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SK Sansibar's guide: faulty/no analysis of errors
Noonia and Fraki from SK's Sansibar WoW team have now released the second part of their guide on World of Warcraft arenas. Part two is about reflecting your mistakes and errors made in game.
German version
By Timothy 'merusame' Ellersiek
Oct 14, 2009 11:13
Noonia and Fraki from SK's Sansibar WoW team have now released the second part of their guide on World of Warcraft arenas. Part two is about reflecting your mistakes and errors made in game.World of Warcraft can be a confusing game at the best of times, especially for newcomers. But two members of SK Gaming SANSIBAR have hooked-up with bartovg.com to make a guide for people wanting to get into arena play. Part two, released today, is about reflecting your mistakes and errors made in game.
Faulty/No analysis of errors
Everybody does mistakes. It happens in sports, at work and yes, even in World of Warcraft.
But don't worry, it's completely normal and far from bad. In fact, it's a healthy part of
becoming a better player - so it's plain to see why a thoughtful and realistic analysis of
errors is so important. Doing so sets the grounds for a fertile learning process that makes
you a better player and improves your teams teamwork.
Admittedly this is a sensitive subject that doesn't sound fun, but with a little routine
it becomes second nature.
This guide should help as an example in what way you should look at your mistakes.
We hope it helps you improving your game and if there any questions or if you have anything to add/criticise just contact us on Aegwynn (Fraki or Nòónia) @ eu-Aegwynn alliance side or post in the Bartov Gaming Forum. We're very happy to hear from anybody that can help us to improving our guide!
Lesson I: - What did I do wrong?
You probably know this situation: You lose a game because the own healer dies with trinket/instaheal up. And now you probably think it's absolutely his fault. If he hadn't been so conservative about his cool-downs, you'd probably have won as their healer didn't have much mana left either.
While this might be true, this is where people should really think:
Could I have saved my healer if I had:
CC'ed their damage?
Prevented them from CC'ing my Healer?
So the prizewinning question is: „What could I have done differently?“
This might sound stupid, but it's the first question that each of us asks themselves after a game.
The honest answer immediately shows us the areas we can improve on.
I promise anybody who reads this, if every team member remembers this lesson the team as a whole will improve.
Lesson II: - Why did we lose?
The second step of error analysis is the discussion of the game you lost.
„What was the game-deciding situation?“ and „What lead to this situation?“
In most games the deciding moment was only possible due to what happened before it.
Short example: What was the game-deciding situation?
→ The warrior died.
What lead to his death?
→ The healer was controlled and couldn't heal.
Why did this happen?
→ He or his team-mates didn't avert CC on the healer.
Why did this happen?
→ His team-mates or he himself were controlled and couldn't prevent it.
Why couldn't they prevent it?
→ They themselves were controlled and couldn't free themselves.
Why couldn't they free themselves?
→ They used their trinket unnecessary or too early.
After identifying when and why those mistakes happened it's time to go to Lesson III.
Lesson III: - What can we change in our game to win?
Now that you know what went wrong last time, you have to conclude how to avoid doing these mistakes to improve and win the next game.
This means: Look at every single event that lead to your defeat. In this case it's from why and when your trinket was used to the moment your Warrior dies.
It's important that you try finding multiple solutions to your problem.
An example: Your teams Deathknight gets sheeped.
Solution 1: Your Deathknight could LOS that Mage.
Solution 2: Your Deathknight could use Lichborn or AMS to prevent a sheep.
Solution 3: Your Warrior could interrupt Sheep by charging/intercepting and alike
Solution 4: Your dispeller removes Sheep from the Deathknight.
Now you don't only have four possible solutions to your problem but also have a plan in place for the occasion that your dispeller: can't dispel or your DK can't: prevent sheep.
If you still lose the next few games even though you changed/improved your game try changing your strategy. Often a change in strategy works wonders as it completely changes the face of the game.
Lesson 4: - Even analyse your mistakes if you win!
„God, why go through all this even if we win?! I mean, I did nothing wrong – we won! Or... er... did I?“
Well sure you might've won, but that doesn't mean that you played flawlessly. It often happens that you win games even though you did quite some mistakes. That's exactly why it's just as important to analyse after a successful round as it is to discuss a defeat to find out exactly what you as a single player or your team can improve on.
Because your goal should be your improvement as a single player or team and not just winning that odd-round or two.
Written by Fraki and Nòónia, eu-Aegwynn alliance side.
Faulty/No analysis of errors
Everybody does mistakes. It happens in sports, at work and yes, even in World of Warcraft.
