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Part 1 - eSKlusive: Marcus "djWHEAT" Graham
A moderatly successful professional gamer turned consummate broadcaster, Marcus "djWHEAT" Graham easily has one of the most recognizable voices in esports, if not, one of the loudest.
By - 'shagrath' -
Feb 11, 2009 22:43
A moderatly successful professional gamer turned consummate broadcaster, Marcus "djWHEAT" Graham easily has one of the most recognizable voices in esports, if not, one of the loudest.After an eight month hiatus, djWHEAT is back at the helm of his variety gaming show, Epileptic Gaming. The fourth episode of his new esport discussion show, Live on Three, airs tomorrow at 7pm EST. Visit djWHEAT.tv to watch previous and upcoming episodes of EG and LO3.
Let's start with Epileptic Gaming. Epileptic Gaming began back in January 2003, it was basically my outlet to talk about video games. It covers all aspects of gaming including consoles, arcades and PC.
I guess when it started I never expected it to live for over 6 years, but it's gone through an awesome evolution and to date we've created over 400 episodes. What's great about Epileptic Gaming is that it really is a no BS approach to gaming. It's gamers talking about gaming the same way you would sit around and argue and discuss with your buddies. I think that's been the big draw to Epileptic Gaming and why it's been able to live for so long.
As for "Live On Three", it's the eSports show I always wanted to do.
When the CGS closed, I realized that I was no longer handcuffed to any particular league or organization. I felt like it was finally the appropriate time to begin my own show about pro-gaming and one that wasn't going to be biased. I personally believe that pro-gaming is in a fragile state right now and I feel like we need a voice and opinion out there that's not going to sugar coat things... we need truth... we need answers. That's the main focus of LO3: to educate and "expose" pro-gaming, how it works and how we, as a community, can help make it great again.
Why is it when someone speaks as openly as you do on your shows, they tend to provoke hostility from organisations? Why are people so infuriated by criticism?
In general, I think pro-gaming organizations have been holding the truth from the community for quite some time. In most cases, the criticism is actually just a reflection of facts. I think most of the pro-gaming organizations have put themselves in a situation where, by not talking to the people who ultimately support these organizations, they aren't trusted. By keeping the community and those around it in the dark they've left themselves wide open to speculation and criticism.
That's one of the things I personally want to change about pro-gaming. I think many companies may learn that by taking a hit or two, they can do themselves a favor. Improve on things they've done poorly in the past, listen to the community that they are supposedly servicing, etc.
So it's pretty much a double edged sword. They don't want to open up communication to the community, so in turn, the community opens fire on them. We live on the internet, if organizations don't want to fill in the blanks for us then the internet (community) will do it. Which ultimately ends up hurting them even more.
There are 10 major tournaments this year, tons of online competitions, coverage sites are broadcasting games almost on a nightly basis. This is the era of esports that I grew up in. During this time, the community was THE most important aspect of the quickly growing industry of pro-gaming.
During this time there were a lot of people who spend their own time, energy, and resources on making pro-gaming shine in a glorious light, while at the same time trying to figure out an acceptable means to make money off it. This continued to flourish and expand through 2004. I believe it was 2005 when things began to change. More money was being dumped into pro-gaming, but it wasn't necessarily going to the right places.
Additionally, it was around this time that the community began to almost be the closest enemy to pro-gaming. Take for instance the CPL World Tour. While some will view that as the most worthless year in esports ever, many didn't see that Angel was simply trying to put his product in front of many more eyeballs. He was trying to grow esports for the better.
Organizations have almost been scared of the entities that they are trying to service. Would you want to disclose everything to a community that you KNOW is going to rip you apart? Esports was taken out of the hands of the community, as a result of the community, however, it's within our power to take it back, but it's not going to happen by being a bunch of negative Nancy's.
I guess I equate it to. "Wow I really like this store. I'm going to walk in and take a giant shit right on their floor!"
That's what a majority of the community is doing these days.
