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The Cauldron #1: And the winner is...
Western esports sites are needlessly ruining the viewing experience of the GSL's epic games. The first edition of "The Cauldron" looks at why, how and what can be done.
By Duncan 'Thorin' Shields
Oct 31, 2010 07:41
Western esports sites are needlessly ruining the viewing experience of the GSL's epic games. The first edition of "The Cauldron" looks at why, how and what can be done."The Cauldron" is a weekly column which addresses topical concerns, expresses opinions not represented elsewhere or holds court on matters which have been bubbling away inside me for seven days.
Young love in the sun
Western esports is caught up in a rapturous adoration of all things StarCraft II right now. The scene has fully embraced the new RTS title and is falling over itself to cheer on its every progression and hailing it as both the saviour of esports and the lightbearer to a new land of plenty where Western esports will be transformed by the effects of SC2 much as South Korea was by those of Brood War. New sites are rushing into the fray to provide coverage of the game, regardless of their backgrounds, and even hardened FPS players seem smitten by the spell of Blizzard's newest offering. There is one area in SC2 though where Western esports has most certainly not caught up: anti-spoilers.
If I come online today and I check the news sites it's perfectly understandable that anything from "the rest" will be out there in the open and in the fashion one has come to expect from coverage of Quake, WC3 and CS. If someone has won a big game it'll be right there in the title and if someone has lost a big way I'll likewise not be capable of missing it as my eyes scan the page. When a player wins an event it'll be on every site covering it within minutes and soon have spread throughout the web of coverage that is the Western Esports scene. This is all well and good and nobody expects anything different.
Where it becomes a problem though is where South Korean esports is concerned. It's absolutely vital to the integrity of the viewing and fan experience that results from this type of coverage be published in a very tight-lipped and responsible way which requires a little planning and forethought. Anti-spoilers are not simply a mere luxury in this regard but an absolute necessity for that sector of the scene to be enjoyed as fully as it can be.
This is how we do it
In BW when one goes to TeamLiquid, the hub of interest amongst Western fans, the standard protocol is to apply anti-spoiling techniques. If two teams play a game in the proleague, let's say KHAN and OZ, then the results of the match are hidden in a spoiler tag in the thread. An interview conducted with the winner and posted shortly afterwards is entitled something along the lines of "Interview with winners of KHAN vs. OZ". If VODs are posted then anti-spoiler VODs are included. That is to say if two players are to play a Bo3 then if one wins in two straight maps a third VOD is uploaded which to a user who hasn't clicked it will appear to be a legitimate set/map but upon clicking will be discovered to be an anti-spoiler method to prevent someone from seeing the first VOD and then having the second ruined by knowing that one specific player lost before he even presses play.
This is vital because the majority of those games are taking place at times which aren't feasible for non-Korean fans to follow them live. It's one thing to have a big three day tournament and take the weekend off and set your alarm and wake up at 9am to watch the games, as hardcore Western esports fans are known to do. It's another when the tournament takes place over a month and matches are every few days, and during the work week also. In those circumstances it's not only unrealistic to expect that the majority of the audience can follow live, and thus not have the game spoiled by fast and open reporting, but also unreasonable. We have this wonderful network of commentators, restreamers and the VOD hosting sites which ensures that if a user wants to view a game he can eventually. Those take time though, both for the person commentating/uploading and for the fan/user who needs to set aside a period to watch them. When anti-spoiler methods are applied that fan can watch games at his leisure, knowing they won't and haven't been ruined.
With great power...
A tournament like the GSL falls well under the scope of that description of circumstances and yet Western esports sites are covering matches as though it were a live three day tournament where games took place every hour. These sites need to be responsible and understand that they share some of the blame in spoiling results and the viewing experience. It's not enough to say that a fan should simply ignore their website altogether if he hasn't watched the games.
Firstly there are so many games going on that not every fan can follow mentally exactly which day a round of the tournament will be played. That's not his job, that's the job of coverage people to inform him and keep him in the loop. How do they do that? Via their website which he is going to visit now and have the results spoiled at. The same moment he finds out matches were played is the same one at which the results are spoiled.
Secondly sites needs to appreciate the scale and scope of how the coverage web works in the modern era. In the past when a site posted something it would only reach other websites when reposted or sourced there by those websites. This meant news was slower to travel and its reach was more variable. Now we live in the era of full connectivity so that as soon as a post is made on an esports site it becomes a listing on a, genuinely wonderful, service like EsportsPress, shows up on other sites through RSS feeds or hits twitter. Even the old manual method is far far quicker and within half a day news can be expected to have hit most, if not all, of the large and medium sized outlets at the least.
Come together
No more posts like "[big name player X] eliminated from GSL!" or "[big name player] vs. [big name player] in RoX" moments after the match ends please. Rather than trying to scoop each other let's instead all adhere to some previously established basic rules of etiquette in handling these sensitive matters, using techniques which have been proven over the long haul to work very well. Let's use a little tact and forethought so we can all cover these incredible competitions to get news to those who want it fast, but not at the cost of robbing others the joy of experiencing those epic moments first hand and within the appropriate context.
