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NEWS
Where LoL Lies in the World of DotA
SK Gaming now has to uphold the responsibility of bringing forth content about a particular upcoming title in the DotA genre, which happens to be League of Legends: Clash of Fates. This is all because of the massive transitional phase we are currently undergoing.
By Samuel 'DarthBotto' Horton
Sep 22, 2009 07:25
SK Gaming now has to uphold the responsibility of bringing forth content about a particular upcoming title in the DotA genre, which happens to be League of Legends: Clash of Fates. This is all because of the massive transitional phase we are currently undergoing.First of all, you may be asking a rather striking question: what transitional phase are you talking about, Samuel “DarthBotto” Horton, you stupid adolescent yank? I will close my eyes and nod my head, pretending that I am in deep thought about answer your question. I understand, Defense of the Ancients is a six year-old mod that has a developer who is a master of fine-tuning and balancing. It is hard to believe that a game with such a very concrete genre and game play constraints could be undergoing a transitional phase. However, there is a massive transitional phase that IceFrog, Riot Games and S2 Games are acknowledging and very intentionally, are adapting to. However, only the creators of League of Legends and Heroes of Newerth are the specific players in the future of the DotA genre that are actively publishing and publicizing for their titles in order to be named as potential successors. Between Riot Games and S2 Games, it would seem that League of Legends is actively pursuing a new frontier with the DotA genre, relying upon more than transitioning the Warcraft III JASS code to a unique program. As such, it is Riot Games that deserves a brief eSport nod, in the very least.

To thoroughly examine the overall necessity of a successor to DotA, a critical eye must examine the history that sparked this necessity. DotA was truly first seen in the customized StarCraft map, Aeon of Strife, which in turn, was passed on to Warcraft III: Reign of Chaos in 2003. The original map maker, Eul, intended to utilize Warcraft III’s capabilities to make a further customized descendant of Aeon of Strife. However, DotA underwent a massive expansion when Warcraft III: The Frozen Throne was released, adding what seemed like limitless capabilities to the DotA mod and allowing a talented map maker like Guinsoo to take control of the entire scene. Guinsoo created the vast majority of what comprises of today’s DotA hero lineup. The game was then handed over to IceFrog, who has held the mod ever since and has focused exclusively upon fine-tuning, hero balancing, new game modes and the expansion of the community.
As you can clearly see, DotA has evolved with new expansions and releases to Warcraft III as an individual game. The clear pattern is that the game is dependent upon Blizzard Entertainment’s development of a now seven year-old title. StarCraft II is now on the horizon, meaning that Warcraft III will become what StarCraft has been since its release. This, however, will mean that DotA will have to evolve, with or without Blizzard and possibly even IceFrog. IceFrog, when asked about a possible retail version of DotA, claims that he has big plans for the genre, fully acknowledging the threat that looms with StarCraft II’s 2010 release. Either IceFrog will bring DotA to StarCraft II, build it into its own package, or else his work will be left behind and other developers will flood Battle.net 2.0 with their own takes on DotA and League of Legends and Heroes of Newerth will fight for supremacy, with them being very similar in structure.
This now leads us on to the title of this entire review; where does League of Legends stand in the face of StarCraft II, the amazing mega-RTS sequel that will redefine competitive gaming and the DotA front? First of all, S2 Games and their title, Heroes of Newerth, have been aggressively seeking publicity, claiming to be the next and graphically-improved DotA installment. Claiming to be the only DotA clone free of the constraints of the Warcraft III World Editor is false, considering that League of Legends has been a known highlight of DotA evolution since October 7th, 2008. However, Heroes of Newerth has been gaining more attention every day, considering the strong North American DotA fan base, with its attention being drawn by S2’s centralization of gaming community websites. However, League of Legends has been gaining superior publicity amongst gaming review organizations, such as Game Spy, G4 and many other organizations of their stature. Therefore, the community differentiation has been playing an extreme role in the public perceptions of League of Legends.
