NEWS
The Alchemist is back
In today's update we welcome the Alchemist and several bug fixes.
By Hendrik 'chsn' De Backer
Nov 18, 2011 11:57
In today's update we welcome the Alchemist and several bug fixes.Another hero makes his return, the alchemist. Although rarely used in compettive play, he's a fun hero to play having a long channeling stun. Stay tuned for your invite as the people from Dota2 are giving out more invites with each day.
Taking a quick look at the changelog, we notice tweaking of the Dire tree shapes which will allow a better differentiation between the different creeps. Also a massive amount of bugs and balance issues were taken care of.
Some of the changes:
Sources:
Changelog
Alchemist presentation
Dota2
Taking a quick look at the changelog, we notice tweaking of the Dire tree shapes which will allow a better differentiation between the different creeps. Also a massive amount of bugs and balance issues were taken care of.
Some of the changes:
HEROES
* Added Alchemist!
* Ancient Apparition: Fixed the location from which Ice Blast fires.
* Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
* Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
* Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
* Huskar: Fixed Burning Spears working against wards.
* Jakiro: Fixed Liquid Fire not working correctly against siege units.
* Kunkka: Fixed Tidebringer working against wards.
* Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
* Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
* Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
* Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
* Pudge: Fixed Dismember lasting too long on Roshan.
* Pudge: Fixed Meat Hook interrupting allied channel abilities.
* Riki: Fixed Backstab on wards
* Sand King: Fixed Repel stopping Sandstorm.
* Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
* Shadow Shaman: Fixed Ether Shock hitting invisible units.
* Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
* Warlock: Fixed Rain of Chaos not destroying trees
* Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
* Warlock: Fixed Fatal Bonds damage being reduced by resistance.
* Warlock: Fixed Rain of Chaos not doing any impact damage.
* Warlock: Fixed Golem's Immolation working against Ancients.
* Weaver: Fixed Swarm not latching onto magic immune enemies.
* Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
* Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.
GAMEPLAY
* Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
* Fixed Helm of the Dominator life-stealing off ward type units
* Fixed Ring of Basilius aura not working on siege units.
* Fixed Janggo aura not working on siege units.
* Fixed item critical strikes working against wards.
* Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
* Cleaned up juke lanes in dire top lane.
* Added Alchemist!
* Ancient Apparition: Fixed the location from which Ice Blast fires.
* Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
* Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
* Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
* Huskar: Fixed Burning Spears working against wards.
* Jakiro: Fixed Liquid Fire not working correctly against siege units.
* Kunkka: Fixed Tidebringer working against wards.
* Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
* Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
* Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
* Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
* Pudge: Fixed Dismember lasting too long on Roshan.
* Pudge: Fixed Meat Hook interrupting allied channel abilities.
* Riki: Fixed Backstab on wards
* Sand King: Fixed Repel stopping Sandstorm.
* Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
* Shadow Shaman: Fixed Ether Shock hitting invisible units.
* Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
* Warlock: Fixed Rain of Chaos not destroying trees
* Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
* Warlock: Fixed Fatal Bonds damage being reduced by resistance.
* Warlock: Fixed Rain of Chaos not doing any impact damage.
* Warlock: Fixed Golem's Immolation working against Ancients.
* Weaver: Fixed Swarm not latching onto magic immune enemies.
* Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
* Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.
GAMEPLAY
* Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
* Fixed Helm of the Dominator life-stealing off ward type units
* Fixed Ring of Basilius aura not working on siege units.
* Fixed Janggo aura not working on siege units.
* Fixed item critical strikes working against wards.
* Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
* Cleaned up juke lanes in dire top lane.
Sources:
Changelog
Alchemist presentation
Dota2
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