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The commands in config.cfg details

By Cătălin 'dEZ1BL' Joél
Aug 4, 2010 05:15


The commands in config.cfg details

The interest here is to look in detail config.cfg Player. As a reminder, you can edit your config.cfg with notepad: it is located in your cstrike folder. (C: \ steam \ steamapps \ myaccount \ counterstrike \ cstrike)
The config has many variables that affect the sound, graphics, and the game itself.
Here's a quick definition of many of the variables used.

Rapelons many GUI can have variables considered optimal and does not Contrena regulations of Lans.

The controls in the config.cfg and their meanings:

_cl_autowepswitch "0" / / If the variable is 1, and you pick up a weapon more powerful, then you will switch automatically to this weapon.
bottomcolor "6" / / Sets the color of the bottom of the model of your character

cl_allowdownload "1" / / If variable to 1, allows the downloading of files maps, music, etc..
cl_allowupload "1" / / If variable to 1, allows the sending of files such as tags, etc..
cl_backspeed "400" / / Change the speed of rearward movement (no change)
cl_cmdbackup "2" / / Warn packet loss (if = 2, then returned to double info)
cl_cmdrate "101" / / Number of data sent per second
cl_corpsestay "600" / / Time for which corpses remain on the ground
cl_crosshair_color "50250 50" / / Colour of your viewfinder
cl_crosshair_size "small" / / Size of your viewfinder
cl_crosshair_translucent "0" / / If variable is 1, the viewfinder is clear
cl_dlmax "128" / / Maximum speed of downloading information server
cl_download_ingame "1" / / Whether or not the players download news server
cl_dynamiccrosshair "0" / / If variable to 0, the viewfinder will remain fixed, no change in size during fulls, etc..
cl_forwardspeed "400" / / Change the speed of moving forward (no change)
cl_himodels "0" / / 1 = skins HD, 0 = low resolution skins
cl_idealpitchscale "0.8" / / Order on the camera movement when you play joystick
cl_lc "1" / / Enable lag compensation (if set to server)
cl_logocolor "# Valve_Orange" / / Colour 'logofile'
cl_logofile "lambda" / / Logo ingame if not already distinctive logo
cl_lw "1" / / Change back and the speed of bullets (considered the hax!)
cl_minmodels "1" / / Allows you to change skins
cl_radartype "1" / / type of radar (if 1 = opaque)
cl_righthand "1" / / Put the gun right
cl_shadows "1" / / Enable shadows
cl_timeout "300" / / The time that you can remain inactive on a server before being disconnected
cl_updaterate "101" / / refresh rate of data received from the server
cl_vsmoothing "0.05" / / Influence of calculating the frequency of actions, impacts
cl_weather "0" / / If = 1, Active Time on the maps (eg rain) can increase the number fps!

con_color "255 180 30" / / Color of fonts
console "1" / / Enable console
crosshair "1.00" / / Enable the viewfinder ingame, if = 0 then no viewfinder

fastsprites "0" / / Quality Flares (2 = low quality)
fps_max "101" / / Maximum number of FPS (frames per second)
fps_modem "0" / / frame per second modem (0 = unlimited)

gl_dither "1" / / ORDER OPENGL (do not touch)
gl_flipmatrix "0" / / ORDER OPENGL (do not touch)
gl_fog "1" / / ORDER OPENGL (do not touch)
gl_monolights "0" / / ORDER OPENGL (do not touch)
gl_overbright "1" / / ORDER OPENGL (not touching)
gl_polyoffset "0.1" / / ORDER OPENGL (do not touch)

hpk_maxsize "4" / / Maximum file size custom.hpk (0 = unlimited)

hud_capturemouse "1" / / If = 0, can continue to use the mouse ingame even when the display commandmenu example
hud_centerid "1" / / If = 1, displays the names of the players at the center of the screen
hud_draw "1" / / If = 0, mask all the information lives, ammunition, armor, ...
hud_fastswitch "1" / / Allows you to directly select a weapon without clicking to validate prisse hand
hud_saytext_internal "1" / / If = 0, disables ingame text messages
hud_takesshots "1" / / Enables the automatic taking of sreenshot end of the game

joystick "1" / / Allows joystick to play (so useless!)

