bds provided this statement:
Esports have gone from nothing to almost mainstream. I am very happy to have been part of this journey. Everything must grow and change though, and personally I feel I need a new challenge in my life.
Thanks to everyone who has made this possible. Thanks to everyone I ever worked with, played with, competed with, competed against and had beers with. I will miss you all, and I appreciate all the excellent times we had together.
I will always remain SK's biggest fan and supporter..."
bds' career in Esports
Playing to management

As SK.sca the team bootcamped with the legendary Ninjas in Pyjamas (featuring HeatoN, Potti and ahl) for CPL Winter 2001. At the event, which was the most competitive event in CS history to that point and the first truly stacked field, SK.sca took 9th-12th. bds also captained the Swedish national team to victory in the first Clanbase Nations Cup, defeating Norway along the way and Germany in the final.
Switching to the role of manager for the team bds' SK.sca team attended CPL Cologne in 2002 where they placed 3rd behind Nordic Division and aAa. In their consolation final match against the French aAa team SK.sca were down on cbble 3-12 (in mr12) and at game point but won the remaining nine rounds to force overtime. After an epic multiple overtime session the French team came out on top. After the event NiP split up due to sponsorship issues and suddenly the premiere CS players in the world were free agents on the market.

As a manager bds set up the first contracts and the first salaried playing positions for non-Korean professional gamers.
Programming to website development

Following the initial death of XSReality, thanks in part to the burst of the dot com bubble in 2000 and the CPL discarding Quake 3, bds developed his geekboys.org website into a fully functional community site. Geekboys offered large scale functionality the likes of which had not been seen in Esports to that point, with anyone able to create a profile. So many players and fans had profiles that the site became a veritable Counter-Strike phonebook or a kind of Esports myspace. The site used a classic BBS style layout where every aspect of the design was made up of characters.
Once again a key focal point of interest for fans with Geekboys, just as it had been with XSReality, was the pro gamer related content such as bds' "NiP: behind the nicks" interview with the CPL champions and the archive of exclusive POV demos. When his involvement with SK deepened bds stepped away from the website as it became sogamed and was handed over to MrKill and G3X, in whose hands it did not thrive for long. Over at SK bds set about transforming their website from merely a clan website into a hybrid of a professional team website and community site of the kind Geekboys was.
Miscellaneous community work

In the early days of competitive CS bds released an article on cs.xsreality which tried to shed some light upon the netcode of CS and the various commands which could be used to manipulate it. A revisted exploration came in December of 2001 as bds provided the first accurate descriptions of how the typical competitive player could use the cmdrate, updaterate, rate and interp commands to get the most out of his internet connection. These figures of 25k, 101 and 101 respectively still remain the standard to this day though many may not realize their origins.
What was also significant is that this public explanation led to the CPL adopting appropriate changes to competitive configs. At CPL Winter 2001 teams had been forced to play with the default cmdrate and updaterate settings, which had severely limited the quality of the actual LAN play. A final installment of netcode explanation came in 2003 to layout the changes in moving to version 1.6.
In 2002 bds kickstarted the compilation CS frag movie genre with 'frag or die', featuring the likes of HeatoN and ksharp. The movie went on to be downloaded well over 1,000,000 times. This was the first time anyone had attempted to make a movie of a whole collection of the best players in the world, specifically soliciting unreleased POV footage from some of them.

This system allowed players to avoid wasting their time practicing against people who couldn't move through windows at a reasonable speed or used tmps religiously. It also allowed less skilled players some breathing room as the better players would in theory be off playing in their own servers.