The curious thing, however, is that Riot Games has been centering their attention directly upon professional DotA players, such as fnatic, Ravens and other top teams. For example, there was a DotA tournament hosted at GamesCon in August with a prize pot of $15,000, (not deficient by the professional gaming standards). After fnatic had successfully defeated all other competition, Riot Games hosted closed beta sessions for the competing games with the sole purpose of gaining feedback so they might adjust the game for the greatest players’ standards. This way, the DotA concept could be adjusted, due to the fact that the game is by no means perfect. With what has been taken in from the professional European DotA players, League of Legends is a cartoonish, fast-paced and stylized RPG that has improved the lesser qualities of DotA and still paid great homage to the best of it. As it stands, League of Legends is lacking the needed testimony of many eSport websites and the North American player base, but is sufficient in the European realm, at least as far as the beta portion of development is concerned.

Unlike DotA, League of Legends focuses primarily upon the PvP aspect of the game play, whereas much of DotA involves grinding creeps and escaping pursuing opponents. This way, destroying opponents is a much more rewarding experience and there is more of a definite change in experience, opposed to the limitations of the Warcraft III World Editor. Also, the towers, (which resemble as closely as the two sides of a chess set), play a much larger role in League of Legends. The combat is quite a bit faster paced, although the adjustments placed on the towers make them more central beacons on the battlefield. Therefore, League of Legends is superior to DotA, Heroes of Newerth and Demigod, in the case of player-on-player and defensive expansion.
This, however, does not necessarily mean that League of Legends is a completely flawless game. Like all games, (except for maybe StarCraft,) League of Legends is plagued by small, frustrating features. First, it takes several minutes to begin a match of League of Legends. You cannot simply skip past the timer which demands that you wait for a pre-determined period of time; you must actually pace yourself to the game itself, therefore placing an unnecessary limit upon the player. Another concern with this game is its user friendliness. It purposefully does not play by the constraints that plague DotA, which does have its benefits, but also creates new complications. Understanding the runes and summoner system proves to be hectic when attempting to learn the game; however it soon becomes apparent that this in itself is an attempt to cut the lines between DotA and its sometimes unreliable host, Warcraft III. Interestingly enough, this creates a similarity between the majority of today’s MMOs and this DotA spinoff.
A feature that can be taken either way is the graphics of League of Legends. Much like the controversial change from Link to Toon Link in 2002’s The Legend of Zelda: The Wind Waker, the graphics are a debatable subject. An issue that has been haunting the development of Heroes of Newerth is how very dark and exaggerated the tone is of the game. The polar opposite plays a part in League of Legends, where the graphics are light, vibrant and in the same fashion as Warcraft III. The exaggerated tone of the game follows Samwise Didier and Chris Metzen’s art styles for their RTS games. Although it may not be impressive as far as polygons are concerned, the game still holds its merits as being daring in a world where beauty often determines sales, (albeit the PlayStation 3, whose sales have consumed its competitors with its new, refined version).
All things considered, League of Legends is a fine game that is a spawn of the unique genre that is DotA. It is still in its beta phase, so it is open to change, so the little errors and graphical bugs that are holding back the game’s true potential may not appear in its final form. The question to ask now is whether or not League of Legends is fit to become an eSport in its full form. As shown by the select few that merit professional players with sustainable salaries, it is extremely difficult to create an eSport title and even more difficult to create the title from the start with the intent of it becoming an eSport title. Take for example, Eul’s original version of DotA for Warcraft III: Reign of Chaos, which was eventually released to public domain. He stated that it was intended to be a little pastime for him and his coworkers to play on the weekends. He had absolutely no idea that it would become a mod that is so unique that it is considered a game separate of Warcraft III with a larger fan base than the RTS itself.
