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Valve fix Silentrun & add step when jumping
Valve have just released a Steam update for Counter-Strike and Counter-Strike: Condition Zero to "Prevent Russian Walking exploit" as well as other fixes. This fix leads to another new feature, a step when jumping. This means you can no longer boost without being heard.
By Dominic 'immo' Koller
Apr 21, 2009 01:48
Valve have just released a Steam update for Counter-Strike and Counter-Strike: Condition Zero to "Prevent Russian Walking exploit" as well as other fixes. This fix leads to another new feature, a step when jumping. This means you can no longer boost without being heard.
Valve have already tried to fix the silent walking (double-duck, crouchwalk) but players have quickly found a way to avoid it by just doing it a bit faster. With this new update that has been released only minutes ago, you can no longer do the silent walk without doing normal (loud) steps as well as you do a step by standing still and jumping.
This will force teams to change their playstyle once again as the silent walk has been used for a very long time and was extremely good to either get somewhere almost being unheard or to peek around corners. Also by doing steps while jumping, boosting can now be heard by enemies such as boosting into the window on de_inferno.
Below is the full list of changes.
Updates to Counter-Strike and Condition Zero have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike and Condition Zero
- Prevent Russian Walking exploit
Server changes
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the server console to show when the server has reconnected to Steam
- Made map name and other variables reported by the server stay more current
- Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)
- Show HLTV being connected in the player count for pings
- Fixed HLTV staying in players list even after disconnect
- Fixed server hang when a user connects with a specially crafted info string
- Fixed occasional crash under Linux on startup for SMP machines (Linux)
- Cleaned up hlds_run script (Linux)
This will force teams to change their playstyle once again as the silent walk has been used for a very long time and was extremely good to either get somewhere almost being unheard or to peek around corners. Also by doing steps while jumping, boosting can now be heard by enemies such as boosting into the window on de_inferno.
Below is the full list of changes.
Updates to Counter-Strike and Condition Zero have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike and Condition Zero
- Prevent Russian Walking exploit
Server changes
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the server console to show when the server has reconnected to Steam
- Made map name and other variables reported by the server stay more current
- Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)
- Show HLTV being connected in the player count for pings
- Fixed HLTV staying in players list even after disconnect
- Fixed server hang when a user connects with a specially crafted info string
- Fixed occasional crash under Linux on startup for SMP machines (Linux)
- Cleaned up hlds_run script (Linux)
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1. You will remove Mousewhldwn button from all new mice?
2. You will create new map called De_valvesoftware.com
3. You will add Rocket Launchers & Jetpacks.
4. You will add HP packets in the middle of the map.
5. You will remove nuke's big rock???
6. You will change Radio messages, whicch will start like "Valve, GO GO GO!"
7. You will show statistics of the match (Imagine one day it would be real)
8. You will sell advertisements to people: "Hey, wanna be famous? Buy advertisement on Counter-strike's Best Map De_Dust2 CT spawn wall!"
9. You will remove counter-strike.exe and we will have to TURN ON CS from your website.
10. You will hire Quake3 professionals to fix CS bugs.
11. You will start play CS and try jumping with "Volume 1" with no puke.
12. You will add mines in CS which will cost 500$ and you can plant them where you want in 3 seconds.
13. I imagine one day you ALL will be killed by Archi with the bottle for "no" reason.
dear valve,
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............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........'\............... _.·´
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22.april: bugg occured
25.april:buggfix-patch
26.april:bugg occured....sound completly removed
28.april:buggfixpatch
29.april:bugg occured....everything makes sound!
..
..
..
21.April.2010:Steam: uh soooooorry we we're not able to remove to bugg...everything back to...-kicked by INVALID_STEAM_TICKET
- See similar Threads: Blizzard's World of Warcraft
VALVE, PLEASE DO NOT KILL CS 1.6
Just say that u failed valve :) bigtime
such as:
-smokes as thick as 32 bit users have(when using 16bit)
-match system integrated on the server (ready & unready-commands, team scores; the score wouldn't change when changing sides or map, automatic teamchanges)
-collaboration with clanbase, esl etc.. so that the online games would automatically upload the ineye demos(and record them automatically aswell). ---> this already happens @ spelarenan.se and it works really great!
why do they change cs always in a negative way :( first they fucked up the awm speed, then the bunnyhoppng then also fucked up recoil from usp and some other guns now this really thinking about quitting the game after 9 yrs was great but this updated ruined everything
Valve you sux.
dear valve,
......................._
...................../...`·.
..................../...../
.................../ ..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........'\............... _.·´
............\..............(
dear valve,
......................._
...................../...`·.
..................../...../
.................../ ..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........'\............... _.·´
............\..............(