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Are coaches the missing link?
One thing lacking in esports that most team sports have is the idea of a coach. It's a long time since the idea was tried in CS but this week's Zechs Files wonders if it's time to give it another shot.
By Michael 'Zechs' Radford
Jul 7, 2009 09:02
One thing lacking in esports that most team sports have is the idea of a coach. It's a long time since the idea was tried in CS but this week's Zechs Files wonders if it's time to give it another shot.One upon a time, the idea of coaches for esports teams, especially Counter-Strike, was a fairly hot topic. It was a debate that once burned bright: is there a place for ‘the coach’ in professional gaming? But the incident that brought it to the forefront of people’s minds was also the one that removed it again.
Back in 2005, Chris ‘Bootman’ Boutté was a well known GotForums writer who specialised in tactical articles and round-by-round analyses. What this led to was him eventually joining Team-3D as Counter-Strike’s first ever official “coach.” Forum posters (and indeed a few insiders) questioned the decision. What could someone who’d never even played in CAL-I teach former CPL world champions about CS?
From the outside looking in, the answer to that question was a fairly resounding “not much.” Never the less, I personally viewed it as an interesting experiment – if a somewhat short one. Rumours abounded at the time that Bootman’s personality clashed with other members of the team; that 3D players didn’t want to take the game so seriously and resented the idea of being taught to play. Whatever the ins-and-outs of the situation, the coach experiment ended fairly abruptly and Bootman was back to writing “CS for Dummies.”
As far as I’m aware, that was the first and last time that coaching was ever given a serious try – at least in CS. SK’s Halo 3 team, however, does have a coach. A lot of what he does at LAN would probably be illegal in CS, but a different subject. Other than practically ghosting for his team, Georg 'x2Sneeka' Siewert helps to gee his team up and get them ‘psyched’. He also has managerial duties like arranging the team’s flights and accommodation. In fact, Sneeka seems more like a football-like manager figure than anything else.
One thing I learned about Halo at i36 is that it’s about 95% head games and abuse with 5% being actually outplaying your opponents. The ability to screw with your opponents heads is an important one in such an undeveloped scene. From that description, Sneeka’s job sounds like a more familiar figure to Counter-Strike fans: Jason Lake.
So it begs the question, then: what exactly is the roll of a coach and is he useful in modern CS? To my mind, a coach is someone who picks a team and/or lays out the tactics for them. The player-picking is a hazy point, since that is more often done by management, but it does apply to WC3 teams if not CS. The days when CS teams had more than five players on their roster are seemingly dead and buried so picking a team on a per-game basis is moot.
Deciding tactics and play-style, however, is an all together more realistic option. Someone has to do it. But like the 3D/Bootman scenario, you struggle to imagine top class CS players accepting instructions from a semi-professional. In that situation, the usefulness of a coach will probably never be properly explored.
It is difficult to imagine a place for the coach in any esports game really, with the possible exception of WoW. CS players wouldn’t accept it and possibly don’t need it – how many new strategies can really be left to discover in a 10 year old game? In Warcraft or Starcraft another tactician is even less useful. The game is primarily played in a 1on1 format and since the top players all know one another there is no scope for an outsider to really offer something new.
The only way I can see a genuine coach being useful in esports is when more pros start to retire. Just like in football, players often make the best coaches and successful ones already have the respect of their peers, where someone like Bootman had to earn it and was never given the chance. An ex-pro can see all the same things as his players with the added bonus of being uninvolved, calm and calculating.
Alas, for most professional gamers retirement genuinely means retirement. A few come back to management or PR but mostly they hang up their mouse and do something else. Only Carlos 'KIKOOOO' Segal made a coaching comeback that I know of but he actually got to pick the team captain. Exactly how much of that was authentic is something we’ll never know but in my experience an esports captain is more cosmetic than anything else.
So while esports may continue to have so-called coaches, the chances are that they aren’t really coaches in the strictest sense of the word. Some are more useful that others, of course, but none of them are likely to be the genuine article. It may seem a little pedantic – maybe it is – but convincing pro-gamers to stick around might chance the face of esports for the better.