With this in mind, the comforting ideal about this whole deal is that Steve “Guinsoo” Feak, the man who united the DotA community under one map, is the creative force behind League of Legends. Therefore, the original creator of DotA Allstars is aiming to repeat his triumphant success and hopefully capitalize upon his high hopes. Most of what consists of today’s DotA is thanks to Guinsoo’s development of DotA and if it were not for him, IceFrog would never have gotten into the position he is in.

However, the future of DotA relies more upon IceFrog than either S2 Games or Riot Games. This is much like what ex-SK and current fnatic player Jonathan 'Loda' Berg agreed at the Summer DreamHack tournament with SK|merusame, “As long as IceFrog keeps on going.” With the release of Version 6.60 several months ago, IceFrog wrote in his blog that he would continue development of the game for at least a couple more years. With him being the iconic overlord of DotA, his word will either make or break the game. By what he has commented on in our emails, IceFrog most likely bring DotA to new fronts, whether it be a first-party DotA retail package or an evolved version for StarCraft II. Either way, his word determines the genre and all games connected, including League of Legends and Heroes of Newerth. Therefore, if he discontinues DotA support without a plausible successor, League of Legends and its competitors will have a serious disadvantage with the several million-plus main player base leaving. In short, much of League of Legends’ future depends largely upon its inspiration, predecessor and competitor’s own future. In this way, League of Legends is limited so long as it remains in DotA’s shadow, thereby reducing its chances of becoming a full-fledged eSport. However, it still holds the needed potential and that is why it is a worthy addition to the emerging DotA genre.
This article was conducted with assistance from former PMS Clan DotA member, Neha 'Rinoa' Nair.

To thoroughly examine the overall necessity of a successor to DotA, a critical eye must examine the history that sparked this necessity. DotA was truly first seen in the customized StarCraft map, Aeon of Strife, which in turn, was passed on to Warcraft III: Reign of Chaos in 2003. The original map maker, Eul, intended to utilize Warcraft III’s capabilities to make a further customized descendant of Aeon of Strife. However, DotA underwent a massive expansion when Warcraft III: The Frozen Throne was released, adding what seemed like limitless capabilities to the DotA mod and allowing a talented map maker like Guinsoo to take control of the entire scene. Guinsoo created the vast majority of what comprises of today’s DotA hero lineup. The game was then handed over to IceFrog, who has held the mod ever since and has focused exclusively upon fine-tuning, hero balancing, new game modes and the expansion of the community.
As you can clearly see, DotA has evolved with new expansions and releases to Warcraft III as an individual game. The clear pattern is that the game is dependent upon Blizzard Entertainment’s development of a now seven year-old title. StarCraft II is now on the horizon, meaning that Warcraft III will become what StarCraft has been since its release. This, however, will mean that DotA will have to evolve, with or without Blizzard and possibly even IceFrog. IceFrog, when asked about a possible retail version of DotA, claims that he has big plans for the genre, fully acknowledging the threat that looms with StarCraft II’s 2010 release. Either IceFrog will bring DotA to StarCraft II, build it into its own package, or else his work will be left behind and other developers will flood Battle.net 2.0 with their own takes on DotA and League of Legends and Heroes of Newerth will fight for supremacy, with them being very similar in structure.
This now leads us on to the title of this entire review; where does League of Legends stand in the face of StarCraft II, the amazing mega-RTS sequel that will redefine competitive gaming and the DotA front? First of all, S2 Games and their title, Heroes of Newerth, have been aggressively seeking publicity, claiming to be the next and graphically-improved DotA installment. Claiming to be the only DotA clone free of the constraints of the Warcraft III World Editor is false, considering that League of Legends has been a known highlight of DotA evolution since October 7th, 2008. However, Heroes of Newerth has been gaining more attention every day, considering the strong North American DotA fan base, with its attention being drawn by S2’s centralization of gaming community websites. However, League of Legends has been gaining superior publicity amongst gaming review organizations, such as Game Spy, G4 and many other organizations of their stature. Therefore, the community differentiation has been playing an extreme role in the public perceptions of League of Legends.