Young love in the sun
Western esports is caught up in a rapturous adoration of all things StarCraft II right now. The scene has fully embraced the new RTS title and is falling over itself to cheer on its every progression and hailing it as both the saviour of esports and the lightbearer to a new land of plenty where Western esports will be transformed by the effects of SC2 much as South Korea was by those of Brood War. New sites are rushing into the fray to provide coverage of the game, regardless of their backgrounds, and even hardened FPS players seem smitten by the spell of Blizzard's newest offering. There is one area in SC2 though where Western esports has most certainly not caught up: anti-spoilers.
"It's understandable that those who have come into SC2 without a background in South Korean SC:BW, or merely one in WarCraft III, have simply taken their existing models and applied them to SC2."
It's understandable that those who have come into SC2 without a background in South Korean SC:BW, or merely one in WarCraft III, have simply taken their existing models and applied them to SC2. The context of why things were done a certain way in BW is lost on them or never registered in the first place. Yet the old ways have their reasons and understanding those will lead to a better scene for all. To explain what I mean let's first make the distinction between South Korean StarCraft II and the rest. The rest covers everything that isn't the GSL, or subsequent South Korean-based leagues which may open one day. So MLG in the US, IEM in North America and Europe, cups online... whatever it may be it all falls under a different umbrella and must be treated accordingly.If I come online today and I check the news sites it's perfectly understandable that anything from "the rest" will be out there in the open and in the fashion one has come to expect from coverage of Quake, WC3 and CS. If someone has won a big game it'll be right there in the title and if someone has lost a big way I'll likewise not be capable of missing it as my eyes scan the page. When a player wins an event it'll be on every site covering it within minutes and soon have spread throughout the web of coverage that is the Western Esports scene. This is all well and good and nobody expects anything different.
"Anti-spoilers are not simply a mere luxury in this regard but an absolute necessity for that sector of the scene to be enjoyed as fully as it can be."
Where it becomes a problem though is where South Korean esports is concerned. It's absolutely vital to the integrity of the viewing and fan experience that results from this type of coverage be published in a very tight-lipped and responsible way which requires a little planning and forethought. Anti-spoilers are not simply a mere luxury in this regard but an absolute necessity for that sector of the scene to be enjoyed as fully as it can be.
This is how we do it
In BW when one goes to TeamLiquid, the hub of interest amongst Western fans, the standard protocol is to apply anti-spoiling techniques. If two teams play a game in the proleague, let's say KHAN and OZ, then the results of the match are hidden in a spoiler tag in the thread. An interview conducted with the winner and posted shortly afterwards is entitled something along the lines of "Interview with winners of KHAN vs. OZ". If VODs are posted then anti-spoiler VODs are included. That is to say if two players are to play a Bo3 then if one wins in two straight maps a third VOD is uploaded which to a user who hasn't clicked it will appear to be a legitimate set/map but upon clicking will be discovered to be an anti-spoiler method to prevent someone from seeing the first VOD and then having the second ruined by knowing that one specific player lost before he even presses play.
This is vital because the majority of those games are taking place at times which aren't feasible for non-Korean fans to follow them live. It's one thing to have a big three day tournament and take the weekend off and set your alarm and wake up at 9am to watch the games, as hardcore Western esports fans are known to do. It's another when the tournament takes place over a month and matches are every few days, and during the work week also. In those circumstances it's not only unrealistic to expect that the majority of the audience can follow live, and thus not have the game spoiled by fast and open reporting, but also unreasonable. We have this wonderful network of commentators, restreamers and the VOD hosting sites which ensures that if a user wants to view a game he can eventually. Those take time though, both for the person commentating/uploading and for the fan/user who needs to set aside a period to watch them. When anti-spoiler methods are applied that fan can watch games at his leisure, knowing they won't and haven't been ruined.
With great power...
"These sites need to be responsible and understand that they share some of the blame in spoiling results and the viewing experience."
A tournament like the GSL falls well under the scope of that description of circumstances and yet Western esports sites are covering matches as though it were a live three day tournament where games took place every hour. These sites need to be responsible and understand that they share some of the blame in spoiling results and the viewing experience. It's not enough to say that a fan should simply ignore their website altogether if he hasn't watched the games.
Firstly there are so many games going on that not every fan can follow mentally exactly which day a round of the tournament will be played. That's not his job, that's the job of coverage people to inform him and keep him in the loop. How do they do that? Via their website which he is going to visit now and have the results spoiled at. The same moment he finds out matches were played is the same one at which the results are spoiled.
Secondly sites needs to appreciate the scale and scope of how the coverage web works in the modern era. In the past when a site posted something it would only reach other websites when reposted or sourced there by those websites. This meant news was slower to travel and its reach was more variable. Now we live in the era of full connectivity so that as soon as a post is made on an esports site it becomes a listing on a, genuinely wonderful, service like EsportsPress, shows up on other sites through RSS feeds or hits twitter. Even the old manual method is far far quicker and within half a day news can be expected to have hit most, if not all, of the large and medium sized outlets at the least.
