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Elo Hell: Fact or Fiction?
An In-Depth Analysis of Elo Hell: A Community Fueled Problem, Or A Flaw In The Matchmaking System?
By J 'JammeH' M
Feb 18, 2012 16:40
An In-Depth Analysis of Elo Hell: A Community Fueled Problem, Or A Flaw In The Matchmaking System?While playing ranked matches on League of Legends, one will experience what appears to be an endless cycle of inevitable losses due to being consistently placed on teams with bad players. Being trapped in this cycle of unwinnable games is referred to as Elo Hell, and typically affects, but is not limited to, players around 1200 elo or lower. By being forced to play with team mates that constantly disconnect, feed, AFK, or rage-quit, a player loses elo due to reasons outside of his/her power. This makes League of Legends feel frustrating and annoying to play in addition to placing large amounts of stress on the player over time. As we investigate this recurring event further, it becomes apparent that while there are some elements of Elo Hell within the ranked system, it is merely a myth that can be debunked with some analysis.

Most players that complain about “bad teams ruining their elo” will point out that no matter how well they play, they cannot carry the 0/27 AD jungle Veigar on their team. This is true, sometimes you will get into games with unskilled team mates that are just outright awful and will throw the game no matter how flawlessly that you play. In addition, not only did that unlucky player just lose 12 - 15 elo, they will now be placed with even worse team mates. This can be a very frustrating experience.
Contributing to this phenomenon, angry players tend to mindlessly queue up after a bad game with the mentality that their next team will be useless feeders that will cause them to lose even more of their precious elo. If someone queues into a ranked match with such a negative mentality, then they have already lost the game before it started. With these scenarios running rampant in low elo matches, in hindsight it seems that Elo Hell could truly be a legitimate problem within the ranked system. It also becomes feasible how escaping the depths of Elo Hell may seem like an impossible battle, thus ruining the experience of League of Legends. However this problem can be easily solved by simply improving two things: attitude, and skill level.
Eventually, everyone will get a team mate that rages over petty things, and completely refuses to communicate with the team. While these kinds of players do cause losses, that does not mean all of the blame rests on that one player. By using bad team mates as a scapegoat, many players easily ignore their own careless mistakes which can throw away vital opportunities to turn a losing game into an easy victory. This is an example of one of the many issues people tend to overlook. Let’s look at some other ways to improve elo through individual improvement.
No matter how good you think you are, there is always room for improvement in one of these areas.
Try watching streams as well. Streams are an inexhaustible source of free information for improving your game. If you can find a professional streamer on an alternative account trying to raise their elo from a low score, then you can examine how they handle getting bad team mates from time to time. Professionals trying to carry themselves tend to play as an AD (Attack Damage) Carry. This is due to the fact that the AD Carry has the most important and game-breaking role in the game. AP mid, jungle, and top lane are still viable roles in which to carry oneself despite the increased difficultly. Also, pro players do not start to cry and slam insults into their keyboard if their team mates die a few times, or if they lose an objective. They remain focused, calm (usually), and find a way to turn things around for the team. By using their incredible skill in addition to keeping a positive mindset, pros usually have no problem climbing to 2000+ elo where they belong.
Removing oneself from so-called “Elo Hell” also takes time. There will be days where it just seems impossible to win, nearly everyone can relate to this. Although you may drop 100+ elo rating in one day, it is negligible in the long run. There is this mathematical law called the “Law of Large Numbers” that can apply to League of Legends. Basically it states that as an experiment (in our case playing a ranked match) is repeated many times, the average value (elo score after a few ranked games) that results from the experiment will start to approach the true value (true elo skill of a player). Basically it means that if you play enough games, and are worthy of a higher elo score, you will receive it. It simply takes time. Try to remember that next time you are having some unlucky games.
Keep in mind that “Elo Hell” is no excuse for losing elo. If you lose multiple games in a row; it is likely that you are the prime cause. Elo Hell is simply a widespread state of mind. When you have a constant cycle of unskilled players blaming other unskilled players (with the occasional unskilled player having a very bad game) no improvement is made, thus those people tend to fluctuate very little in terms of elo. No one wants to admit they are unskilled even if it hinders improvement, which is only normal; everyone has done this at some point. However the great players are the ones that will admit their mistakes, and then strive to correct them.
To conclude, Elo Hell is simply a self-perpetuating mentality of shifting blame to other people, fueled by the refusal of acknowledgement by its participants. Some players will break free of this cycle, others will not.
Feel free to discuss or contest any points made in this article in the comments below!
This article was written by Nicholas Ewing currently an SK Gaming LoL Editor on trial. If you'd like to get your work seen by thousands of gamers why not apply yourself at SK Jobs.