The curious thing, however, is that Riot Games has been centering their attention directly upon professional DotA players, such as fnatic, Ravens and other top teams. For example, there was a DotA tournament hosted at GamesCon in August with a prize pot of $15,000, (not deficient by the professional gaming standards). After fnatic had successfully defeated all other competition, Riot Games hosted closed beta sessions for the competing games with the sole purpose of gaining feedback so they might adjust the game for the greatest players’ standards. This way, the DotA concept could be adjusted, due to the fact that the game is by no means perfect. With what has been taken in from the professional European DotA players, League of Legends is a cartoonish, fast-paced and stylized RPG that has improved the lesser qualities of DotA and still paid great homage to the best of it. As it stands, League of Legends is lacking the needed testimony of many eSport websites and the North American player base, but is sufficient in the European realm, at least as far as the beta portion of development is concerned.

Unlike DotA, League of Legends focuses primarily upon the PvP aspect of the game play, whereas much of DotA involves grinding creeps and escaping pursuing opponents. This way, destroying opponents is a much more rewarding experience and there is more of a definite change in experience, opposed to the limitations of the Warcraft III World Editor. Also, the towers, (which resemble as closely as the two sides of a chess set), play a much larger role in League of Legends. The combat is quite a bit faster paced, although the adjustments placed on the towers make them more central beacons on the battlefield. Therefore, League of Legends is superior to DotA, Heroes of Newerth and Demigod, in the case of player-on-player and defensive expansion.
This, however, does not necessarily mean that League of Legends is a completely flawless game. Like all games, (except for maybe StarCraft,) League of Legends is plagued by small, frustrating features. First, it takes several minutes to begin a match of League of Legends. You cannot simply skip past the timer which demands that you wait for a pre-determined period of time; you must actually pace yourself to the game itself, therefore placing an unnecessary limit upon the player. Another concern with this game is its user friendliness. It purposefully does not play by the constraints that plague DotA, which does have its benefits, but also creates new complications. Understanding the runes and summoner system proves to be hectic when attempting to learn the game; however it soon becomes apparent that this in itself is an attempt to cut the lines between DotA and its sometimes unreliable host, Warcraft III. Interestingly enough, this creates a similarity between the majority of today’s MMOs and this DotA spinoff.
A feature that can be taken either way is the graphics of League of Legends. Much like the controversial change from Link to Toon Link in 2002’s The Legend of Zelda: The Wind Waker, the graphics are a debatable subject. An issue that has been haunting the development of Heroes of Newerth is how very dark and exaggerated the tone is of the game. The polar opposite plays a part in League of Legends, where the graphics are light, vibrant and in the same fashion as Warcraft III. The exaggerated tone of the game follows Samwise Didier and Chris Metzen’s art styles for their RTS games. Although it may not be impressive as far as polygons are concerned, the game still holds its merits as being daring in a world where beauty often determines sales, (albeit the PlayStation 3, whose sales have consumed its competitors with its new, refined version).
All things considered, League of Legends is a fine game that is a spawn of the unique genre that is DotA. It is still in its beta phase, so it is open to change, so the little errors and graphical bugs that are holding back the game’s true potential may not appear in its final form. The question to ask now is whether or not League of Legends is fit to become an eSport in its full form. As shown by the select few that merit professional players with sustainable salaries, it is extremely difficult to create an eSport title and even more difficult to create the title from the start with the intent of it becoming an eSport title. Take for example, Eul’s original version of DotA for Warcraft III: Reign of Chaos, which was eventually released to public domain. He stated that it was intended to be a little pastime for him and his coworkers to play on the weekends. He had absolutely no idea that it would become a mod that is so unique that it is considered a game separate of Warcraft III with a larger fan base than the RTS itself.
