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From bad mode to god mode: a warlock's tale
Few classes tread such a lonely path as the warlock: hated by everyone when they are strong, ignored when they are weak. But 3.2 will at least give people a good reason to hate them.
By Michael 'Zechs' Radford
Jun 23, 2009 13:07
Few classes tread such a lonely path as the warlock: hated by everyone when they are strong, ignored when they are weak. But 3.2 will at least give people a good reason to hate them.Patch 3.2 could be one of the most important in the history of arenas. But for warlocks, this is especially true. Directly, they have very few buffs, but the ones they are getting could potentially double or triple their SK100 representation in one fell swoop.
But to my own mind, warlocks are already ‘okay’. Not perfect, of course, but they are already on the rise this season. For all the doom and gloom around warlocks (and shamans for that matter), they are still above both hunters and mages in terms of high-rating representation. In fact, as the second WoTLK season draws to a close, the third is looking like it may well turn into a repeat of TBC’s.
The problem with this is that Blizzard has a well documented history of going overboard with class balance changes. Anyone who has played a warlock for a long time will be painfully aware of this. Back in the early, early days of vanilla WoW, warlocks were considered a free honour kill for most players. For a lot of season five it felt the same way and season six has seen more and more arena players move away from the traditional affliction build into the more RNG/crit-based destruction with a little success.
The irony is that despite claiming to work on stamping out RNG in arenas, Blizzard has simply shifted the emphasis – deliberately or otherwise. Traditionally, affliction was always one of the least random specs in the game. You knew what you were getting against a warlock team: DoTs, control and a mid-to-long game. The synergy with druids and their HoT style was strong and obvious. But with destruction being so reliant on crits the class has moved into elemental shaman and fire mage territory – not typically a good place to be in terms of arenas.
Now, in my eyes, the buff to warlocks (or should that be “nerf to classes that counter them?”) presents two problems. Firstly, I get the feeling that a lot of people already gave up on warlocks. As I said earlier, I don’t think the class is that bad right now – I could be wrong – but I do think that hardly anyone is playing them. After the awful state the class was in at the beginning of WoTLK, a lot of people benched their warlocks and haven’t returned. I certainly don’t see many around my own realm, even in raids and dungeons. My own warlock is currently sitting in Dalaran with full rest at level 71 gathering dust.
Secondly, improving the defence of a class which concentrates more on offense is a highly dubious decision. Yes, destruction warlocks do have problems with melee, I’m not debating that. But give strong defences to a class that can burst someone down in a few seconds without nerfing that damage presents a ridiculously obvious problem. Do we want warlocks to become the ranged version of a deathknight?
The buff to haunt/pandemic could help to bring the class back to its arena roots but is another RNG talent really what the class needs? Warlocks more than most classes walk on a razor’s edge when it comes to balance and just the slightest change can split the class down the middle. Remember ‘shadowcleave’ last season? In the middle of the warlock’s worst season ever, a couple of changes that were quickly fixed meant that the class was on top of the world and many TR teams qualified for the next phase based purely on that strength. For a short time warlock/deathknight/paladin was the new WLD.
The point is that a few changes can push the class from below average to near God mode and that equilibrium is rarely found. While it will be nice to see affliction make a return, doing X amount more damage than everyone else (where X = resilience) is sure to put warlocks back on the ‘most hated’ list. But hey, at least we might see some casters in 2v2 now!
The world's first weekly esports column, The Zechs Files, returns next Tuesday.
But to my own mind, warlocks are already ‘okay’. Not perfect, of course, but they are already on the rise this season. For all the doom and gloom around warlocks (and shamans for that matter), they are still above both hunters and mages in terms of high-rating representation. In fact, as the second WoTLK season draws to a close, the third is looking like it may well turn into a repeat of TBC’s.
"The buffs warlocks are getting could potentially double or triple their SK100 representation in one fell swoop."
The problem with this is that Blizzard has a well documented history of going overboard with class balance changes. Anyone who has played a warlock for a long time will be painfully aware of this. Back in the early, early days of vanilla WoW, warlocks were considered a free honour kill for most players. For a lot of season five it felt the same way and season six has seen more and more arena players move away from the traditional affliction build into the more RNG/crit-based destruction with a little success.
The irony is that despite claiming to work on stamping out RNG in arenas, Blizzard has simply shifted the emphasis – deliberately or otherwise. Traditionally, affliction was always one of the least random specs in the game. You knew what you were getting against a warlock team: DoTs, control and a mid-to-long game. The synergy with druids and their HoT style was strong and obvious. But with destruction being so reliant on crits the class has moved into elemental shaman and fire mage territory – not typically a good place to be in terms of arenas.
Now, in my eyes, the buff to warlocks (or should that be “nerf to classes that counter them?”) presents two problems. Firstly, I get the feeling that a lot of people already gave up on warlocks. As I said earlier, I don’t think the class is that bad right now – I could be wrong – but I do think that hardly anyone is playing them. After the awful state the class was in at the beginning of WoTLK, a lot of people benched their warlocks and haven’t returned. I certainly don’t see many around my own realm, even in raids and dungeons. My own warlock is currently sitting in Dalaran with full rest at level 71 gathering dust.
Secondly, improving the defence of a class which concentrates more on offense is a highly dubious decision. Yes, destruction warlocks do have problems with melee, I’m not debating that. But give strong defences to a class that can burst someone down in a few seconds without nerfing that damage presents a ridiculously obvious problem. Do we want warlocks to become the ranged version of a deathknight?
"Many TR teams qualified for the next phase based purely on that strength. For a short time warlock/deathknight/paladin was the new WLD."
