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Warcraft to starcraft; making the leap
This week's Zechs Files is set in outer space! Let's hope some Warcraft fans will join us.
By Michael 'Zechs' Radford
May 24, 2010 15:35
This week's Zechs Files is set in outer space! Let's hope some Warcraft fans will join us.When it comes to new games in esports we as a community have very little practice. In recent years World of Warcraft barged its way in, mostly uninvited, and pretty much everyone who doesn’t play it hates it. The only other game that intruded on PC esports was CS:Source but, well, we all know how that went.
But with Starcraft II we have a game that has an undeniable place in esports – unlike Source. And it will be popular with pretty much anyone who cares – unlike WoW. There is a sense of inevitability that SC2 will become the staple RTS game for tournaments after its release. I don’t think many people will complain about it, despite the support for WC3. Most people have accepted the change.
With change comes a period of uncertainty, however. So as the resident WC3 fanboy on staff, I figured it was my job to try and make the transition run smoother. Hopefully other people will get something out of this, but this column is mostly for WC3 fans looking to make the swap.
Firstly, the obvious: there are no heroes and the food cap is 200. There is a reason for those two statements to be tied together though, because they both affect the game in a similar way. In my experience of the beta – both playing and watching replays – slow starts are vastly more common than in WC3. By three minutes into an average WC3 game, heroes are out and are either creeping or harassing. In SC2, you barely have you first unit out and it is probably camping at the entrance to your base. Unless you’re going for some kind of all-in early rush, there isn’t likely to be any group fighting until seven or eight minutes in.
This is what leads to the claims that SC2 is a more macro-intensive game. When out-numbering your opponent’s army is one of the best ways to win there is a natural tendency towards resource management. As boring as that might sound to micro-junkies from the WC3 world, it actually leads to one of the most exciting dynamics in the game.
That dynamic is simple but beautiful: do you improve your own economy, or try to damage your opponents. It might seem like doing both is the best, and that can be true. But over-commit to harassment and you leave yourself exposed to a counter-attack. On top of that, if you lose too many units harassing without killing many workers then all you’ve done is set yourself back.
If the major difference between the two ‘craft’ games is micro vs macro, what are some of the similarities? Well, some of the spells and mechanics are very familiar. Marauders have Frost Arrows, ghosts and high templars both have Mana Burn and HT’s even have Flame Strike. Obviously the names are different but they have the same effect. Different attacks are more effective against different armour-types, just like in WC3. Hell, there’s even a map called Lost Temple (though it bares no resemblance).
If you need any more convincing, just look at how easily some of the mid-level professionals have integrated themselves. Naniwa was a decent player in WC3 but never a world-beater. He was never invited to the big Asian tournaments. But in the SC2 beta you can make a strong case for him being the most successful player. A bit of practice is all it takes. After all, it’s the same genre with the same Blizzard touches. Even if, like me, you never played the original game you can pick up SC2 within a week, easily. And the beauty is, like any Blizzard game, mastering it can take a life time.
But with Starcraft II we have a game that has an undeniable place in esports – unlike Source. And it will be popular with pretty much anyone who cares – unlike WoW. There is a sense of inevitability that SC2 will become the staple RTS game for tournaments after its release. I don’t think many people will complain about it, despite the support for WC3. Most people have accepted the change.
With change comes a period of uncertainty, however. So as the resident WC3 fanboy on staff, I figured it was my job to try and make the transition run smoother. Hopefully other people will get something out of this, but this column is mostly for WC3 fans looking to make the swap.
"There is a sense of inevitability that SC2 will become the staple RTS game for tournaments."
Firstly, the obvious: there are no heroes and the food cap is 200. There is a reason for those two statements to be tied together though, because they both affect the game in a similar way. In my experience of the beta – both playing and watching replays – slow starts are vastly more common than in WC3. By three minutes into an average WC3 game, heroes are out and are either creeping or harassing. In SC2, you barely have you first unit out and it is probably camping at the entrance to your base. Unless you’re going for some kind of all-in early rush, there isn’t likely to be any group fighting until seven or eight minutes in.
This is what leads to the claims that SC2 is a more macro-intensive game. When out-numbering your opponent’s army is one of the best ways to win there is a natural tendency towards resource management. As boring as that might sound to micro-junkies from the WC3 world, it actually leads to one of the most exciting dynamics in the game.
"That dynamic is simple but beautiful: do you improve your own economy, or try to damage your opponents."
That dynamic is simple but beautiful: do you improve your own economy, or try to damage your opponents. It might seem like doing both is the best, and that can be true. But over-commit to harassment and you leave yourself exposed to a counter-attack. On top of that, if you lose too many units harassing without killing many workers then all you’ve done is set yourself back.
If the major difference between the two ‘craft’ games is micro vs macro, what are some of the similarities? Well, some of the spells and mechanics are very familiar. Marauders have Frost Arrows, ghosts and high templars both have Mana Burn and HT’s even have Flame Strike. Obviously the names are different but they have the same effect. Different attacks are more effective against different armour-types, just like in WC3. Hell, there’s even a map called Lost Temple (though it bares no resemblance).
