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RMP: the "cookie-cutter" for WoW?
RMP has shown its staying power patch after patch, nerf after nerf. Has it become the default setup for WoW teams?
By Michael 'Zechs' Radford
Apr 2, 2009 13:14
RMP has shown its staying power patch after patch, nerf after nerf. Has it become the default setup for WoW teams?In the aftermath of Extreme Masters certain websites claimed that RMP was an outdated comp and that the only reason it won was because er… it was outdated. I never really understood what Ming and co were getting at if I’m honest.
Ignoring that flawed logic for a moment, the evidence in favour of RMP being alive and well is clear. Of the top five teams on the European tournament realm, rogue/mage/priest accounts for three places, including first.
Yet in America, there isn’t a single RMP in the top ten, let alone top five. This week I want to look at why that is. Why is RMP so strong and why do Americans ignore it?
Since EM III finished, the continental food chain has never been clearer: Korea first, Europe second, America a distant third. Nobody can reasonably argue that point after an event with a 100% Korean top two. If the best teams in the world are in Asia and Europe, and they are playing RMP, then surely RMP is the best comp by default.
The question that arose is whether American teams, playing comps like “shadowcleave” (paladin/warlock/deathknight) were “ahead of the curve” or not. I’m here to tell you, they aren’t.
But the point of this column is RMP and why it is so strong, even now. The obvious and popular answer is that the classes synergise incredibly well. It’s difficult to train the priest because rogues and mages both have great peels. If you train one of the other two the priest just stands and heals. It’s far from unbeatable, of course, but that brings us nicely on to my own belief about RMP.
Those three classes – in my honest opinion – have the highest skill caps in the game right now. That doesn’t mean they’re easy to play – on the contrary, they are much more difficult to play to a high level. But if you are capable of reaching that level you will be rewarded.
Certain classes that are seen as noob-friendly have done well on live servers in the past. The best example I can think of is season three’s warrior/druid comp in 2on2 (or throw in a warlock and make it 3v3). It was easy to play and I should know; it brought me my highest ever rating.
WLD even had some LAN success for a while last year, but RMP came back and is seemingly here to stay. For a comparison of the skill caps, even the number of buttons needed per class can help out. The mage can do (and has to do) far more than a warlock. Likewise, a good rogue has far more buttons to press than his warrior counterpart. As for priest vs druid – it isn’t even a contest in this specific sense.
Now if – and remember, this is purely speculation – RMP is the most skilled comp, and if Americans ignore it there is an obvious conclusion to be drawn from all this. It seems a little too obvious, in fact, so rather than spell it out I’ll leave it up to you guys to decide.
The world's first weekly esports column will return on the usual day next week - Tuesday, despite being late this week.
Ignoring that flawed logic for a moment, the evidence in favour of RMP being alive and well is clear. Of the top five teams on the European tournament realm, rogue/mage/priest accounts for three places, including first.
Yet in America, there isn’t a single RMP in the top ten, let alone top five. This week I want to look at why that is. Why is RMP so strong and why do Americans ignore it?
"Those three classes – in my honest opinion – have the highest skill caps in the game right now."
Since EM III finished, the continental food chain has never been clearer: Korea first, Europe second, America a distant third. Nobody can reasonably argue that point after an event with a 100% Korean top two. If the best teams in the world are in Asia and Europe, and they are playing RMP, then surely RMP is the best comp by default.
The question that arose is whether American teams, playing comps like “shadowcleave” (paladin/warlock/deathknight) were “ahead of the curve” or not. I’m here to tell you, they aren’t.
But the point of this column is RMP and why it is so strong, even now. The obvious and popular answer is that the classes synergise incredibly well. It’s difficult to train the priest because rogues and mages both have great peels. If you train one of the other two the priest just stands and heals. It’s far from unbeatable, of course, but that brings us nicely on to my own belief about RMP.
Those three classes – in my honest opinion – have the highest skill caps in the game right now. That doesn’t mean they’re easy to play – on the contrary, they are much more difficult to play to a high level. But if you are capable of reaching that level you will be rewarded.