So why do you think the community is so venomous towards these organisations, what has gotten their ire up?
I will defend the community here and say that we've not been treated the way we should have been treated.
The community pretty much built the pro-gaming audience from the ground up. Sure it took some great organizations who had the drive, motivation, and desire to provide us tournaments to build the community around, but as more organizations came in and as problems began to surface, the community quickly changed gears.
Here's a good example...
How many organizations have tainted themselves by having a team not get paid? Or some other money-like problem? A shitload. This has obviously had a negative impact on the community, however, has anyone from the community ever taken the time to actually understand HOW or WHY this could happen? Probably not, because quite frankly it's easier to just say, "Assholes don't pay".
This is where organizations and the community are to blame. Organizations choose not to publicly talk about things like "teams not getting paid" and the community doesn't know any better than to publicly speculate about those things.
I really don't know where this hatred, misunderstanding, and flat out disrespect has come from and I'm not saying it effects every community, but it certainly exists in every community. There are more bad apples than good right now.
Yes we do. You're absolutely right. WE NEED THE SPONSORS. Which is why it is so important that the community reflects a positive aspect of esports instead of a negative one. Do you think Pizza Hut is going to be eager to sponsor an event when they go to a team website and see some member who posted that "he was going to rape your mom with an AWP and by the way your last tournament sucked so bad I've had better LAN's in my basement." People make comments and say things with no regard and probably don't realize that they are just slowly hacking away at the activity that they supposedly love so much.
It's not a game people.
At the same time, why would a sponsor come in if there was no community. From that perspective it's not so much the sponsor that needs us, but perhaps it's the tournament who is getting the sponsor, or the team who's trying to find a sponsor, that needs the community to step up and be a positive aspect of our activity... instead of dead 4chan weight.
So in many respects, we need each other, but it's a two way street. Do you think that tournaments like to throw big events for their community when all they get is hate and disrespect in return? No... and eventually that could bite esports in the ass.
Is it possible that organisations stopped exploring alternate revenue streams once the initial source of money, sponsors, was tapped? Now everyone has taken to running the sponsor support method into the ground without ever having developed anything tangible to make money from, thus putting teams in this precarious position?
Yes it's part of the problem. What do we have of value to sell? Well for one thing, our gamers. Gamers are starting to figure out how to sort of market themselves. There is definitely worth in that. A good example is skateboarding. They started where we started, but ultimately, they make a lot of revenue from selling skateboard stuff: boards, trucks, wheels, videos, etc. Now do we have this same thing to offer? Yes and No. Not every gamer can have a mouse or a keyboard that is their own, and I'm not even sure there is a market for that.
Has every single revenue solution been explored? No way. In fact, I think we've been stuck in the same cycle for 5 years now and it's going to take some "OUT OF THE BOX" thinking for that to change. Additionally, we need more lifestyle sponsors. We know that Intel, NVIDIA, etc are always going to be there, but it won't be until Pepsi, Ford, etc hop on that we'll actually see some of these financial issues resolved.
I don't believe that bullshit. People relate to playing games more than they can relate to Tony Hawk on a half-pipe... end of story. While it may not have been 100% accessible in the past, look at what consoles have done to the gaming market in terms of firing up the competitive spirit.
We might be in a "re-learning" phase, and I do believe that PC gamers can relate to the PC side of pro-gaming much more than the console folk can. Sorry to say this guys, I look at MLG in the US, which is almost exclusively console, and they are doing fantastic. They aren't having these problems that people claim are effecting pro-gaming's ability to "BREAKOUT" to the masses. Additionally, and this is something I'm so damn adamant about. WHERE IS THE EDUCATION? Players wanna make money? Why don't you figure out how to make some training or educational videos and offer them up to people who want to learn how to play the game.
We as a community (or even as businesses) have done pretty much JACK SHIT to educate people outside of our industry on just what exactly is going on. Why can't I watch a video on how to understand StarCraft? Why can't I see videos on learning the basics of Quake, or Counter-Strike? What if those resources were available? Suddenly you're openly accepting new people to a fairly closed community. Want a free business idea from djWHEAT? There you go... that's a completely untouched market right now.
