Hello PapaDrayich! Let's jump right in. With short periods of inactivity, TS Gaming has been on the scene for as long as one can remember. Apart from some success in the monthly ESL tournaments and the Digital Youth Awards appeareance, you never managed to quite cement your spot as a top tier team. Is that a disappointment for you guys or rather further motivation to keep going until you reach those top tournament placements?
Most recently, however, you came through the quarter finals of both the HoN Super Series and ESL Major Series VIII tournaments. Does that give you the confidence that you can perform even better?
You have returned to competitive HoN recently after a lenghty period of inactivity. How do you think does your experience influence your team? Do you think you being perhaps a bit "rusty" is potentially something that's holding TS Gaming back, despite your valuable leadership skills, or do the pluses outweight the minuses? Or do you feel like you're your old self again?
You have participated in several LAN events in the past. Do you think that LAN experience will make you more prepared for what you'll have to go through at DreamHack Summer 2011. And maybe give you an edge over less experienced teams?
Now, there's been a lot of talk about whether the format of the tournament is a fair one. Yourself and Reason Gaming, as winners of the Swedish only IOL LAN Finals, have been given spots in the semi-finals while a myriad of top teams will have to go through a tough and exhausting BYOC Qualifier, including teams like fnatic, Online Kingdom, KD Gaming, Team unZ and others. How do you feel about the tournament format?
Which two teams do you expect to advance through the BYOC Qualifier and which one of them would you rather meet in the semi-finals? What are your chances of defeating them?
In the recent Honcast.com video interview Marc "Maliken" DeForest announced a "competitive circuit unlike anything eSport has seen before with a massive prize pool". What do you think it is? What do you think the competitive scene needs the most in order to develop?
The recent 2.0.35. patch brought some fairly significant changes, particularly to the map. The "Secret Shop" was removed and replaced with "The Observatory" and the Kongor area has been overhauled. What impact, if any, do you think those changes will have on how the game is played?
Alright, thanks for your time. The last question, as always, is reserved for you. Any last comments or shoutouts you'd like to make?
Stay tuned to SK-Gaming.com as we bring you extensive up-to-date coverage of DreamHack Summer 2011. this weekend!
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