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IceFrog Briefs About v6.67
DotA's still-enigmatic developer has released a new post concerning two major features to be available in the next full version of the game.
By Samuel 'DarthBotto' Horton
Feb 10, 2010 19:53
DotA's still-enigmatic developer has released a new post concerning two major features to be available in the next full version of the game.Although there may be still quite some time before the next full stable release of DotA, it is certainly not too early for IceFrog to lay some groundwork for his first-party community feed. Version 6.67 will have two new features to enhance the overall quality and variety of the game. The first is an interactive zoom mode for spectators, in order to enhance the viewers' experience and to improve the quality of live streamed matches. The second feature is an upcoming game mode based around a Capture Point system.
Much like World of Warcraft, DotA has been criticized for having insufficient spectator support, (though not unexpected, considering the mechanics based around the Warcraft III engine). Therefore, IceFrog has apparently taken the initiative to build in a spectator camera system to truly integrate viewership. This upcoming feature in popular in first-person shooters such as Counter-Strike and Halo 3.
In regards to the Capture Point system, IceFrog explains:
IceFrog further updated his post by assuring players that this is only a game mode and will not interfere with the default gameplay.
Source: PlayDotA
Much like World of Warcraft, DotA has been criticized for having insufficient spectator support, (though not unexpected, considering the mechanics based around the Warcraft III engine). Therefore, IceFrog has apparently taken the initiative to build in a spectator camera system to truly integrate viewership. This upcoming feature in popular in first-person shooters such as Counter-Strike and Halo 3.
In regards to the Capture Point system, IceFrog explains:
"The second is a Capture Point action style game mode. It is designed to be a short fun mode with lots of movement and action, as a break from the usual stuff. There will be many capture points (6+) spread around the map that, when captured, will provide various auras (Damage, Armor, Gold, Regen, Movement Speed, etc) for your team depending on which one is captured. The Capture Points all spawn after the first 10 minutes of the game. You gain control of a CP by standing on it for a certain amount of time (the more allies the faster). Capture Points can always be reclaimed by the enemy team after it is taken or it can also be interrupt during the capturing process itself. Keep in mind that all the mechanics and numbers are not final yet."
IceFrog further updated his post by assuring players that this is only a game mode and will not interfere with the default gameplay.
Source: PlayDotA
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