I think if we provided the education (be it from players, tournaments, teams, etc) that it would not only expose pro-gaming more, but would give people the proper resources to understand it. Onne thing is for sure though, people understand Player 1 vs. Player 2, they just might not understand the macro of it, and that's not that difficult for people to learn.
So, Can esports ever infiltrate mainstream society in Europe or America to the point where televised events do as well as they do in South Korea? If so, what has to happen to facilitate it?
Yes, it can, but how? That's a bit more difficult. Let's talk South Korea for a second. What's their game? Starcraft is their game. Somehow, this game has been able to captivate not only a thrilling line-up of professional players, but also the culture and the audience. Starcraft was the stepping stone for Korea that eventually opened up almost every option for pro-gaming. In fact, only in Korea could you watch a Diablo 2 Hardcore 1v1, where two players ran through a dungeon to try to collect the most loot and whoever did was the winner. Why was that on TV? Cause of Starcraft... So it's my feeling that both Europe and North America need to find their "Starcraft".
I think Europe is further along than North America, and I don't live in Europe so I can't speak on the cultural aspect of gaming, but in the United States I think the key is "Fighting Games", but only second to "console gaming". I know that might be a big blow to PC pro-gaming to hear that... but as I mentioned, I think the US needs to find a relation to a game and build from there.
Dead or Alive was by far the most successful game on CGS. Why? Cause for some reason, no matter who you put it in front of, they seemed to really enjoy it. So I think the future for North America is fighting games.
If you can get one particular form of gaming accepted, it's only a matter of time before you begin adding to it.
The second half of eSKlusive with djWHEAT, focusing on his thoughts surrounding the Championship Gaming Series, will be posted tomorrow. Don't forget to check out Live on Three tomorrow at 7pm EST (1am CET) at djWHEAT.tv.
"What's great about Epileptic Gaming is that it really is a no BS approach to gaming. I feel like we need a voice and opinion out there that's not going to sugar coat things."
Epileptic Gaming is back after over half a year on ice, but now you have your new esport show "Live on 3" to accompany it. What's the concept behind these two shows?Let's start with Epileptic Gaming. Epileptic Gaming began back in January 2003, it was basically my outlet to talk about video games. It covers all aspects of gaming including consoles, arcades and PC.
I guess when it started I never expected it to live for over 6 years, but it's gone through an awesome evolution and to date we've created over 400 episodes. What's great about Epileptic Gaming is that it really is a no BS approach to gaming. It's gamers talking about gaming the same way you would sit around and argue and discuss with your buddies. I think that's been the big draw to Epileptic Gaming and why it's been able to live for so long.
As for "Live On Three", it's the eSports show I always wanted to do.
When the CGS closed, I realized that I was no longer handcuffed to any particular league or organization. I felt like it was finally the appropriate time to begin my own show about pro-gaming and one that wasn't going to be biased. I personally believe that pro-gaming is in a fragile state right now and I feel like we need a voice and opinion out there that's not going to sugar coat things... we need truth... we need answers. That's the main focus of LO3: to educate and "expose" pro-gaming, how it works and how we, as a community, can help make it great again.
Why is it when someone speaks as openly as you do on your shows, they tend to provoke hostility from organisations? Why are people so infuriated by criticism?In general, I think pro-gaming organizations have been holding the truth from the community for quite some time. In most cases, the criticism is actually just a reflection of facts. I think most of the pro-gaming organizations have put themselves in a situation where, by not talking to the people who ultimately support these organizations, they aren't trusted. By keeping the community and those around it in the dark they've left themselves wide open to speculation and criticism.
That's one of the things I personally want to change about pro-gaming. I think many companies may learn that by taking a hit or two, they can do themselves a favor. Improve on things they've done poorly in the past, listen to the community that they are supposedly servicing, etc.
