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MLG to use advertising in online video model
An article on MediaPost examines the possibility of MLG becoming a success via its online video model in the future, talking with MLG's CEO.
By Duncan 'Thorin' Shields
Nov 8, 2009 22:39
An article on MediaPost examines the possibility of MLG becoming a success via its online video model in the future, talking with MLG's CEO.In an article over at MediaPost they report on the story of MLG (Major League Gaming) and discuss the possibility the company could have a viable money-making model in the future with its online video streams.
Regarding MLG and its current income sources:
Discussing their online audience and the potential of advertising spots:
With organizations like The CPL, WSVG and CGS all dying out in North America MLG has emerged as the dominant power with its own brand of largely console based competition. Its HALO tournaments have brought a new style of competitive gaming to the continent and brought certain players a sizable amount of money and fame.
Source: MediaPost
Regarding MLG and its current income sources:
"The four-year-old company will generate about $50 million in revenue this year from sponsorships, and face-to-face and online tournaments that broadcast live online in high definition (HD), according to Matthew Bromberg, the company's president and CEO.
Most of the revenue comes from online competitions, about 500,000 monthly, many sponsor supported. 'Revenue has more than doubled from last year to this year, and it will more than double again next year,' he says, adding that 75% of revenue comes from sponsorship, with the remainder from licensing agreements.
The goal to 'more than double' revenue in 2010 could take the MLG tour into Western Europe and Asia, says Bromberg"
Most of the revenue comes from online competitions, about 500,000 monthly, many sponsor supported. 'Revenue has more than doubled from last year to this year, and it will more than double again next year,' he says, adding that 75% of revenue comes from sponsorship, with the remainder from licensing agreements.
The goal to 'more than double' revenue in 2010 could take the MLG tour into Western Europe and Asia, says Bromberg"
Discussing their online audience and the potential of advertising spots:
"More than 700,000 men between age 12 and 30, watch the tournament from the company's Web site, estimates Bromberg. 'That's probably three-times higher than the average primetime audience in that demo on cable,' he says. 'And it's not much different than a television broadcast. Ad pods, 15- and 30-second spots, run throughout the show, similar to a television network model."
With organizations like The CPL, WSVG and CGS all dying out in North America MLG has emerged as the dominant power with its own brand of largely console based competition. Its HALO tournaments have brought a new style of competitive gaming to the continent and brought certain players a sizable amount of money and fame.
Source: MediaPost
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