Thorin
@Thooorin on twitter.
http://www.facebook.com/Thooorin
Esports journalism
Professional:
2001-2002 Pro-cybernews (Editor-in-Chief)
2002-2003 Gamers.nu (Lead Editor)
2004-2005 ESportsEA (Editor-in-Chief, Consultant)
2006-2008 ESportsEA (Editor, Community feature host)
2008 TAO-CS volume 1 (Co-author)
2008 TAO-fRoD (Co-author)
2008-2009 WinOut.net (Editor-in-Chief, Consultant)
2009-2012 SK Gaming (Editor-in-Chief)
2012-2013 Team Acer (Editor-in-Chief)
2013-2014 OnGamers (Senior eSports Content Creator)
Pro bono publico:
2001-2002 XSReality (Site administrator)
2003-2004 Team3D (Editor-in-Chief, Consultant)
2012-2013 fragbite (Blogger)
2013-XXXX [POD]Cast (Co-host)
CS movies:
2005 Down with the s1ckn3ss
2006 T01_natu
2009 fRoD Quick and nasty (part 1)
Events attended for coverage purposes:
2001 CPL London (Pro-cybernews)
2001 WCG Qualifier (Pro-cybernews)
2002 CPL Summer (Gamers.nu)
2002 WCG Qualifier (Gamers.nu)
2002 CPL Oslo (Gamers.nu)
2002 CPL Winter (Gamers.nu)
2003 CPL Cannes (Gamers.nu)
2003 Clikarena (Gamers.nu)
2004 CPL Winter (ESportsEA)
2009 WEM (SK Gaming)
2010 IEM IV European Championship (SK Gaming)
2010 IEM IV World Championship (SK Gaming)
2010 Arbalet Best of Four (SK Gaming)
2010 Arbalet Cup Europe (SK Gaming)
2010 e-Stars Seoul (SK Gaming)
2010 WCG (SK Gaming)
2010 WEM (SK Gaming)
2011 IEM V European Championship (SK Gaming)
2011 Assembly Winter (SK Gaming)
2011 IEM V World Championship (SK Gaming)
2011 Copenhagen Games (SK Gaming)
2011 Dreamhack Summer (SK Gaming)
2011 SK vs. FX showmatch (SK Gaming)
2011 e-Stars Seoul (SK Gaming)
2011 ESWC (SK Gaming)
2012 IEM VI Kiev (SK Gaming)
2012 IEM VI World Championship (SK Gaming)
2012 WCS Europe (Team Acer)
2012 Dreamhack Open Valencia (Team Acer)
2012 Dreamhack Winter (Team Acer)
2012 IPL5 (Team Acer)
2012 HomeStory Cup VI (Team Acer)
2013 IEM VII World Championship (Team Acer)
2013 MLG Winter Championship (Team Acer)
2013 LCS Europe Spring Week 10 (Team Acer)
2013 WCS EU S1 Ro16 (Team Acer)
2013 LCS Europe Summer Week 9 (Team Acer)
2013 WCS EU S2 final / LCS Europe Summer playoffs (Team Acer)
2013 Riot S3 World Championship (Team Acer)
2013 Battle of the Atlantic (OnGamers)
2013 Battle of the Atlantic (OnGamers)
2014 LCS Europe Spring Week 5 (OnGamers)
Esports commentary/analysis
Professional:
2010 IEM IV European Championship (ESL-TV)
2010 IEM IV Asian Finals (ESL-TV)
2010 IEM IV World Championship (ESL-TV)
2010 IEM V Shanghai (ESL-TV)
2011 ESEA-invite S8 (WinOut)
2011 GameGune (WinOut)
2011 SEC (WinOut)
2013 Dreamhack SteelSeries CS:GO Championship (DH-TV)
2014 Dreamhack Steelseries CS:GO Invitational (DH-TV)
2014 Dreamhack Summer (DH-TV)
2014 Gfinity G3
2014 Dreamhack Stockholm CS:GO Invitational (DH-TV)
Pro bono publico:
2010 ESWC (lvl^)
2010 Arbalet Cup Dallas (lvl^)
2010 GameGune (lvl^)
2010 fnatic PLAY (lvl^)
2010 WCG Nordic (SK Gaming)
2011 Dreamhack Winter BEAT IT (whisenhunt)
2011 EPS Winter (whisenhunt/ESL-TV)
2011 WCG (whisenhunt)
2011 IEM VI Kiev EU qualifier (SK Gaming)
2013 FACEIT Sunday Cup April 28th (FACEIT)
2013 Prague Challenge (District)
2013 FACEIT Sunday Cup September 8th (FACEIT)
2013 FACEIT Monday Cup September 9th (FACEIT)
2014 ESEA Invite S15 LAN finals (NiPTV)
Miscellaneous:
* Winner of the Heaven Media 'E-sports Journalist of the year' awards for 2012 and 2013.
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