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Time:   20:25:38 CET   11:25:38 PST   14:25:38 EST   04:25:38 Seoul   03:25:38 Beijing

NEWS
New battleground a mix of AV and Wintergrasp

By Michael 'Zechs' Radford
Jun 12, 2009 22:34


ImageObjectives, NPC's, reinforcements... sounds familiar? The first blue comments regarding WoW's new battleground were posted today.



Blizzard promised a new battleground in the upcoming major content patch and it looks like they will deliver. Today saw the first tidbits of information about the upcoming "Cal of the Crusade" patch (aka 3.2). From the official forums:

"An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest."


As Blizzard themselves tell it, Ise of Conquest (IoC) is starting to look very much like an island-based version of Alterac Valley with hints of Arathi Basin and Wintergrasp. Like AV, there are generals to kill and reinforcements to keep an eye on - run out of them and the game is over. But like AB, there are nodes to capture and hold. But the nodes give advantages for holding them, similar to Wintergrasp.

The siege workshop is more-or-less identical to its WG counterparts, allowing the use of siege vehicles. The mine and the oil derrick are much more AB-like, giving a constant flow of honour. But perhaps the most exciting parts are the airship and the docks. They allow you to attack by air and by sea respectively, the airship even comes complete with parachutes.

Victory in IoC will come from either wiping out the enemy's reinforcements or killing their general. Walls will play a part, similar to those in Wintergrasp, but the exact details are still sketchy. One thing in certain though, it will not be a one attack-one defend situation like WG. Both teams will be fighting their way to each others general at the same time.

Source: WoR


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