Certain classes that are seen as noob-friendly have done well on live servers in the past. The best example I can think of is season three’s warrior/druid comp in 2on2 (or throw in a warlock and make it 3v3). It was easy to play and I should know; it brought me my highest ever rating.
"For a comparison of the skill caps, even the number of buttons needed per class can help out."
WLD even had some LAN success for a while last year, but RMP came back and is seemingly here to stay. For a comparison of the skill caps, even the number of buttons needed per class can help out. The mage can do (and has to do) far more than a warlock. Likewise, a good rogue has far more buttons to press than his warrior counterpart. As for priest vs druid – it isn’t even a contest in this specific sense.
Now if – and remember, this is purely speculation – RMP is the most skilled comp, and if Americans ignore it there is an obvious conclusion to be drawn from all this. It seems a little too obvious, in fact, so rather than spell it out I’ll leave it up to you guys to decide.
The world's first weekly esports column will return on the usual day next week - Tuesday, despite being late this week.
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when it's down to comparing the number of buttons... we know it's a good game... right ?
WOW IS a good E-sport, as is 1.6/wc3/quake/css.
Cadred have weekley columns that are very good and different every week, maybe SK can follow
umm css is a joke
CSS has events/good prize money and a good following in their community.
As does 1.6 and other e-sports game, just learn to accept it kid.
i didnt say anything about the money did i? the game itself is a joke how can it be considered e-sport when all you do is spray... also why call me a kid when u obvs dont know my age, ignorant much?
go ahead downfrag me on your multiple accounts.
I am a 1.6 player and I am damn sure I been playing longer than you but CSS is also a good game, I have nothing against it and it looks nice graphically i just prefer 1.6.
Don't use words like ignorant when you don't know what they mean. Pathetic
-banks
lol single minded? what does that even mean? doesn't make sense
using grammar and big words online do not mean anything
your trying to imply i am stupid? yet i go to university studying a combined degree that required me to be top 4% of the state to get in.
also you shouldnt try to call me pathetic, obvs u are the biggest nerdtroll here and to reinforce it you look like a muppet. sad cnt
MistaX your single minded just like Half-Twat_right
Gearfriend, your canadian so I have to explain English for you.
Single minded - Each option has only one thought or message
I like CSS, I love 1.6. I am not singled minded because I don't think just because I prefer 1.6 that CSS should burn and be shat on
...
He's is simply comparing classes within one of the many aspects of WoW pvp.
more buttons != skill (atleast rly count buttons)
it's more about good and bad class design, 1s gcd vs 1.5s gcd, effective cc skills and cooldowns vs turtle play style
in other words it's easier to be "cool" and top as rogue
priest is definetly the hardest healing class to play
but rogue and mage are both far more simple then a hunter
It makes you look so incredibly stupid.
For the record, that's a big if. It's an interesting statement that RMP is the most "skilled" comp, but it doesn't have a whole lot of basis, you just compared the key presses for each class. In fact, I'm pretty sure you're 100% wrong about how a rogue has to use more keys than a warrior. This may account for the so-called "skill cap" you never hit on your warrior, which I'm assuming is the part you played.
RMP is the best comp no doubt, but don't bring such vague and biased speculation into the article just so you can take an ignorant shot at a foreign country.
I don't arena team makeup?
how I that?
oh god how did I get here
I don't even
get a diverse community and an unbiased editing and writing staff
any skilled player will want a 'balanced' game, and built their wins on that, and what are RMP mirrors? its complete balance, they simply trust a 100% on their skills.
i think priests are the hardest healer atm to play, i think RMP is kinda where they need to be in the game but if u look at those tournament realms ull notice that the RMP teams played like 2/3 times more than their FOTM counterparts, and the FOTM teams having a far better win/loss...
i actually think RMP is far from the best team
feedback is always welcome, enlighten me :)
That makes perfect sense! White humans that live on this botch of land naturally have faster reaction time than white humans that live on THIS botch of land!
Retarded nationalism, no wonder every war starts and plays out with Europe as ground zero.