Come together
No more posts like "[big name player X] eliminated from GSL!" or "[big name player] vs. [big name player] in RoX" moments after the match ends please. Rather than trying to scoop each other let's instead all adhere to some previously established basic rules of etiquette in handling these sensitive matters, using techniques which have been proven over the long haul to work very well. Let's use a little tact and forethought so we can all cover these incredible competitions to get news to those who want it fast, but not at the cost of robbing others the joy of experiencing those epic moments first hand and within the appropriate context.
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When you say "It's not enough to say that a fan should simply ignore their website altogether if he hasn't watched the games", I disagree. A news site's duty is to report news. The GSL is huge news - if you don't want to know the results, then don't go to places that have results.
You're basically saying every news site has to change the way it has been operating for it's entire lifespan just because some Americans that don't want to wake up at 7am to watch the GSL get annoyed when they see who wins a game? If they've paid for the VOD pass, they should go and watch the VODs instead of reading news sites. If they haven't, then why are they caring about spoilers when they won't see the games?
We'll never see the day ESPN or BBC Sport title their news stories "World Cup Final results -SPOILERS-", so why should e-sports media have to cave to the pressure of a bunch of people that don't like spoilers? I make the point again - If they've paid for the VOD pass, they should go and watch the VODs instead of reading news sites. If they haven't, then why are they caring about spoilers when they won't see the games?
And even though you don't announce winners in the headlines here on SK Gaming, you don't hide spoilers here anyway. Why? Because it would be a horrendous move from a site which basically revolves around being good at having the latest updates and scores from the eSport world. For a community-site as Team Liquid it is a viable strategy. For a news site it just isn't. Custom headlines and results are an integral part of any coverage, so why would you alienate your users with anti-spoiling techniques that belongs to a past where you couldn't watch things live?
But all in all I agree more with frequency- than you, Thorin. It's understandable that websites posts 'news' not 'the information that the match is over and you can try to check who the winner was'. That is totally against the rules of journalism, imo. From this text I found out (maybe wrong, but I hope not) that there already are some sites that gives only non-biased news and a chance for the viewer to watch the game ad to check it out himself. And in fact I'll love to see such sites, just to watch VODs (or replays) as if they were played live! And there should be the division. If you want to see the news, go to news-sites. If you want to watch the games with full charge of excitement, go to sites that are respecting it.
gj anyway, I like it :)
I'm honestly not going to change my way and I hope other news site don't do it because the vocal minority gets upset about it. I do not go to a fucking news site to have to click on multiple links just to find out what the result are. Once the tournament is over, it's over. Faking the experience that the match hasn't happened yet is quite retarded for me. If I miss a match all I want to know is, who won and how they did it (replay) and I'm just as satisfied when I watch it live.
I do agree that spoilers do ruin the viewing experience and everything in the article that supports that assumption appears to be spot on... but I don't think the ways of eSports journalism should be altered for the sake of the hardcore Korean SC2 fans (and the very small amount of American's who live and breathe SC2).
Basically, spoilers ruin the experience for a tiny tiny fraction of people (excluding Korean's here since they seem to be obsessed with the game). I am going to assume that upwards of 90% of people do not care if they know the results of a match before they watch the VOD, and they will in fact get just as much satisfaction from watching the game 2-3 days having known the results all that time.
If the Korean SC community/Team Liquid are so standardized in terms of it's 'anti-spoiler' regulations, I would say they are in the minority then in terms of how 'sports' coverage is usually done. I've never been to a sports coverage website (I'm talking legit sports, not eSports) where they don't blatantly advertise the scores of every aspect of the match in huge text on the front page. You can argue traditional sports play a much larger impact on people's lives than SC2, and no one seems to care that if they miss the game they will have the results 'spoiled' by visiting a coverage site.
Quite simply, if you care enough and it ruins your experience of the game SO much that you cannot know the results prior to watching the VODs, don't visit main stream coverage sites before hand. Go to the Korean websites for VODs, go to Team Liquid where they don't 'spoil' things or GOMtv or whatever.
This is, I feel, comparable to what happened in HoN, although obviously on a much much much smaller scale. A vocal minority complained about spoilers on news sites and the go-to shoutcasting website for HoN (honcast.com). What honcast then did is introduce the fake VODs that you talked about in the article (place a 3rd fake VOD if it's a Bo3 match and a team won 2-0) and since they are not a news site that vocal minority was safe to go there and watch the matches they were interested in without their "viewing experience being ruined." The majority of fans and spectators, however, does not particularly care if the result of a game they couldn't watch live was spoiled and are interested in more in HOW the game was won because of the complexity and variations in hero picks, lane setups, item choices (and I'm fairly sure the same applies to SC2 with all the different builds, playstyles,...) etc. Thus, the news sites kept their policy of announcing the winners of matches/tournaments in the title of a news post.
I guess what I'm trying to say is that if you don't want your "viewing experience be ruined" don't go to news sites, go watch the VODs you want to watch. This may be a problem, however, if the go-to shoutcasting website is also a news site, in which case I do agree that in order to satisfy all of their viewers, that site needs to be very sensitive about this issue.
restreaming is an issue, anti-spoilers is not.