The world's first weekly esports column, The Zechs Files, returns next Tuesday.
Back in 2005, Chris ‘Bootman’ Boutté was a well known GotForums writer who specialised in tactical articles and round-by-round analyses. What this led to was him eventually joining Team-3D as Counter-Strike’s first ever official “coach.” Forum posters (and indeed a few insiders) questioned the decision. What could someone who’d never even played in CAL-I teach former CPL world champions about CS?
From the outside looking in, the answer to that question was a fairly resounding “not much.” Never the less, I personally viewed it as an interesting experiment – if a somewhat short one. Rumours abounded at the time that Bootman’s personality clashed with other members of the team; that 3D players didn’t want to take the game so seriously and resented the idea of being taught to play. Whatever the ins-and-outs of the situation, the coach experiment ended fairly abruptly and Bootman was back to writing “CS for Dummies.”
"What could someone who’d never even played in CAL-I teach former CPL world champions about CS?"
As far as I’m aware, that was the first and last time that coaching was ever given a serious try – at least in CS. SK’s Halo 3 team, however, does have a coach. A lot of what he does at LAN would probably be illegal in CS, but a different subject. Other than practically ghosting for his team, Georg 'x2Sneeka' Siewert helps to gee his team up and get them ‘psyched’. He also has managerial duties like arranging the team’s flights and accommodation. In fact, Sneeka seems more like a football-like manager figure than anything else.
One thing I learned about Halo at i36 is that it’s about 95% head games and abuse with 5% being actually outplaying your opponents. The ability to screw with your opponents heads is an important one in such an undeveloped scene. From that description, Sneeka’s job sounds like a more familiar figure to Counter-Strike fans: Jason Lake.
So it begs the question, then: what exactly is the roll of a coach and is he useful in modern CS? To my mind, a coach is someone who picks a team and/or lays out the tactics for them. The player-picking is a hazy point, since that is more often done by management, but it does apply to WC3 teams if not CS. The days when CS teams had more than five players on their roster are seemingly dead and buried so picking a team on a per-game basis is moot.
Deciding tactics and play-style, however, is an all together more realistic option. Someone has to do it. But like the 3D/Bootman scenario, you struggle to imagine top class CS players accepting instructions from a semi-professional. In that situation, the usefulness of a coach will probably never be properly explored.
It is difficult to imagine a place for the coach in any esports game really, with the possible exception of WoW. CS players wouldn’t accept it and possibly don’t need it – how many new strategies can really be left to discover in a 10 year old game? In Warcraft or Starcraft another tactician is even less useful. The game is primarily played in a 1on1 format and since the top players all know one another there is no scope for an outsider to really offer something new.
"Players often make the best coaches and successful ones already have the respect of their peers."
The only way I can see a genuine coach being useful in esports is when more pros start to retire. Just like in football, players often make the best coaches and successful ones already have the respect of their peers, where someone like Bootman had to earn it and was never given the chance. An ex-pro can see all the same things as his players with the added bonus of being uninvolved, calm and calculating.
Alas, for most professional gamers retirement genuinely means retirement. A few come back to management or PR but mostly they hang up their mouse and do something else. Only Carlos 'KIKOOOO' Segal made a coaching comeback that I know of but he actually got to pick the team captain. Exactly how much of that was authentic is something we’ll never know but in my experience an esports captain is more cosmetic than anything else.
So while esports may continue to have so-called coaches, the chances are that they aren’t really coaches in the strictest sense of the word. Some are more useful that others, of course, but none of them are likely to be the genuine article. It may seem a little pedantic – maybe it is – but convincing pro-gamers to stick around might chance the face of esports for the better.
The world's first weekly esports column, The Zechs Files, returns next Tuesday.
