dreamhack Summer (DH-TV)
2014 Gfinity G3
2014 Dreamhack Stockholm CS:GO Invitational (DH-TV)
Pro bono publico:
2010 ESWC (lvl^)
2010 Arbalet Cup Dallas (lvl^)
2010 GameGune (lvl^)
2010 fnatic PLAY (lvl^)
2010 WCG Nordic (SK Gaming)
2011 Dreamhack Winter BEAT IT (whisenhunt)
2011 EPS Winter (whisenhunt/ESL-TV)
2011 WCG (whisenhunt)
2011 IEM VI Kiev EU qualifier (SK Gaming)
2013 FACEIT Sunday Cup April 28th (FACEIT)
2013 Prague Challenge (District)
2013 FACEIT Sunday Cup September 8th (FACEIT)
2013 FACEIT Monday Cup September 9th (FACEIT)
2014 ESEA Invite S15 LAN finals (NiPTV)
* Winner of the Heaven Media 'E-sports Journalist of the year' awards for 2012 and 2013.
HeatoN enters Esports Hall of Fame
SK's Impossible Dominance in 2003
Moments: ESWC 2011
mTw wins CS Forever showmatch
Showmatch: Fnatic 2008 vs. mTw 2008
THE NEW JERSEY