So it's pretty much a double edged sword. They don't want to open up communication to the community, so in turn, the community opens fire on them. We live on the internet, if organizations don't want to fill in the blanks for us then the internet (community) will do it. Which ultimately ends up hurting them even more.
"How many organizations have tainted themselves by having a team not get paid? Or some other money-like problem? A shitload. This has obviously had a negative impact on the community."
On your show you've said, "For too long, esports has been out of the hands of the community." Could you elaborate on that?There are 10 major tournaments this year, tons of online competitions, coverage sites are broadcasting games almost on a nightly basis. This is the era of esports that I grew up in. During this time, the community was THE most important aspect of the quickly growing industry of pro-gaming.
During this time there were a lot of people who spend their own time, energy, and resources on making pro-gaming shine in a glorious light, while at the same time trying to figure out an acceptable means to make money off it. This continued to flourish and expand through 2004. I believe it was 2005 when things began to change. More money was being dumped into pro-gaming, but it wasn't necessarily going to the right places.
Additionally, it was around this time that the community began to almost be the closest enemy to pro-gaming. Take for instance the CPL World Tour. While some will view that as the most worthless year in esports ever, many didn't see that Angel was simply trying to put his product in front of many more eyeballs. He was trying to grow esports for the better.
Organizations have almost been scared of the entities that they are trying to service. Would you want to disclose everything to a community that you KNOW is going to rip you apart? Esports was taken out of the hands of the community, as a result of the community, however, it's within our power to take it back, but it's not going to happen by being a bunch of negative Nancy's.
I guess I equate it to. "Wow I really like this store. I'm going to walk in and take a giant shit right on their floor!"
That's what a majority of the community is doing these days.
So why do you think the community is so venomous towards these organisations, what has gotten their ire up?I will defend the community here and say that we've not been treated the way we should have been treated.
The community pretty much built the pro-gaming audience from the ground up. Sure it took some great organizations who had the drive, motivation, and desire to provide us tournaments to build the community around, but as more organizations came in and as problems began to surface, the community quickly changed gears.
Here's a good example...
How many organizations have tainted themselves by having a team not get paid? Or some other money-like problem? A shitload. This has obviously had a negative impact on the community, however, has anyone from the community ever taken the time to actually understand HOW or WHY this could happen? Probably not, because quite frankly it's easier to just say, "Assholes don't pay".
This is where organizations and the community are to blame. Organizations choose not to publicly talk about things like "teams not getting paid" and the community doesn't know any better than to publicly speculate about those things.
I really don't know where this hatred, misunderstanding, and flat out disrespect has come from and I'm not saying it effects every community, but it certainly exists in every community. There are more bad apples than good right now.
"People make comments and say things with no regard... and probably don't realize that they are just slowly hacking away at the activity that they supposedly 'love so much'."
When a salary goes missing often times it has to do with sponsors either being late or just not delivering, is it possible that teams just simply do not want to bite the hand that feeds them? Don't we need the sponsors more than they need us?Yes we do. You're absolutely right. WE NEED THE SPONSORS. Which is why it is so important that the community reflects a positive aspect of esports instead of a negative one. Do you think Pizza Hut is going to be eager to sponsor an event when they go to a team website and see some member who posted that "he was going to rape your mom with an AWP and by the way your last tournament sucked so bad I've had better LAN's in my basement." People make comments and say things with no regard and probably don't realize that they are just slowly hacking away at the activity that they supposedly love so much.
It's not a game people.
At the same time, why would a sponsor come in if there was no community. From that perspective it's not so much the sponsor that needs us, but perhaps it's the tournament who is getting the sponsor, or the team who's trying to find a sponsor, that needs the community to step up and be a positive aspect of our activity... instead of dead 4chan weight.
So in many respects, we need each other, but it's a two way street. Do you think that tournaments like to throw big events for their community when all they get is hate and disrespect in return? No... and eventually that could bite esports in the ass.