lookstrafe "0.0" / / If = 1, transforms the rotation mouse lateral movement (strafe)

m_filter "0" / / Enable the filter mice (absorbs abrupt movements)
m_forward "1" / / Speed of movement front / back of the mouse
m_pitch "0022" / / Speed of movement of the cursor in the view of dead
m_side "0.8" / / strafe speed of movement of the mouse
m_yaw "0022" / / speed of rotation of the mouse

model "gordon" / / Displays the name of the model used

mp_decals "300" / / Quality of detail of the walls as the impacts

name "Player" / / Player Name ingame

net_graph "1" / / Display the graph of connection (loss, chok, ping)
net_graphpos "1" / / Position of netgraph (3 = bottom left)
net_scale "5" / / Size of net_graph (5 = normal)

r_bmodelhighfrac "5.0"
r_detailtextures "0"

s_a3d "0.0" / / Enable audio A3D
s_automax_distance "30.0" / / Sets the distance from which the sounds are played to their maximum volume
s_automin_distance "2.0" / / Sets the distance from which the sounds are played to their minimum volume
s_bloat "2.0" / / Sets a parameter A3D which affects the size of polygons
s_distance "60" / / Used to convert the distance values of the game in metric values
s_doppler "0.0" / / Used to parameterize the effects Doppler (change in volume depending on the position and speed of sound)
s_eax "0.0" / / Enable EAX audio.
s_leafnum "0"
s_max_distance "1000.0" / / Sets the maximum distance between the player and its function before rolloff is no longer applied
s_min_distance "5" / / Sets the minimum distance between the player and a sound for the function applies rolloff
s_numpolys "200" / / Sets the maximum number of polygons to be displayed
s_polykeep "1000000000" / /
s_polysize "10000000"
s_refdelay "4" / / Sets the time display between a source and its closest reflection
s_refgain "0.4" / / Sets the level of amplification of each reflection (echo)
s_rolloff "1.0" / / Sets the rolloff multiplier (affecting the effects of distance and volume)
s_verbwet "0.25" / / Sets the level of the reverberation

sensitivity "1.400000" / / Set mouse sensitivity

skin "" / / Selects the skin

spec_autodirector_internal "1" / / ORDER OF SPECTATOR
spec_drawcone_internal "1" / / ORDER OF SPECTATOR
spec_drawnames_internal "1" / / ORDER OF SPECTATOR
spec_drawstatus_internal "1" / / ORDER OF SPECTATOR
spec_mode_internal "2" / / ORDER OF SPECTATOR
spec_pip "0" / / ORDER OF SPECTATOR

suitvolume "0250" / / Adjusts the volume of the voice module of the combination (HEV)

sv_aim "0" / / Enable support for sighting
sv_voiceenable "1" / /

team "" / / Selects Team

TOPCOLOR "30" / / Set the color of the top of your character

viewsize "110" / / Screen Size

zoom_sensitivity_ratio "1.2" / / Change the ratio of sensitivity between the zoom / scop and unzoom / UNSCOP
lookspring "0.0" / / Recenter the view automatically when disabling mlook +
Mlook + / / Indicate that you move the mouse to the viewfinder
Jlook + / / Indicate that you move the joystick viewfinder

userconfig.cfg exec / / Execute the file userconfig.cfg to launch counter strike

ati_npatch "1.0" / / Command for ATI graphics card (do not touch)
ati_subdiv "2.0" / / Command for ATI graphics card (do not touch)

brightness "1.0" / / Adjust the brightness Game
gamma "2" / / Sets the gamma ingame

MP3FadeTime "2.0"
MP3Volume "0.250000" / / Volume of MP3 sounds in the game
voice_enable "1" / / Enables or disables see in the game
voice_forcemicrecord "1" / / Used to force the microphone to work even if it is disabled in Windows
voice_modenable "1" / /
voice_scale "0.16" / / Change the intensity of your voice and that of other players
volume "0.450000" / / change the overall volume of the game
bgmvolume "1.0" / / Volume of audio tracks
_snd_mixahead "0.1" / / This sets the value of audio mixahead
hisound "1" / / Sound quality (0 = low quality)


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