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~Dui
would be fucking awesome if u sticked to weekly cs column :D
and its funny that its not mention on the coaches article on the SK site
Having coaches OVERALL in e-sports to me is a good idea, you see them boost the moral of the team and you can see just by looking at the coaches face what the team are feeling. Coaches can help turn games around (if the players are skilled enough, they give the extra energy teams need
When it comes to the strategic part,a coach would be entirely redundant,except if he were an ex-pro who knew just as much about the game as the actual players.Unfortunately,like stated in the article,that almost never happens.And even if the coach were an ex-pro he would still be completly unnecessary,as there are at least 2(but more often a lot more) players in each clan who would probably be able to point out mistakes of their collegues or help out with strategic advice.
As for the moral part-that's where a coach figure might can in handy,but that role is often played by good managers or team captains(btw,while we're at it, I don't agree that the title of team-captain is ''purely cosmetic'').And the most important part-even if coaches were better than captains at boosting the teams moral, I severly doubt any clan would accept the additional cost for just that,especially at times like this.
keep it up ;)
I'm shocked you even said that. Every professional StarCraft team in Korea has multiple coaches. And the players, even the famous ones, listen to their coaches. And the game continues to evolve - just look at how matchups are played now compared to last year as compared to the year before that and so on.
If players can correct their own mistakes in training, think up counters themselves and are self-motivated, you don't need coaches. Otherwise a coach is useful.
Basically I think you are right. "Players often make the best coaches and successful ones already have the respect of their peers." 100% Correct.
While that may be true over there, real halo (meaning US/MLG halo) has advanced beyond that and trash talking isn't really HUGE anymore in-game (though it definitely is still used). Though I would generally agree with calling halo coaches Jason Lake-esque with their role in-game.
I laugh everytime I see you post something about halo, it's clear that you don't know real halo because the scene is not underdeveloped at all.
lol
I think noise scares PC gamers tbh
so, to sum up my post here: i think among todays top gamers (at least in cs) would never use a coach, but if people started coaching semi-professional teams and followed them to the top, there's a chance we could have coaches within the top tier of gaming.
It may be undeveloped in the EU but in the US its reached heights which far surpase anything e-gaming has achieved in Europe and perhaps thats where the animosity for the game comes from.
OT: I dunno about coaches. I think for some teams they provide a valuable asset but that they are unsuited to some peoples players styles. Like most things, there is no right or wrong answer; it comes down to the teams as individuals and how much can be added by a coach
No. Just no. Halo in the US is obviously better than than the EU and MLG is a great league. But the rest of that sentence doesn't really warrant sensible response I'm afraid. I don't even dislike Halo, so this "animosity" is entirely imagined.
coaches will be available few more years later :D
Coaches in CS would be, in my opinion somewhat a good idea depending of the team and the coach.
I think someone like coach canbe very useful in all the games. It's about looking at the game from a different angle, seeing sometimes more, sometimes less, than gamers. But anyways, I can't imagine a semi-pro team listening to a guy, who never won anything significant, even if he was right :p
But if anybody likes to have a cs coach like this, I'm so there! :D
I view my role as a coach like this. Although I'm thinking in terms of just for Gears of War (I coach one the pro GoW2 teams in MLG), I feel the philosophy can be applied to any game. I know every strat, every glitch, every little tiny thing there is know, but my execution of it with the joystick, is, on average, only on a low semi-pro level. Therefore, I feel that my knowledge is better served through the spoken word, and the motivation that I can pass my knowledge on to people who can execute the moves, and the strats, and I can use my professional abilities in that way.
People think that non-pros don't know as much about the game as them, when a lot of times, it's simply a few small mouse clicks, or keyboard strokes that keep the coach from being as good as another. However, that doesn't mean that the coaches won't have the intellectual ability that the professional players have.
Walle for coach when he retires^^
Secondly, if you are to write an article for SK, at least have an editor double-check your words (or just do it yourself). "Roll" and "Role" are not the same thing; other than how they sound, they have no relation to each other. If you can't even distinguish the two words, then how can you expect people to even take you seriously? Don't give me that "it's just a gaming article on a eSports fansite" jargon. I respect you but please show some competency. We are all responsible for the 'outside''s impression on gaming.