If you need any more convincing, just look at how easily some of the mid-level professionals have integrated themselves. Naniwa was a decent player in WC3 but never a world-beater. He was never invited to the big Asian tournaments. But in the SC2 beta you can make a strong case for him being the most successful player. A bit of practice is all it takes. After all, it’s the same genre with the same Blizzard touches. Even if, like me, you never played the original game you can pick up SC2 within a week, easily. And the beauty is, like any Blizzard game, mastering it can take a life time.
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Constant scouting/good multi tasking can bring you a long way.
Oh and if you think 3 racks pumping units in war3 is sick wait till you see 10 barracks queing units in SC2
As for micro in SC2, its more about effectively controling ur units to kill the enemy better rather than saving your own units since it can be pointless to do so (Lack of effective healing unlike war3)
Overall, if you like war3 you will like SC2.
Haters just hate without even trying it out (or lack the chance to,at least for now)
Sorry for bad English :).
''in sc2 you can fight with your opponent in a big fight on one side, on second side you can send him reapers and while you are fighting with him you just rape his base with reapers'' So multi-tasking doesn't exist in wc3? Have you even watched a professional wc3 game? Or better yet, have u played a game of wc3 on a decent competetive lvl? Try watching the most recent game of Moon vs Infi on TM.If u can follow whats happening, that is.
WC3 games are great but in SC2 if one player makes little mistake he can lose game easily. That s not happening in WC3 you have town portals and a lot of things capable of defending expanding sites or main base, in sc2 you have to move entire army to that point so you must have some observers all over the map, to exactly know enemy movement while that s not need in WC 3. Economy harrasement in WC 3 is only capable in first 5 minutes, in SC 2 you can do that in 10-th minute easily. I have watched a lot of WC3 games and i have played a lot of SC 2 games and i know what i write :). SC2 games are in my opinion far more interesant than WC 3 games there is more action with more army :).
In SC 2 if you don t follow your enemy what army he mass, like enemy goes mutalisk-s you don t know that and you make mass collosus, while you find that your enemy has a lot of mutalisk-s you won t have time to make mass phoenix or stalkers :). In WC 3 you don t need to make new structure to start making strong units against air or some ground units (most pro games don t get to this stage of the game), you can easily make another unit in built structures. But in SC 2 you to go from phoenix-s to collosus you have to make 2 structures what makes a lot of time. I watched one SC 2 pro game so i said this, one guy had 5 collosus nothing against air, zerg just brought 20 mutalisks and protoss just said gg :), this can t happen in WC 3.
''in SC2 if one player makes little mistake he can lose game easily. That s not happening in WC3.'' Really? Are you serious?
''In SC 2 if you don t follow your enemy what army he mass, like enemy goes mutalisk-s you don t know that and you make mass collosus, while you find that your enemy has a lot of mutalisk-s you won t have time to make mass phoenix or stalkers'' Again- scouting- with a ridiculously long explenation.
Colosi/reapers stepping over ledges? Ok, that doesn't exist in wc3. ''Economy harrasement in WC 3 is only capable in first 5 minutes, in SC 2 you can do that in 10-th minute easily'' And yet again, are you for real?
FYI : your knowledge of w3 is that miserable that you clearly DO NOT know what you write here. Until at least 50% of your statements are true, I have nothing to discuss with you.
I don't agree with the mastering though. While there are many things to learn like with any new game, it's lack of heroes, items, mercs, labs, shops and creeps makes it pretty easy to master on the game knowledge side, as in you know when to expand and when to get which units. The micro varies from hardcore attack move to insanely fast early skirmishes, but it also lacks breathtaking moments.
Totally agree with you, except about the mastering part
in sc there is no such disadvantage as long as your enemy hasn't more income than you :>
Personally, i really liked it and most of my friends that read it, agreed to it. I noticed that SK-gaming.com and every single respectable gaming site like mymym,gg.net etc, has some people that don't even read an article properly, yet they flame all the time.
Please consider that behind every article, is a writer,who obviously is a human being that writes something and does quite a serious amount of work, to "entertain the members of a community".
Its ok, there's no such thing as a writer that can always satisfy every single member of the "audience", but that's not a reason for flaming.
ONTOPIC: Great job Zechs. It was quite an interesting read.
I guess having multiple bases and being in constant production does make up for it later on tho. There is obvioulsy more multi-tasking in SC if u ask me, but micro does seem more important in WC3, at least for now.
I've noticed a very popular recent trend- ppl keep saying that macro practically doesn't exist in wc3 and that it's all about micro. Wow, just wow.
And think about what's harder: trying to manage very limited resources u have in wc3, or choosing ''which units to mass'' when u have seemingly unlimited resources.
"Lost Temple" was an original StarCraft map, not a WC3 Map. It was the original and first Ladder map on bnet.
I completely disagree with SC being a slow game, majority of high-level (Diamond Ranked) 1v1 matches especially on smaller maps are all about harassment and rushes.. It's definitely a faster paced game depending on the match-up.
I except a higher level of content from SK-Gaming about SC2, it will be the premier e-Sports game of 2010. Believe it.
quiet disturbing
protoss wait for meee :D