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Cadred with CS:GO Map Comparison
Cadred has released a full report on leaked CS:GO maps, and decided to describe in-depth each map and compare them to CS 1.6 and CSS.
By Natasha 'tashaa' L
Dec 12, 2011 16:39
Cadred has released a full report on leaked CS:GO maps, and decided to describe in-depth each map and compare them to CS 1.6 and CSS.Cadred.org have got hold of leaked CS:GO maps and have decided to go through most of the competitive maps to see how they square up to the standard CS maps. However, all these maps are taken from the beta phase, therefore some changes may be added before the game is released. The maps which have been reported on by Cadred are de_dust2, de_aztec, de_inferno, de_train and de_nuke.
Some of the maps have very minor changes, with just aesthetical differences taking place on maps such as de_dust2. Maps such as de_nuke however have had a few changes which will affect the overall game play, for example Cadred have noted that it’s no longer possible to AWP from garage into lobby as the view has been blocked by storage containers.
You can read the full Cadred report as well as seeing images for the maps by clicking here.
Source: cadred.org
Some of the maps have very minor changes, with just aesthetical differences taking place on maps such as de_dust2. Maps such as de_nuke however have had a few changes which will affect the overall game play, for example Cadred have noted that it’s no longer possible to AWP from garage into lobby as the view has been blocked by storage containers.
You can read the full Cadred report as well as seeing images for the maps by clicking here.
Source: cadred.org
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