Most players that complain about “bad teams ruining their elo” will point out that no matter how well they play, they cannot carry the 0/27 AD jungle Veigar on their team. This is true, sometimes you will get into games with unskilled team mates that are just outright awful and will throw the game no matter how flawlessly that you play. In addition, not only did that unlucky player just lose 12 - 15 elo, they will now be placed with even worse team mates. This can be a very frustrating experience.
Contributing to this phenomenon, angry players tend to mindlessly queue up after a bad game with the mentality that their next team will be useless feeders that will cause them to lose even more of their precious elo. If someone queues into a ranked match with such a negative mentality, then they have already lost the game before it started. With these scenarios running rampant in low elo matches, in hindsight it seems that Elo Hell could truly be a legitimate problem within the ranked system. It also becomes feasible how escaping the depths of Elo Hell may seem like an impossible battle, thus ruining the experience of League of Legends. However this problem can be easily solved by simply improving two things: attitude, and skill level.
Eventually, everyone will get a team mate that rages over petty things, and completely refuses to communicate with the team. While these kinds of players do cause losses, that does not mean all of the blame rests on that one player. By using bad team mates as a scapegoat, many players easily ignore their own careless mistakes which can throw away vital opportunities to turn a losing game into an easy victory. This is an example of one of the many issues people tend to overlook. Let’s look at some other ways to improve elo through individual improvement.
• Be critical of your own mistakes: Improvement cannot be made unless mistakes are recognized.
• Last-hit/harass: Gold means everything. Watch friendly minion’s health, as they get low try to attack the enemy so as to deny those creep kills.
• Keep track of Baron (7), Dragon (6), and Buff (5) respawn timers: Map control leads to additional gold and buffs, this is huge.
• Play a "leader" role: This is a team game, organization is vital.
• Control your emotions: Playing while angry or stressed makes you surprisingly bad at League of Legends. Take a break from time to time.
• Last-hit/harass: Gold means everything. Watch friendly minion’s health, as they get low try to attack the enemy so as to deny those creep kills.
• Keep track of Baron (7), Dragon (6), and Buff (5) respawn timers: Map control leads to additional gold and buffs, this is huge.
• Play a "leader" role: This is a team game, organization is vital.
• Control your emotions: Playing while angry or stressed makes you surprisingly bad at League of Legends. Take a break from time to time.
No matter how good you think you are, there is always room for improvement in one of these areas.
Try watching streams as well. Streams are an inexhaustible source of free information for improving your game. If you can find a professional streamer on an alternative account trying to raise their elo from a low score, then you can examine how they handle getting bad team mates from time to time. Professionals trying to carry themselves tend to play as an AD (Attack Damage) Carry. This is due to the fact that the AD Carry has the most important and game-breaking role in the game. AP mid, jungle, and top lane are still viable roles in which to carry oneself despite the increased difficultly. Also, pro players do not start to cry and slam insults into their keyboard if their team mates die a few times, or if they lose an objective. They remain focused, calm (usually), and find a way to turn things around for the team. By using their incredible skill in addition to keeping a positive mindset, pros usually have no problem climbing to 2000+ elo where they belong.
Removing oneself from so-called “Elo Hell” also takes time. There will be days where it just seems impossible to win, nearly everyone can relate to this. Although you may drop 100+ elo rating in one day, it is negligible in the long run. There is this mathematical law called the “Law of Large Numbers” that can apply to League of Legends. Basically it states that as an experiment (in our case playing a ranked match) is repeated many times, the average value (elo score after a few ranked games) that results from the experiment will start to approach the true value (true elo skill of a player). Basically it means that if you play enough games, and are worthy of a higher elo score, you will receive it. It simply takes time. Try to remember that next time you are having some unlucky games.
Keep in mind that “Elo Hell” is no excuse for losing elo. If you lose multiple games in a row; it is likely that you are the prime cause. Elo Hell is simply a widespread state of mind. When you have a constant cycle of unskilled players blaming other unskilled players (with the occasional unskilled player having a very bad game) no improvement is made, thus those people tend to fluctuate very little in terms of elo. No one wants to admit they are unskilled even if it hinders improvement, which is only normal; everyone has done this at some point. However the great players are the ones that will admit their mistakes, and then strive to correct them.
To conclude, Elo Hell is simply a self-perpetuating mentality of shifting blame to other people, fueled by the refusal of acknowledgement by its participants. Some players will break free of this cycle, others will not.
Feel free to discuss or contest any points made in this article in the comments below!
This article was written by Nicholas Ewing currently an SK Gaming LoL Editor on trial. If you'd like to get your work seen by thousands of gamers why not apply yourself at SK Jobs.
