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Mind games: why imbalance is not so bad
Ever wondered why you keep coming back for more when the whole world (of Warcraft) is seemingly stacked against you? This week's Zechs Files hopes to shed some light on the matter.
By Michael 'Zechs' Radford
Jun 16, 2009 13:29
Ever wondered why you keep coming back for more when the whole world (of Warcraft) is seemingly stacked against you? This week's Zechs Files hopes to shed some light on the matter.WoW, like any other esports game, is largely about mind games. But whereas in other games you are trying to get into the heads of your opponent, in WoW you are usually battling against yourself. If that sounds a bit schizophrenic, allow me to explain.
In Counter-Strike, one of the ways you can mess with people is by talking shit to them. While this may be considered rather unprofessional, on an amateur level it happens all the time. In World of Warcraft, that is mostly impossible. Sure, you might be able to whisper a team from your server, message them on a website or even pm them on IRC. But in-arena communication in WoW is non-existent.
Now take Warcraft III. Again, you have the shit-talking approach readily available but you have much more cerebral options, too. Pulling out an unusual hero that your opponent doesn’t expect just to screw with them may not be a great idea in the long run but if you can end the game while they’re still working out what you’re trying to do then it worked. The same goes for unique, unexpected strategies.
Again, this is kind of possible in WoW, but not to the same extent. At a LAN tournament you can, as the Americans would say, throw a curve ball. But if you haven’t practiced a second comp, the chances are that it will backfire. Besides, how many of us will ever attend a LAN anyway?
No, in WoW you are constantly battling against yourself because of the way the game is balanced. Or, to be more accurate, the way it is not balanced. Although a lot of WoW players exaggerate them, you probably know the strengths and weaknesses of your class. You know which setups are free wins and which ones are nigh impossible.
But this is a doubled-edged sword. For example, I play mage/rogue in 2v2. When a deathknight/druid team comes up, I’m already beaten. Before the deathknight has even got into melee range both me and my partner have lost because we have lost the mind games as soon as we see that comp appear on-screen. There’s no way we can win – at least in our heads – and with that attitude there is genuinely no way to win.
But the other side of the sword is good for both ourselves and Blizzard. To put it bluntly, imbalance gives us an excuse. The chances are that better players than me could beat the deathknight/druid setup. But because I’ve mentally filed it under “impossible” then it’s okay to lose. For a serious professional player, this is not a good mentality to have, but for the rest of us it does a good job of protecting the ego: I wasn’t outplayed, I was out-comped.
For Blizzard, this is good because it keeps us playing. Yes, what I’m implying here is that imbalances keep us playing. There is a breaking point, of course, where enough is enough and some of us do quit the game. But largely, we keep coming back because losses aren’t our fault. And just think about when you do beat the impossible comp; the feeling is almost orgasmic.
In our own heads, we have overcome the impossible – not just the other team, but those bastards at Blizzard who like the other guy’s class more than mine; not just an opponent, but the game itself. It is that feeling that keeps us coming back for more, even if we don’t actually obtain it, the possibility alone is tantalising enough to give it one more go.
The world's first weekly esports column, The Zechs Files, returns next Tuesday.
In Counter-Strike, one of the ways you can mess with people is by talking shit to them. While this may be considered rather unprofessional, on an amateur level it happens all the time. In World of Warcraft, that is mostly impossible. Sure, you might be able to whisper a team from your server, message them on a website or even pm them on IRC. But in-arena communication in WoW is non-existent.
Now take Warcraft III. Again, you have the shit-talking approach readily available but you have much more cerebral options, too. Pulling out an unusual hero that your opponent doesn’t expect just to screw with them may not be a great idea in the long run but if you can end the game while they’re still working out what you’re trying to do then it worked. The same goes for unique, unexpected strategies.
"In WoW you are constantly battling against yourself because of the way the game is balanced."
Again, this is kind of possible in WoW, but not to the same extent. At a LAN tournament you can, as the Americans would say, throw a curve ball. But if you haven’t practiced a second comp, the chances are that it will backfire. Besides, how many of us will ever attend a LAN anyway?
No, in WoW you are constantly battling against yourself because of the way the game is balanced. Or, to be more accurate, the way it is not balanced. Although a lot of WoW players exaggerate them, you probably know the strengths and weaknesses of your class. You know which setups are free wins and which ones are nigh impossible.
But this is a doubled-edged sword. For example, I play mage/rogue in 2v2. When a deathknight/druid team comes up, I’m already beaten. Before the deathknight has even got into melee range both me and my partner have lost because we have lost the mind games as soon as we see that comp appear on-screen. There’s no way we can win – at least in our heads – and with that attitude there is genuinely no way to win.
But the other side of the sword is good for both ourselves and Blizzard. To put it bluntly, imbalance gives us an excuse. The chances are that better players than me could beat the deathknight/druid setup. But because I’ve mentally filed it under “impossible” then it’s okay to lose. For a serious professional player, this is not a good mentality to have, but for the rest of us it does a good job of protecting the ego: I wasn’t outplayed, I was out-comped.
"For the rest of us this attitude does a good job of protecting the ego: I wasn’t outplayed, I was out-comped."
For Blizzard, this is good because it keeps us playing. Yes, what I’m implying here is that imbalances keep us playing. There is a breaking point, of course, where enough is enough and some of us do quit the game. But largely, we keep coming back because losses aren’t our fault. And just think about when you do beat the impossible comp; the feeling is almost orgasmic.
In our own heads, we have overcome the impossible – not just the other team, but those bastards at Blizzard who like the other guy’s class more than mine; not just an opponent, but the game itself. It is that feeling that keeps us coming back for more, even if we don’t actually obtain it, the possibility alone is tantalising enough to give it one more go.