Is it possible that organisations stopped exploring alternate revenue streams once the initial source of money, sponsors, was tapped? Now everyone has taken to running the sponsor support method into the ground without ever having developed anything tangible to make money from, thus putting teams in this precarious position?Yes it's part of the problem. What do we have of value to sell? Well for one thing, our gamers. Gamers are starting to figure out how to sort of market themselves. There is definitely worth in that. A good example is skateboarding. They started where we started, but ultimately, they make a lot of revenue from selling skateboard stuff: boards, trucks, wheels, videos, etc. Now do we have this same thing to offer? Yes and No. Not every gamer can have a mouse or a keyboard that is their own, and I'm not even sure there is a market for that.
Has every single revenue solution been explored? No way. In fact, I think we've been stuck in the same cycle for 5 years now and it's going to take some "OUT OF THE BOX" thinking for that to change. Additionally, we need more lifestyle sponsors. We know that Intel, NVIDIA, etc are always going to be there, but it won't be until Pepsi, Ford, etc hop on that we'll actually see some of these financial issues resolved.
"I don't believe that bullshit. People relate to playing games more than they can relate to Tony Hawk on a half-pipe. While it may not have been 100% accessible in the past, look at what consoles have done to the gaming market in terms of firing up the competitive spirit."
Aren't there barriers stopping esports from becoming as accessible as skateboarding though? When you watch Tony Hawk on a half pipe, you're able to understand that instantly, he's on wheels and he's going really fast and you know that you couldn't do that just from looking. Doesn't the fact that esports is played on a virtual battlefield with 3d representations of players make it fundamentally unsuitable for mass market?I don't believe that bullshit. People relate to playing games more than they can relate to Tony Hawk on a half-pipe... end of story. While it may not have been 100% accessible in the past, look at what consoles have done to the gaming market in terms of firing up the competitive spirit.
We might be in a "re-learning" phase, and I do believe that PC gamers can relate to the PC side of pro-gaming much more than the console folk can. Sorry to say this guys, I look at MLG in the US, which is almost exclusively console, and they are doing fantastic. They aren't having these problems that people claim are effecting pro-gaming's ability to "BREAKOUT" to the masses. Additionally, and this is something I'm so damn adamant about. WHERE IS THE EDUCATION? Players wanna make money? Why don't you figure out how to make some training or educational videos and offer them up to people who want to learn how to play the game.
We as a community (or even as businesses) have done pretty much JACK SHIT to educate people outside of our industry on just what exactly is going on. Why can't I watch a video on how to understand StarCraft? Why can't I see videos on learning the basics of Quake, or Counter-Strike? What if those resources were available? Suddenly you're openly accepting new people to a fairly closed community. Want a free business idea from djWHEAT? There you go... that's a completely untouched market right now.
I think if we provided the education (be it from players, tournaments, teams, etc) that it would not only expose pro-gaming more, but would give people the proper resources to understand it. Onne thing is for sure though, people understand Player 1 vs. Player 2, they just might not understand the macro of it, and that's not that difficult for people to learn.
So, Can esports ever infiltrate mainstream society in Europe or America to the point where televised events do as well as they do in South Korea? If so, what has to happen to facilitate it?Yes, it can, but how? That's a bit more difficult. Let's talk South Korea for a second. What's their game? Starcraft is their game. Somehow, this game has been able to captivate not only a thrilling line-up of professional players, but also the culture and the audience. Starcraft was the stepping stone for Korea that eventually opened up almost every option for pro-gaming. In fact, only in Korea could you watch a Diablo 2 Hardcore 1v1, where two players ran through a dungeon to try to collect the most loot and whoever did was the winner. Why was that on TV? Cause of Starcraft... So it's my feeling that both Europe and North America need to find their "Starcraft".
I think Europe is further along than North America, and I don't live in Europe so I can't speak on the cultural aspect of gaming, but in the United States I think the key is "Fighting Games", but only second to "console gaming". I know that might be a big blow to PC pro-gaming to hear that... but as I mentioned, I think the US needs to find a relation to a game and build from there.