With this in mind, the comforting ideal about this whole deal is that Steve “Guinsoo” Feak, the man who united the DotA community under one map, is the creative force behind League of Legends. Therefore, the original creator of DotA Allstars is aiming to repeat his triumphant success and hopefully capitalize upon his high hopes. Most of what consists of today’s DotA is thanks to Guinsoo’s development of DotA and if it were not for him, IceFrog would never have gotten into the position he is in.

However, the future of DotA relies more upon IceFrog than either S2 Games or Riot Games. This is much like what ex-SK and current fnatic player Jonathan 'Loda' Berg agreed at the Summer DreamHack tournament with SK|merusame, “As long as IceFrog keeps on going.” With the release of Version 6.60 several months ago, IceFrog wrote in his blog that he would continue development of the game for at least a couple more years. With him being the iconic overlord of DotA, his word will either make or break the game. By what he has commented on in our emails, IceFrog most likely bring DotA to new fronts, whether it be a first-party DotA retail package or an evolved version for StarCraft II. Either way, his word determines the genre and all games connected, including League of Legends and Heroes of Newerth. Therefore, if he discontinues DotA support without a plausible successor, League of Legends and its competitors will have a serious disadvantage with the several million-plus main player base leaving. In short, much of League of Legends’ future depends largely upon its inspiration, predecessor and competitor’s own future. In this way, League of Legends is limited so long as it remains in DotA’s shadow, thereby reducing its chances of becoming a full-fledged eSport. However, it still holds the needed potential and that is why it is a worthy addition to the emerging DotA genre.
This article was conducted with assistance from former PMS Clan DotA member, Neha 'Rinoa' Nair.
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they way LOL looks and the used engine can be used only for some puzzle tower defence game :)
played both hon and this and hon is so much more superior when it comes to user-friendliness and gameplay too.
HoN however, is a scrub friendly version of DotA(Yes sorry, im already implying that if you like HoN more than DotA or LoL your fucking shit at DotA), which is totally off the grid balance wise. Examples are magmus and arachna whích can make the game really frustrating to play.
They did input some fastpace into HoN which at first makes it appear cool, but later it will lead to a lot of frustrating moments, because you can get blown up faster than a 100% armor pen warrior kills a naked priest in wow.
The other thing about it being fastpaced is that it basicly kills all midgame. Either you got zeus or some other roflstomp int hero which you smash with early, or you pick latergamers (Which also needs some tuning) and 1hit everything after the 30min mark. The semi carrys / massive gankers like potm & QoP is not anywhere near where they are in the game of DotA.
This can all be lived with, but one thing that i WANT in my games is balance. I hate unbalanced shit. And HoN is spending more time spitting new heroes into the game, and making the game even more frustrating and unbalanced than it already is, instead of focussing on balancing whats already in the game.
The game is dark and annoying (as the article mentioned), but this would be kinda cool aswell imo, if the camera wasn't so zoomed in, (you can basicly only see your hero on the screen and your unable to zoom out). It would be a lot easier to keep an overview.
If you now think "omg this guy is a HON hater, he havnt played the game" yes i have. I have played above 100 games the first initial weeks the beta was out, and played some games recently again to see if it had balanced the game more. To my frustration it had not.
For me. HON already failed as an esport, because S2Games are too focused about getting "Money" (Pre order, throw in massive features, release the game, balance it afterwards) instead of releasing a game that is balanced BEFORE v. 1.0 is released. I've never actually thought that a game could be made more unbalanced than WoW was in 3,0,4 when ret pallys could 2hit everyone, but HoN has made that possible (WHY NOT JUST ADD WHOSYOURDADDY!?!?)
Currently: DotA (POTM LOL > HoN
zoomed camera is pretty annoying, there is plenty of forum posts about it and i am pretty sure there will be an UI option to zoom it far out in the future.
however i refuse accept dota or any dota clone as an e-sport game. this is some fun game you can play with your friends or have a fun tournament in it. it's not e-sport title. just like dota isn't.
Well that's a pretty illiberal remark don't you think?
