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QuakeUnity interviews ID software’s Carmack
Yesterday was the world's premier day for the long waited rebirth of Quake3 in a new format - QuakeLive. And today QuakeUnity caught up with the co-founder of ID software John Carmack and Marty Stratton, the producer of QuakeLive.
By Raivo 'stormm' Streistermanis
Feb 25, 2009 21:48
Yesterday was the world's premier day for the long waited rebirth of Quake3 in a new format - QuakeLive. And today QuakeUnity caught up with the co-founder of ID software John Carmack and Marty Stratton, the producer of QuakeLive.In the interview both Marty Stratton and John Carmack speak about different things that have already occurred and the things that will happen in the near future to their newest project.
One of the most interesting topics that are being covered in the article type interview can be pointed towards the discussion about cheating.
Developers comments about how they plan to minimize the cheating possibility: "I think you'd be surprised actually what we know about players and how we handle the process of cheating. I really think for a PC game, players will find that people who are really cheating are very few and far between. Hopefully we frustrate those cheaters enough early on that they basically give up trying to write the hacks."
Other topics discussed in the interview are their advertising model, Licensing of the new QuakeLive Technology, QuakeLive development challenges, employing people from the Community, QuakeLive server infrastructure and Mod support.
One of the most interesting topics that are being covered in the article type interview can be pointed towards the discussion about cheating.
"I think you'd be surprised actually what we know about players and how we handle the process of cheating."
Developers comments about how they plan to minimize the cheating possibility: "I think you'd be surprised actually what we know about players and how we handle the process of cheating. I really think for a PC game, players will find that people who are really cheating are very few and far between. Hopefully we frustrate those cheaters enough early on that they basically give up trying to write the hacks."
Other topics discussed in the interview are their advertising model, Licensing of the new QuakeLive Technology, QuakeLive development challenges, employing people from the Community, QuakeLive server infrastructure and Mod support.
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I have played the beta before it was open (fortunate enough to have friends who work on the game) and it's gooooooood ! A lot harder than Q3 :-).
*IMPRESSIVE*
Long live Carmac and ID !
Hope he never stop creating new ways to improve the games =)
The game was amazing. And I play CSS.