Dead or Alive was by far the most successful game on CGS. Why? Cause for some reason, no matter who you put it in front of, they seemed to really enjoy it. So I think the future for North America is fighting games.
If you can get one particular form of gaming accepted, it's only a matter of time before you begin adding to it.
The second half of eSKlusive with djWHEAT, focusing on his thoughts surrounding the Championship Gaming Series, will be posted tomorrow. Don't forget to check out Live on Three tomorrow at 7pm EST (1am CET) at djWHEAT.tv.
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djWHEAT is my idol
djwheat & tosspot would be an epic shoutcast team
The best shoutcaster in the world (TosspoT) and the second best shoutcaster in the world (djWHEAT)
Looking forward to the second half :D
Well, swearing on the terraces doesn't stop Dubai consortiums buying up football teams. I've heard this argument so many times over the years, and it just doesn't hold up at all. Then again, maybe it's different in america? Just start naming teams after biblical characters and it should be okay, in that case.
Anyway, the point about 'learning videos' is an interesting one, but ultimately flawed imo. Remember esports 101 on gotfrag? No? Exactly. The problem is that anyone who knows enough about esports to visit sk-gaming.com or any such site already knows how to bounce a flash of a wall or bolt-surround a hero (in theory, at least). I see sites like sk, gotfrag, mym as newspapers, not guidebooks.
There is definitely room for more advanced guides though. Kind of like the audio commentaries on WCReplays (at least, the few good ones like st0p, orange, phreak). To take the newspaper analogy, they're equivalent to 'how the match was won' type columns in the sports pages.
I wasn't suggesting that SK, GotFrag, or any other website out there become THE source for "educational" content. And just because someone has attempted it, doesn't mean it was done right the first place. So I'm not sure why you think it's flawed. Maybe the solution is to have a dedicated website that does nothing but "educates" - from the most basic level, even to advanced strategies. If someone actually took the time to build and develop a site like this, I would bet the farm that it would become one of Pro-Gaming's most valuable resources.
I think the advanced guides are GREAT, and definitely service the already thriving community. Unfortunately they do nothing for a beginner, and sometimes may even overwhelm them. I'm talking about stripping a game down to it's basics. Let's take for example the eminent release of QuakeLive. There is no resource for an individual to learn even the basics of this game without playing it. What does the Red Armor do, why is the Rail Gun more powerful than the Machine Gun, why are people jumping around like crazy? These are the questions that someone who's never laid eyes on the game might be asking. Why don't THOSE resources exist?
I can't tell you how many people I know have said the same thing to me about StarCraft: "I think if I knew what was going on... I would really like this" If I could point them to a few videos that explain the basics of a game, they may find a new love.
We gotta stop being the type of people who just expect people to know what the f*ck we are talking about... Education is important regardless of the activity. And not having these types of "beginner" resources has contributed to the "non-growth" of eSports for a long time. From my commentating standpoint, I believe I have two jobs... to relay the action and excitement of a game... and most importantly, to educate.
BTW, One of the reasons I'm very passionate about this is because I've gotten the opportunity to "cross-over" Pro-Gaming into shows like "Epileptic Gaming". A general audience who loves games will occasionally be introduced to Pro-Gaming concepts, matches, etc. with little or no knowledge of Pro-Gaming. I've seen a demand for this type of education and interest, otherwise I wouldn't encourage others to even attempt it.
I remember visiting ESWC a couple years ago. There was this nice cube shaped big screen in the center of the stages. The entire weekend though, there was barely anything else than FPS and Trackmania on the big screen. Only the grand finale of Warcraft and maybe one or two other matches were shown on the big screen. Why is this? A shooter is much easier to understand. You've got two teams trying to bust each other down. Maybe as an outsider you won't initially understand all the tactics but everyone can tell that having a good and steady aim is an important factor. That's why in big events, FPS games are much more popular. Everyone cheered when one team won a round over the other and there was an awesome atmosphere whenever CS was on. This wasn't the case with the Warcraft matches.
