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gooseman's Tactical Intervention
gooseman, the creator of Counter-Strike, has been featured in an article about the newest game he is working. The article describes the game as the 'next Counter-Strike'.
By Duncan 'Thorin' Shields
Sep 29, 2009 10:35
gooseman, the creator of Counter-Strike, has been featured in an article about the newest game he is working. The article describes the game as the 'next Counter-Strike'.The creator of Counter-Strike, Minh Le, has a new game "Tactical Intervention" which IGN is describing as the 'next Counter-Strike'. After moving to South Korea in 2008 gooseman, as he was known, got in contact with the video game industry via businessmen. gooseman had supposedly been working on Counter-Strike 2 ever since Valve took Counter-Strike on as a retail game, but that never materialized.
Highlights of the article:
Source: IGN via ESReality
Highlights of the article:
"So Minh and Valve agreed to part ways on good terms (he still keeps in touch with people there), and he started his own project soon afterwards. Then he promptly fell off the video gaming map. "I moved into my parents' basement since I had to save money," he recalled. "And for two years, I worked as much as I could." Minh moved to Vancouver and continued the new project with a small 5-man team. But things were difficult for him as he now had to come up with an entirely brand new game on his own, from coding to map-making, with no pre-existing game to rely on. Add in the fact that Minh didn't have a regular support staff to help him and the one-year project Minh envisioned died a horrible death.
Now over a year later, Tactical Intervention is nearly complete. For Minh it's been a labor of love, the game he wanted Counter-Strike to be but was never able to make happen or call his own. "I enjoyed Counter-Strike," Minh recalls, "but I wanted to have my own game. I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is."
On the surface the new game very much resembles Counter-Strike in appearance; both games run off the same engine so the graphics haven't progressed much. "Graphics-wise, I know it's not the best," said Minh. But the game is definitely his baby as he is finally able to introduce some of the elements he wanted to put in Counter-Strike into TI.
"I hated how powerful snipers were in Counter-Strike," said Minh. "They really unbalanced the game." With players camping at sniping points around the map, Minh remembers playing and watching games that took way too long, especially for players who died early and had to watch from the sidelines. TI resolves the waiting issue in a simple manner: make the rounds faster. "I wanted to make TI faster so people aren't waiting around as much between rounds," explained Minh. "The average round should be two minutes, maybe less, so people aren't waiting around as much."
Tactical Intervention will be going into beta-testing soon and is likely to be released by the end of this year."
Now over a year later, Tactical Intervention is nearly complete. For Minh it's been a labor of love, the game he wanted Counter-Strike to be but was never able to make happen or call his own. "I enjoyed Counter-Strike," Minh recalls, "but I wanted to have my own game. I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is."
On the surface the new game very much resembles Counter-Strike in appearance; both games run off the same engine so the graphics haven't progressed much. "Graphics-wise, I know it's not the best," said Minh. But the game is definitely his baby as he is finally able to introduce some of the elements he wanted to put in Counter-Strike into TI.
"I hated how powerful snipers were in Counter-Strike," said Minh. "They really unbalanced the game." With players camping at sniping points around the map, Minh remembers playing and watching games that took way too long, especially for players who died early and had to watch from the sidelines. TI resolves the waiting issue in a simple manner: make the rounds faster. "I wanted to make TI faster so people aren't waiting around as much between rounds," explained Minh. "The average round should be two minutes, maybe less, so people aren't waiting around as much."
Tactical Intervention will be going into beta-testing soon and is likely to be released by the end of this year."
Source: IGN via ESReality
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yeah thats kinda happened, its called mp_roundtime ?
What I thought exactly after reading this sentence is that CS is being played with roundtime of 1:45 right now :)
But anyways, I'd like to see the new game stepping into eSports :) GL gooseman :)
"On the surface the new game very much resembles Counter-Strike in appearance; both games run off the same engine so the graphics haven't progressed much."
But i'll never walk away from CS.. :D
CS will never die. :))
I'm keeping my expectations high on this one, since it's gooseman himself, whilst not being forced to do what any big company wants him to. Remember he is in charge completely now, and we've seen what he can do with no constrains forcing him to change anything. And the fact that it's going to be made on the source engine, should mean that it's going to be out relatively soon, compared to that god damn CS-Promod game.