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but the lower elo feels p much the same...and seriously...FML ap jungle jax on 2100 ranked game is wtf
Also, you are forgetting the fact that there players have much less experience, thus less champions to select from, and in most cases only two rune pages (hopefully full). Example situation- when one start the q he hopes to play cassio ap mid, and he's good with it. Then, out of nowhere, cassio is banned and/or some other team mate picks somethink to ap mid. Good thing if you can play any other role, but most of them can't. Especially jungle. Hopefully, you can see my point.
Basically, I could write article as long as yours to tell my theory of how wrong you are. You are probably out of the hell, while I am in it. And btw, when I started playing ranked, I had never heard of the term "elo hell" or of its existence, but after my first few matches, I found it out myself. Peace!
One mistery is buggin' me tho.I always match-up with guyz/girls ( maybe 2 or 3 of them ) that have bad game or they are in loosing streaks so they are frustrated or simply unskilled but thats isnt the problem.Problem is in my opponents , its wired that on 1500+ elo my enemies always have better communication or simply better then us (4 of them doin dragon , protecting tR and tB , pushing lanes to take oB and oR) and my team is like "we aint do that s**t".I installed LoLReplay and i started to watch replays to see if the problem is in me , but at the end i am stuck with chat full of mine pings to retreat or go, dragon/baron/red/blue buff timers.In 85% when i take AP/AD carry (mid/bot lane) we win but when i take support/solotop/jungle we win in like 30-40%.Take the supports for example.I am stading in bush , healing poking while my carry is farming , you know standrad babysitting thing when a little teamfight erupts(2v2 botlane).I start healing/doin a little damage and we eventualy win that and then my ad carry starts. " omfg sona (support) wtf are u doin , useless f**k , do something , if wasnt me we would lose wtf , reported for unskilled".This things happens to me 3 times in 5 games (5 support games ofc).Same is with jungle or solotop.Players (bellow 1600) does not respect your role in team (except u are on killin' spree).At the end of lost game , i end up with 1/0/32 (with supp) and on chat my teammates are like : " report sona , useless , healing 0 .." or when i am jungler 5/1/15 (lost game) they are like : "useless jungler , nab team etc.
If we win its the same thing but diferent sides , they are like : "if wasnt me we would lose , report all unskilled and so"
Its strange how the matchmaking software of w/e it is , match us up with 9 players that are 1500 elo (for example) and put 4 uncommunicative guyz in my team .
I am really sorry for my english but i thing you got me :)
Peace!
While playing with a 1.5k team you have to take into account that your team is carrying you to some extend, even if you are the best player on the team. You sound like you have just have some bad experiences, I guarantee if you pump a lot of time into it, you will gain elo if you deserve it. It is honestly a pain in the ass and feels like it is not worth putting the time into though. :P
As for flexibility, there are a lot of those "1 champ" players that cannot fathom playing anything outside their main. These players are also useless if their champ is picked or banned; convince to them to play a champion similar to their main (with similar mechanics) or just have them get an easy champion then play passively. This might help that situation some.
What do people thing?
J
Its just so poor how many ppl only blame the elo system for their low elo. Maybe they arent good enough on their lane, dont have the right attitude or dont know about teamplay or meta. Many ppl thing they are the kings and best players, only cause they often win their lane... LoL is about teamplay and believing and ELO is rating your benefit for the team and not your skill on your lane. A guy who can announce drake fights, nearlie allways knows where the enemy jungler is and pings it and motivates players to try on, is worth a guy who´s only sitting on his top lane farming all day and than thinking hes god and getting picked.
Many people dont think about the fact that they do play with human beeings. I dont play with vayne or corki on the lane, i play with a human who needs to get motivated if its not going well or needs to get some little advices how to change our tactic. The fact that flaming is making everything worth.... many ppl dont think about it.
And players who dont respect this or do this, dont deserve high elo.
Sorry for my bad english, but i just dont have much time atm.
Ceraco
For sure you need to try to get your ad fed like hell so he can beat them all if he gets protected properly....
Prevent your enemies from getting ganged: Try to allways track the enemy jungler and help your mates by giving them advices and pinging. (Midlaner got blue buff, jungler might be inc top...)
Try to allways motivate your team and do not flame!
Make your team having vision over the map ( ward a lot and also counterward!)
And maybe the most important part, cause it can change the whole game. Be aware of the moment when you can do drake / nash and prepare for it.( You see your toplaner having tp and their midlaner is also pritty low hp -> tell them to push and than go for drake 5vs4 advantage + one low hp champion or let the toplaner pressure hard on lane -> recall -> drake -> tp top to prevent the enemy from getting the tower)
I just wrote it in general cause otherwise it would fullfill the whole page.
Ceraco
I kinda agree on the behaviour. there's plenty of times the games seems lost and the team blames one guy for feeding. insulting him wont make him to play better, instead try to help him!!
Doing this I turned around some games that looked like pretty lost. So please, dont rage while playing, will only make things worst.
By the way i think the main problem we all have here... is that we all think we are better than we really are x)