But don't worry, it's completely normal and far from bad. In fact, it's a healthy part of
becoming a better player - so it's plain to see why a thoughtful and realistic analysis of
errors is so important. Doing so sets the grounds for a fertile learning process that makes
you a better player and improves your teams teamwork.
Admittedly this is a sensitive subject that doesn't sound fun, but with a little routine
it becomes second nature.
This guide should help as an example in what way you should look at your mistakes.
We hope it helps you improving your game and if there any questions or if you have anything to add/criticise just contact us on Aegwynn (Fraki or Nòónia) @ eu-Aegwynn alliance side or post in the Bartov Gaming Forum. We're very happy to hear from anybody that can help us to improving our guide!
Lesson I: - What did I do wrong?
You probably know this situation: You lose a game because the own healer dies with trinket/instaheal up. And now you probably think it's absolutely his fault. If he hadn't been so conservative about his cool-downs, you'd probably have won as their healer didn't have much mana left either.
While this might be true, this is where people should really think:
Could I have saved my healer if I had:
CC'ed their damage?
Prevented them from CC'ing my Healer?
So the prizewinning question is: „What could I have done differently?“
This might sound stupid, but it's the first question that each of us asks themselves after a game.
The honest answer immediately shows us the areas we can improve on.
I promise anybody who reads this, if every team member remembers this lesson the team as a whole will improve.
Lesson II: - Why did we lose?
The second step of error analysis is the discussion of the game you lost.
„What was the game-deciding situation?“ and „What lead to this situation?“
In most games the deciding moment was only possible due to what happened before it.
Short example: What was the game-deciding situation?
→ The warrior died.
What lead to his death?
→ The healer was controlled and couldn't heal.
Why did this happen?
→ He or his team-mates didn't avert CC on the healer.
Why did this happen?
→ His team-mates or he himself were controlled and couldn't prevent it.
Why couldn't they prevent it?
→ They themselves were controlled and couldn't free themselves.
Why couldn't they free themselves?
→ They used their trinket unnecessary or too early.
After identifying when and why those mistakes happened it's time to go to Lesson III.
Lesson III: - What can we change in our game to win?
Now that you know what went wrong last time, you have to conclude how to avoid doing these mistakes to improve and win the next game.
This means: Look at every single event that lead to your defeat. In this case it's from why and when your trinket was used to the moment your Warrior dies.
It's important that you try finding multiple solutions to your problem.
An example: Your teams Deathknight gets sheeped.
Solution 1: Your Deathknight could LOS that Mage.
Solution 2: Your Deathknight could use Lichborn or AMS to prevent a sheep.
Solution 3: Your Warrior could interrupt Sheep by charging/intercepting and alike
Solution 4: Your dispeller removes Sheep from the Deathknight.
Now you don't only have four possible solutions to your problem but also have a plan in place for the occasion that your dispeller: can't dispel or your DK can't: prevent sheep.
If you still lose the next few games even though you changed/improved your game try changing your strategy. Often a change in strategy works wonders as it completely changes the face of the game.
Lesson 4: - Even analyse your mistakes if you win!
„God, why go through all this even if we win?! I mean, I did nothing wrong – we won! Or... er... did I?“
Well sure you might've won, but that doesn't mean that you played flawlessly. It often happens that you win games even though you did quite some mistakes. That's exactly why it's just as important to analyse after a successful round as it is to discuss a defeat to find out exactly what you as a single player or your team can improve on.
Because your goal should be your improvement as a single player or team and not just winning that odd-round or two.
Written by Fraki and Nòónia, eu-Aegwynn alliance side.
German version RELATED NEWS
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nice article... j/k. felt like reading a fucking self-help book.
and well wow is a good chatroom you can easily just chat in wow for hours. the boring part of wow is pvp/pve
- 2on2 was/is too much setup-dependent. right setup? you win. wrong? you lose. And losing a 20 minute game where your enemy plays like shit, but wins cause dk/prot is (was) simply op, is simply pretty frustrating.
- 3on3 is always the problem that you need 3 ppl to have time, skill and at least a working setup. Still its hard to find a team to play a lot with, as many ppl still got some RL
- LUCK. crits/misses/proccs that decide the game are annoying...
But seriously try playing with someone who doesnt say shit, or admit any faults. If they are ever so kindly to speak they blame imba blablabla. Instead of focusing on what HE or WE could have done different.
Yea I agree this is obvious, but sometimes people seem to forget what is "obvious" when they're doing something.
So it's ofc nice that some people care to remind us about being reflective will improve our gameplay.