The buff to haunt/pandemic could help to bring the class back to its arena roots but is another RNG talent really what the class needs? Warlocks more than most classes walk on a razor’s edge when it comes to balance and just the slightest change can split the class down the middle. Remember ‘shadowcleave’ last season? In the middle of the warlock’s worst season ever, a couple of changes that were quickly fixed meant that the class was on top of the world and many TR teams qualified for the next phase based purely on that strength. For a short time warlock/deathknight/paladin was the new WLD.
The point is that a few changes can push the class from below average to near God mode and that equilibrium is rarely found. While it will be nice to see affliction make a return, doing X amount more damage than everyone else (where X = resilience) is sure to put warlocks back on the ‘most hated’ list. But hey, at least we might see some casters in 2v2 now!
The world's first weekly esports column, The Zechs Files, returns next Tuesday.
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I agree with you that warlocks will be very strong now...probably too strong.
They should do more small changes and these every few weeks. So stupid that many changes come with content patches and are simply too "large". Just try some SMALL buffs/nerfs
/edit:
yeah, really good read.
WoW is 10 classes in 2v2, 3v3 and 5v5 scenario, with PvE balance on top.
for example rogues that were very strong throughout whole BC and always had some kind of build which was close to imbalance...
Iit goes on and on and is neverending, blizzard buff a class for PVE then nerf it for PVP, it never ends, what they should remove is all this fucking CC and the almost impossible to kill healers, am I the only one that finds it god damn depressing playing PVP on a dps char? after a bg I'm completely pissed off and end up healing, you either get cc'ed non stop or you can't kill an overpowered healer.
Problem is, blizzard try and change the game PVE wise and the changes they make also reflect PVP, and as I said it just never ends, you can't balance 10 classes for PVE and PVP, but what does it matter? with this game people will ALWAYS whine.
Warlocks do shitloads of dmg even with 900+ res, but because melee kill them easy they get buffed? yet I have a hard time killing a disc priest so where's my buff or there nerf? this game just gets worse with every patch, people reroll left right and center, 1 week DK's are OP next they suck dick, people reroll a lock who owns then get nerfed then reroll, just keep the game the way it is for fuck sake, if people ain't happy they can adapt, reroll or get the fuck out, these drastic changes all the time are just killing it.
But if you think RMP is overpowered, i'm not going to change your mind on that. For what it's worth, i kind of agree up to a point. But i would prefer them to bring other comps UP to RMP rather than move RMP down. And i don't think it's the mage that's the problem, it's more like the synergy between the three. Just look at the SK100 numbers - mages are actually bottom, and it would be a lot worse if RMP wasn't strong.
if you're looking at combined ratings of all brackets mages are last, yes...
but since 2v2 doesn't count anymore (according to blizz) you can see that in 3v3 mages are sitting at optimal 10% and they are not far off in 5v5
If you look at comps, RMP is way too represented in 3v3 bracket which should be the "balanced" bracket as it's used for tournament play
the fact that combined rating of mages isn't that high doesn't mean they are weak, you just showed the stats in a fitting way according to your article
also the fact that mages mostly play in RMPs doesn't mean they are only "good" in it, it only means it's the best team for a mage to be in (why play mage/shaman/SP when you can go RMP?)
warlocks on the other hand don't have one outstanding comp everyone wants to play, that's why they're spread over many different comps (such as RLS, WLD, DLD)
Poorly played WPD`s and RLD`s that lost to CoM at WWI dont count.
thats why it is rank1 on HON`s Shipit`s and Rush`s BG.
i dont cry , you can play alot of comps as mage, just noted the warlock and mage comps that are pretty succesful atm
com and hon both failed, they just trained the warlock like they were used to on live realm with 4/8 t6 and glaives and mage with skull etc.
they didnt switch once according to inflame. sk eu was the best rmp at that time vs wld, but even they lost to nihilum in their grand finals.
I don't see RLS and WLD as bad setups. Ofc, if they don't know what they are doing/should do, they are pissed. But those who got abit experience from Seasons in TBC, they should be pretty OK team. RLS is hard for RMP/RMD comps especially, not for some maybe, but for some it is.
i think warlocks are already strong now. a friend plays warlock. and he can fight easily against 1 vs 3 (range /melee no matter) no need to give them a buff
Besides "But hey, at least we might see some casters in 2v2 now!" I think you should check out how Frost Mage x2 does in arena. it's very sick if they play right and have the gear needed for it. totaly over powered :)
All i care about is that even with classes getting buffed RMP will remain number 1
Just read Acopes Blog about the upcoming Ret changes. Sounds not like that it is going to be a nerf for them http://akcope.warcraftmovies.com/2009/06/18/im-a-paladin-and-i-approve-32/
Kaelol please try playing a mage and tell me what is like warlock about it... Yes mages have burst damage but you have to get to a point where u can start doing damage, pally or DK or some other class can just come and pew pew, you have to really know what you're doing to beat classes 1on1 even when you see a fuckin n00b pally that doesn't know how to bubble you have to be cautious cause you can get your head smashed, range doesn't matter anymore =(( warlocks in TBC were hell and you have classes that are hell to mage right now too so we don't need unkillable locks again ty p.s: best cc best survival u make me throw up go play the game please and don't just comment on it...
this setup is going to be so incredibly overpowered with unholy deathknights already outdamaging anything else by at least 30% even in frost presence thanks to pestilence and only multitarget dotting affliction locks coming close right now while restoration druids only achilles heel (hots take time to start rolling) gets pretty much removed.
poor rmps... with all three classes being almost completely non-dot this patch is a slap in the face for you.
and have fun playing the control game when druid/lock alone got more cc than your whole comp, on top of blind/fear gouge/sap/sheep still sharing drs while cyclone/fear/strangulate is pretty much the strongest cc chain one could imagine