The world's first weekly esports column, The Zechs Files, returns next Tuesday.
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just wow ... you pvpers are even more fucked up than i thought.
I stand by my post saying that imbalance is far from good. All I ask is that you give me some credit for my opinion and not label me as someone who did not read your article and then continue to change your column's title.
2nd thing, i come to sk-gaming nowadays mainly to read you column Zechs and once more you hit the spot ;) i couldnt agree more with you! keep them comin' eheh
brains, skills, discipline and composure overcome imbalanced forces
NINJA
If you REALLY want to solve the imbalance issue with WoW, revert everything back to patch 1.12 from Original WoW and make the level cap 60, and the balance will go back to normal.
http://www.youtube.com/watch?v=l5QFvMuO-8Q
The guy that made this movie has a chart in terms of overall balance ranging from 2005 to now. In 2006 it was 50.6117% overall in PVP as apposed to 62% favoring the more "+dmg / +spell dmg" stacked person just recently published. This guy has been crunching numbers for DnT and Nihilum since way back when and knows the game better than you and maybe even myself.
Sure, things like Hunters having a huge advantage over rogues will always be there, but finding out how to outplay them was half the fun. In Classic WoW, you COULD outplay them. With all the spec and gear imbalances, let alone abilities, some classes simply can't mesh and play to the standard as say a RMP comp or PHD.
Look Zechs, I understand Imbalance can be good in terms of saying, "Now how can I beat this guy? I'll try this." Sadly, everyone has reached the end of that tunnel and nothing worked along the way.
"Sadly, everyone has reached the end of that tunnel and nothing worked along the way."
I'm afraid you might be right. It's taking a long time, and Blizzard still has time to fix it. But for the first time in a long time, i'm seriously considering quitting the game altogether myself. This column was an attempt to counter that argument, but it seems that it isn't working at all. People seem genuinely fed-up of WoW, moreso than the usual whine - which has been around as long as the game, don't forget. But now it seems like more than just a few "my class isn't strong enough" whingers.
To use the example i used in the column. In that druid/dk setup we have tried everything we can think of, and still come unstuck every single time. We have never once beaten that setup. Now i don't pretend to be the best player in the world, but surely not every DK/druid in my battlegroup is better than me either... Like i did say in the column, and everyone seems to have ignored: there is a breaking point for my theory of imbalance being good. And it's near.
Renataki-rogues, PoM pyro mages, WF shamans... They could "onehit" you with the right gear. I was a Rank10 priest at that time with about 5100 hitpoints and thanks God i was Horde and there were no shamans on the other side.
The game has turned into a huge e-peen stroking-fest where no one wants to do anything unless they benefit from it in some way, shape, or form. If some kid can't get an achievement from doing something, it's dead to them; end of discussion.
Us original WoW players set those achievements way back when with the original content. Down Rag before first wave of suns, kill Nef before each class call happens once, kill Skeram on his first teleport each time; stuff like that. Now that you can get a title for similar feats and all people want to do is achieve them.
If you didn't experience those days Zechs (You know, raiding until 4:00 AM, chilling and talking with the guildies until very late, farming like mad men for Huhuran, PvPing with friends, joining Vents of opposite factions and raiding with them, Felwood farming, Winterspring Rich Thorium Vein battles), then I really feel bad for you :( If you did and didn't experience 1% of what I did, then you lost the lottery I guess. It's just funny that all the people I raided with, Death and Taxes, vodka members, and some various top-guild friends I have all want to revert back to "Vanilla" since it was more enjoyable.
I don't know; just what people have told me >_<
For tbc i can say the bgs where rly boring beacuz evryone just tryied to do it as fast as possible to get honor points but the arena was fun for some time but then i went downhill and become boring. The rading was not as fun as vanilla but it was still rly fun all the time when you tried to get the first kill on prince/vashj/kel or illidan or just going trough it all on one night of raiding but the thing that made it so boring was that it was to easy.
Wotlk is just the most boring thing ever and the pvp is only fun if you dont face a retpally/dk/war/rogue or druid and the they dont have any skill but still have 2200 rating but i dont say all of the teams that play dose classes dont have skill beacuz i have seen some teams that have had allot of skill timing with cc and burst and where to stand. But still it isnt fun at all playing on my lock or rogue. Sure sometimes its fun playing on them with my friends but its not the same thing as it was before. The raiding is rly boring now a days beacuz its no big challenge enymore...
Yeah i have a rogue and i have always played RMP and i think from my experince that its rly op but i dont play on my rogue enymore. On my lock i play feral/lock/moonkin just beacuz its funny and i play wow like 5 hours a week now. In tbc i played like 5 hours a day and in Vanilla i played 10hours a day if not more :D and i can agree that i want to revert wow back to vanilla for the enjoy that it brings to the hardcore raiders and pvprs but i should want to have some kind of arena in it.
almost orgasmic wtf? :DD
I log into a Vent with people that are #1 in Korea Brackets. All they do is complain about the drama caused by beating the other top teams. >_
A lot of wow players, may it be pvp or pve players, are so full of themeselves that they don't even listen to what others have to say. They can't just admit that others played well and by trashtalking, try to expose others as noobs and facerollers only to mend their own status..
Hate the players, not the game.
Zechs you are not right about the imbalanced thing if you ask me. All "out of the box" thinking goes down the sewer after some time. Yeah you can win some fights but how many of them exactly? 20%?30%? It`s just not enough and for me it doesn`t worth the nerves I spend in it.
- G.