@Xinobaby damage/health/armor_and_so_on-wise HoN is the SAME as DotA, so if you can 2 hit someone there you can 2 hit him in DotA as well.
Long live to IceFrog and Dota!
The interesting part is if Icefrog continues to support Dota via new SC2 engine, it becomes fair competition since there is no LAN support in SC2 forcing ppl to purchase a copy of the game.
I dunno about anyone else but if this is the case i am pretty sure it makes more sense to purchase a copy of starcraft 2 where you can enjoy so many different custom games/Dota on top of the original RTS it is meant to be rather than just a standalone action/Strategy RPG that is HoN/LoL
but yeah, keep it up butthurt dotafanbois, it's amusing to read your endless whining about "imbalance" and whatever the fuck else you make up.
LoL is in beta stages. Obviously the beta is 'free'. Keep on dreaming about it being free when its live.
And 30 = 0? Go back to school because you fail at maths and have no common sense whatsoever.
Lastly,my post has nothing to do with balance but rather,it is a perspective of what consumer desions ppl make when purchasing a game. Infact, i have made 0 whining or imbalance and whatever the fuck you make up but i'll forgive you because you have no common sense (read: retard)
http://www.gamespot.com/pc/rpg/leagueoflegendsclashoffates/news.html?sid=6213423
30 dollars = 2 lunches. that's nothing for a game that is constantly patched with content.
looks like i am not the ill-informed retard in this case am i.
http://signup.leagueoflegends.com/preorder
Gamespot is serious business compared to the offical site right right?
Stop posting ffs
On July 14, 2009, Riot Games announced that the game League of Legends will be free with "no catch". There will be a digital copy for download, but there is also a Digital Collector's Copy that will be available to purchase that contains exclusive skins, $10 credit for Riot Points, and 20 champions to access without unlocking them normally via gameplay as well as 4 "special" runes; the Collector's Pack is currently available for pre-order for $29.99. Even though the game is free, Riot Games "plan[s] to continue to add content (characters etc...) with a full production team at very frequent intervals." The game will be supported by microtransactions rather than ads or boxed copy sales.
i don't know why i even bother posting this when you clearly can't read
I am sure that $ is enough to keep up their servers and all relevant expenses for a long time.....not
they expect money for server maintenance to come from microtransactions for above mentioned stuff. same model as Battlefield Heroes used.
look it up... or not and try to spin 1 into 0 more. hope that's not too much abstraction for you.
DotA veterans just can't accept the fact that a company is willing to recreate DotA on a better engine and with full support, as well as constant updates and bug fixing. HoN on its final release (not the beta) will probably be a competitive able game, I am pretty sure of that. Not to mention the game looks better even with low graphics on.
I played DotA and nothing but DotA for 6 years like I said, so obviously the game was perfect to me for a while. After playing League of Legends continuously for a long time though, DotA has become boring for me. League of Legends games promote a more active playstyle, and more teamwork in fact and the games are much shorter. That is one of the main reasons I feel it will be more successful.
Spectator value was one of DotA's biggest downfalls. With's HoN's graphics being too dark and shiny, players have expressed the difficulty not only for spectators to understand what's going on sometimes, but the players themselves too. Add that with unlikeliness of the gameplay changing much as it is still DotA, the games will still be long. League of Legends still has a bit to go if it wants to survive in the eSports world, but the way I've seen the game change patch to patch due to the developers keen attitude towards player-developer interaction...that is why I see this game going places.
this was my first though when i start the game for 1st time, then i found the secret.. its called Brightness, and can be adjusted by the main menu :-)
I have not played LoL yet but heard that it's not a blatant copy of DOTA which is good in my oppinion. Last thing I'd want is to pay 30 bucks for exactly the same gameplay with graphics updated and a few features. I did however play HON for a while and I did not like it that much, not enough to make me buy it. There are several issues for me, first of all the camera, unable to do anything with it bugs me alot. Also I did have hard time telling what's going on because the heroes and their spells are often either too bright and flashy or too subtle. The minimap colors are hard to see, I mean why would you add extra circle around the dots representing players. And in the end it's just a copy of DOTA? which means you have the same ol problems with stun heroes and str/agl heroes being too OP mid to late game and int heroes being dominant early to mid game. Maybe I just grew onto original DOTA too much. In the end though, SC2 is on the horizon and it will open doors for many new custom maps/mods. New versions of DOTA or other games will appear within the already awesome RPG. Who is going to be playing DOTA then?
