Time:  19:53:15 CET  10:53:15 PST  13:53:15 EST  03:53:15 Seoul  02:53:15 Beijing
NEWS
Battle Report #4 Released
Following StarCraft II's coverage coming to an all-time low, Blizzard lead designer Dustin Browder and eSports team member Robert Simpson present the forth battle report for StarCraft II.
By Samuel 'DarthBotto' Horton
Oct 20, 2009 10:52
Following StarCraft II's coverage coming to an all-time low, Blizzard lead designer Dustin Browder and eSports team member Robert Simpson present the forth battle report for StarCraft II.Originally scheduled to be released in September, the development team decided to release the battle report one month later. Like the three previous battle reports, the featured players are Yeon-Ho Lee and David Kim, playing as protoss and terrans, respectively.
Firstly, both players seemed to play in a much more aggressive fashion, in contrast to their previous performances. Although the first minutes are drawn out with only a few meager one-on-one confronations, the whole battlefield seemed to light up with energy after approximately seven minutes. A quality that Artosis and several other notable StarCraft commentators have mentioned is the precision that the players seemed to employ, especially David Kim. Kim played a cunning attack against one of Yeon-Ho Lee's northern bases via a siege tank with the medivac's mobility. Also, he commenced several nuclear attacks that had crippling ramifications against Lee's resource nodes.
As far as the development is concerned, Blizzard has progressed in leaps and bounds with the graphics. The details seem to have been crispened a great deal since the third battle report was released on June 21st and has become almost unrecognizable by the standards of World Wide Invitational 2007. The nuclear explosion may top IGN's top nuclear explosions list. Also, the fog of war is a good deal different in comparison to StarCraft and Warcraft III. Rather than the attacking unit from a raised elevation being revealed out of the darkness, the defending player must ascertain the location of the attacker without initial visualization.
Blizzard Entertainment chose the Dutch gaming website, Gamer.nl to be the first recipients of the forth battle report, even before their own official website.
Source: Gamer.nl, IncGamers
Firstly, both players seemed to play in a much more aggressive fashion, in contrast to their previous performances. Although the first minutes are drawn out with only a few meager one-on-one confronations, the whole battlefield seemed to light up with energy after approximately seven minutes. A quality that Artosis and several other notable StarCraft commentators have mentioned is the precision that the players seemed to employ, especially David Kim. Kim played a cunning attack against one of Yeon-Ho Lee's northern bases via a siege tank with the medivac's mobility. Also, he commenced several nuclear attacks that had crippling ramifications against Lee's resource nodes.
As far as the development is concerned, Blizzard has progressed in leaps and bounds with the graphics. The details seem to have been crispened a great deal since the third battle report was released on June 21st and has become almost unrecognizable by the standards of World Wide Invitational 2007. The nuclear explosion may top IGN's top nuclear explosions list. Also, the fog of war is a good deal different in comparison to StarCraft and Warcraft III. Rather than the attacking unit from a raised elevation being revealed out of the darkness, the defending player must ascertain the location of the attacker without initial visualization.
Blizzard Entertainment chose the Dutch gaming website, Gamer.nl to be the first recipients of the forth battle report, even before their own official website.
Source: Gamer.nl, IncGamers
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