NEWS
Paladins pick up a pet in Cataclysm
The 10th and final class preview was released today with Paladins getting some intriguing additions to their arsenal.
By Michael 'Zechs' Radford
Apr 14, 2010 17:26
The 10th and final class preview was released today with Paladins getting some intriguing additions to their arsenal.Paladins look to be another class receiving some flashy spells in the next expansion. At level 81 they will be getting "Blinding Shield," which is currently designed to work just like Eadric the Pure' "Radiance" spell in TOC five man. At 83 the class will receive a new healing spell which seems to be a short-ranged but presumably stronger version of Healing Stream Totem. It will allow the paladin to cast other spells during its six second duration.
But the best is saved for last with "Guardian of Ancient Kings." From the blue post:
A couple of spells that are currently spec-specific will be shifted so that all paladins get to use them. Both Holy Shock and Crusader Strike will become core abilities, with CS available straight away at level one. But one of the defining abilities of all paladins - Divine Shield - may have its duration reduced. Blizzard's reasoning was that "Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm."
As with most classes, the new "Masteries" are predictable but sensible. Tanks and healers are already sharing a lot of talents while Ret paladins will receive boosts to melee and holy damage.
You can read the whole preview, and those of the other nine classes, by heading to MMO-Champion.
But the best is saved for last with "Guardian of Ancient Kings." From the blue post:
"Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears)."
A couple of spells that are currently spec-specific will be shifted so that all paladins get to use them. Both Holy Shock and Crusader Strike will become core abilities, with CS available straight away at level one. But one of the defining abilities of all paladins - Divine Shield - may have its duration reduced. Blizzard's reasoning was that "Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm."
As with most classes, the new "Masteries" are predictable but sensible. Tanks and healers are already sharing a lot of talents while Ret paladins will receive boosts to melee and holy damage.
You can read the whole preview, and those of the other nine classes, by heading to MMO-Champion.
RELATED NEWS
29 comments
Loading comments...
Most read last month
Most discussed last month


one more annoying pet to deal with and more damage for retribution paladins, just what they needed.
Its a good thing Blizzard is doing stuff, eventhough the feedback of the community isn't positive.
But blizzard seems to be working their asses off on standardization(not sure if the word exists). A healing spell that works similarily to the healing stream totem of a shaman, a pet that works like sort of like the DK gargoyle, and mage/priest/dk and now paladins have a temporary pet...
Now i havent played the game in a while, but i remember what a beast my prot pally used to be. Sick spell/physical dmg reduction...holy shield,sacred shield,blessing of sanctuary glyph(gives like 20% dmg reduction for 10 secs) bla bla bla... An increasing number of attacking spells,reckoning and now crusader strike? And on top of it all, you get a holy shock?+ the healing effects from judgements, and the new shaman-like healing spell? And if u get a prot/retri hybrid spec, you can also have art of war and judgements of the wise talents which would mean you would have a class that:
takes no dmg
has 25 instant heals
has infinite mana
and can actually deal quite a decent amount of dmg
I see a big nerf coming in for paladins early in cataclysm
It's liek /bow -disco- /die
Bit weird ain't it ?