DotA is, like it or not, huge, all those players having to buy starcraft 2 to be able to continue the dota madness is potentially a truckload of $$$.
ICEFROG: play smart, get rich
On top of that, the games are run on blizzards servers (B.net) so theres no cost incurred at all for servers/maintainence
TLDR: You are right
Dota is the way its supposed to be.
Well , you have your thoughts and i have mine.
peace
HoN is basically an exact copy of DotA, going so far as to copy all the engine bugs and stuff over. But they added a new engine and a bunch of technology to it, which is great. How can they possibly lose, right?
Well let me tell you:
They didn't actually copy it exactly, they mostly copied it and then messed around with a bunch of the heroes and added some of their own. The balance in DotA was done very carefully, and continues to improve. HoN is basically taking a different direction (into random changes without any good reason for them--resulting in the mess HoN currently exists as), and as long as they don't have Icefrog on board (i don't mean tacit approval of the game, i mean actually running the show) it's probably going to remain unbalanced.
Also, the graphics everyone has such a hard-on for are frustrating. It's impossible to tell what's going on, so who cares if they've bump mapped the sub pixels or whatever? It doesn't matter, because the graphics in HoN don't actually clearly show what is going on. (LoL isn't that great in this regard either, though it's better than HoN. This is one area which WC3, even with its aged graphics engine, beats them both.)
LoL, on the other hand, may turn out to be a bad game... but at least it also has a chance to be a good one. And considering it has Guinsoo, Zileas and a ton of other top people on board i think it has a pretty good one.
Now we just have to wait and see what move Icefrog will make...
But if you want to argue, try attacking the arguments and not the person.
LOL has indeed the better chance to become a great game, I actually like the graphics since I personally relate the DOTA playstyle to comic fun fights, but that's just a personal taste. It might suck as you've said, I've played it and I've loved it better than HoN since it brings more originality to the table. I just find the item system a bit weird, and the map lay out a bit too annoying. I always have the feeling it takes longer to push and easier to gank, haven't played it a lot though.
And all the stuff about LOL & HoN being imbalanced, no offence, but since 6.48b I haven't liked DOTA a single bit and it has been imbalanced since then. I know it's an evolving game, but it just got messed up after that version. It was all about ganking and laning, versions 6.53 were about farming and now it has become a nice mix of both but it's just not fun anymore. I loved the fastpace of 6.48b, blinking all over doing great escapes...I've lost every bit of fun in DOTA. The addition of tc was a big joke, remakes of heroes that were messed up. It's not DOTA anymore for me, when I think of DOTA I'll always remember the great times I had doing lollerescapes with crixalis in 6.48b.
Icefrog is doing a great job for the community, don't get me wrong. I just don't like where he's going with DOTA, every version has its ups and downs, 6.48b had just the most ups for me :).
But well keep playing your "LoL" it has no chance to get popular in esports at all because you get benefits from playing longer than other players because of the stupid summoner system.. Thats destroying esports for Lol-
That are my 5 bucks for this game. I will play DotA as long as it will be supported by Icefrog !!
pendragon ftw !
I wouldn't be too surprised if HoN will surpass DotA's popularity(In pub+eSport play) within half a year after it's release. It has changed dramaticly from since 5 months ago, give it another shot, definately a game worth paying attention to due to massive balance being made monthly.
HoN for the newbies.
DotA for oldsch00ls.
(Y)