Time:  20:42:26 CET  11:42:26 PST  14:42:26 EST  04:42:26 Seoul  03:42:26 Beijing
NEWS
Blizzard looks for long game with resilience buff
The WoW developers have announced some changes to resilience with the aim of making arena matches last longer.
By Michael 'Zechs' Radford
Jan 21, 2010 13:03
The WoW developers have announced some changes to resilience with the aim of making arena matches last longer.After hinting at it for a few weeks now, Blizzard has finally announced changes to the way resilience works. The hotfix will potentially have a huge impact on arenas, doubling the amount of damage reduction. Critical strikes, however, will still be reduced by the same amount as before.
Aware that this might make healing too strong had this to say: "we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted." The changes are meant to be a kind of stop-gap measure until Cataclysm launches (date TBA). Blizzard estimates that an average player will take around 20% less damage, depending on their resilience.
Although the change appears somewhat radical, Blizzard is taking the important step of adding the fix between seasons. This should give them time to judge the affect it has on the game before the start of season eight.
In a related post, Ghostcrawler gave a little more depth to the subject. "I think teams may try to focus on PvE gear as a way of blowing up healers on the other team," he said. "If that doesn't work [...] the PvE-geared guys won't have the survivability to stick around long." Again, though, he was wary of healers becoming too dominant. "If you can never defeat healers (note I said defeat, not blow up in 2 globals) then we will need to nerf healing."
The blue poster went on to underline the fact that the changes are designed to make games a little longer but not too long: "20 min matches can be as tedious as 20 sec matches are unsatisfying."
Source: World of Raids
Aware that this might make healing too strong had this to say: "we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted." The changes are meant to be a kind of stop-gap measure until Cataclysm launches (date TBA). Blizzard estimates that an average player will take around 20% less damage, depending on their resilience.
Although the change appears somewhat radical, Blizzard is taking the important step of adding the fix between seasons. This should give them time to judge the affect it has on the game before the start of season eight.
In a related post, Ghostcrawler gave a little more depth to the subject. "I think teams may try to focus on PvE gear as a way of blowing up healers on the other team," he said. "If that doesn't work [...] the PvE-geared guys won't have the survivability to stick around long." Again, though, he was wary of healers becoming too dominant. "If you can never defeat healers (note I said defeat, not blow up in 2 globals) then we will need to nerf healing."
The blue poster went on to underline the fact that the changes are designed to make games a little longer but not too long: "20 min matches can be as tedious as 20 sec matches are unsatisfying."
Source: World of Raids
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Wouldn't mind having S3-4 back in terms of play style. Ofc we dont want the double rogue's with warglaives back but the long games where skills matter more. As in getting a long CC chain or we´re blind + resap was somthing that made you win and not one strangulate on full HP.
oh btw zechs, great pic, wonder who you got that from! ;)
I have a feeling druids will be gods :)
I mean this kills switches even more.
This makes WoW Arena alittle bit MROE predictible on top of fact that WoW is the only game in wich KNOW=SKILL and speed means close to nothing. Great!
Yeah. I think this will benefit some classes specs mroe than others...which means it will lead to ANOTHER rebalance in alot of stuff. Well...*cough* gl. Starcraft2 where R U...