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Cool, Check and Tester on patch 1.2
Cool, Check and Tester give their thoughts on balance patch 1.2. Find out what top South Korean players think of the proposed changes.
By Duncan 'Thorin' Shields
Oct 9, 2010 16:51
Cool, Check and Tester give their thoughts on balance patch 1.2. Find out what top South Korean players think of the proposed changes.gamechosun.co.kr managed to get the thoughts of three of the best South Korean StarCraft II players on the upcoming 1.2 balance patch. Check, Tester (a.k.a. sSKS) and Cool (a.k.a. Fruitdealer) all offered a number of opinions on different aspects of the proposed patch.
GSL S1 champion Cool on which Zerg units he thinks need to be buffed:
Former SK Gaming WC3 player Check on what he thinks will change about ZvT in 1.2:
Tester on whether the increased Roach range will reduce the effectiveness of Force Fields:
Source: gamechosun.co.kr via TeamLiquid (translated)
GSL S1 champion Cool on which Zerg units he thinks need to be buffed:
"Brood Lords. Right now Brood Lords die too easily, are very hard to tech up to, and don't have much impact even if they do come out. I'm not at all fond of both Brood Lords and Ultralisks, but the Ultralisk is the only unit that has any viability in the higher tech levels of the Zerg tree.
Ultralisks are good as a game-ending unit when you're ahead, but are hard to utilize when you're behind and need to catch up. I'd say the Zerg need a unit like the Protoss High Templar."
Ultralisks are good as a game-ending unit when you're ahead, but are hard to utilize when you're behind and need to catch up. I'd say the Zerg need a unit like the Protoss High Templar."
Former SK Gaming WC3 player Check on what he thinks will change about ZvT in 1.2:
"I'm expecting a lot of Terran early all-in strategies to die out. Early harassment, however, will still be a viable option for Terrans. If a Zerg went for a fast expansion, for example, the Terran can still block his entrance and bunker rush. It's not like not being able to fast rax will totally take away early harassment strategies."
Tester on whether the increased Roach range will reduce the effectiveness of Force Fields:
"No, not really. Though Roaches will definitely become more useful."
Source: gamechosun.co.kr via TeamLiquid (translated)
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I think that the roaches should benefit more from being able to move faster while burrowed and not fuck up some other aspects of the game. Like very early pushes against toss when he is fast expanding, I hope this will not make roaches to strong now.