Understanding everything that goes on in an RTS like WC3, is so damn complicated for an outsider. Even in the grand finale on ESWC, shown on the big screen to everyone at the event, people barely cheered when big battles took place, because people on the FPS side or Trackmania side just don't understand whatsoever happens in the game. An instructional video would have helped by lightyears.
Sure, player A killed player B's hero. But what does this essentially mean? Is that a big deal, or is it not important? People who don't know the game have no clue.
Player B harassed player A's economy, killing 4 peasants. People who just watch the game have no idea what that means. They need to be explained that the economy is an essential thing and that a succesful harassment and change the entire game around.
I seriously want ESports to break through and my bet is that if it won't establish itself in Europe with SCII in the coming two years, it'll never work and we'll always be stuck with what we have now. Which is already good, but it can be better and it has to!
First off, when I read the rare sports article on msnbc, the comments on there are much worse than most of the comments you see in gaming/e-sports outlets.
However, when a comment is directed at the sponsor itself it may change, but only if it were directed from within, from an affiliate or employee of the company. No one wishes to be affiliated with someone who talks trash about them or what they do.
But random comments of some 15 year old kid saying something like you mentioned with someone’s mother and his awp, why would ATi care? It has nothing to do with them; it isn't like that kid somehow represents ATi or one of its affiliates.
And secondly, about the 'teaching resources', I think a lot of it comes down to people comparing E-Sports to mainstream sports. The models are similar, but not the same. In E-Sports, many players rely on their own tricks and tendencies to win matches and get an edge over their opponent. Why would they want to give those tricks away? Even if they do sell instructional books/DVDs like so many others do (there are entire websites dedicated to pros giving lessons, as well as players like froD having his own DVD and book)
Personally, I wouldn't want to sell the tricks I use to stay in my current position. Sure I may make a little money for the time being, and even if I retire, I could continue doing it, but I would rather stay on top of my game instead of give my secrets away.
The second part to that is people that could teach a lot, basics, strategies, tips, tricks, etc. Aren't famous players like Spawn, Sky, Boxer or Loda. So many people I have tried to help (whether they were on teams I played with or whatever) always say "why should I listen to you, you aren't professional". Eventually after seeing you play some of them come around and think "oh wow, there are talented gamers who know a lot, but aren't professional". However the majority of people don't realize that.
Then comes the last piece of the pie, kids who want to learn and become pro are now ranging from 12-17 years old. Most of those kids need mommy and daddy to pay for these resources, and I can't speak for anyone else, but if I tried to go to my parents when I was 15 and ask them to pay for a lesson on how to be a professional Wc3 or CS player, they would just laugh at me. I had a hard enough time convincing them to let me pay (with my own money!) for a server for my team. (I was 16 at the time).
Changing pace now--
As for what you said about alternative revenue streams. There was an article on this at http://www.friesport.com/. What exactly is there for people to make money off of without sponsors? Let’s face it, Grubby and Moon mouse pads only bring in so much money....
The problem I see is, E-Sports isn't large enough, as well, and it isn't united. E-Sports is a niche industry, comprised of even smaller niche'.
I think a Moon edition ear-bud style headphones would sell really well if everyone played Wc3, however they don't. The majority of CS/CSS/console/Quake/SC players have never heard of Moon or Sky or Grubby. So why would they buy those headphones?
The key is to unite the niche' of E-Sports. Just like, MYM, SK, mouz, EG and other successful teams have done. They didn't stick to one well known professional squad. They branched out and acquired more teams of different disciplines. Now they have even more users and fans, not of just the players they stable, but of the SK brand or MYM brand as well.
That is the only way (at least for now) organizations will be able to bring in large enough numbers to entice more and larger sponsors.
But, that's just my opinion
"I look at MLG in the US, which is almost exclusively console, and they are doing fantastic."
I wouldn't say fantastic, at least from a financial standpoint that is. They did after all spend all but 2 million of their 4 year budget in the first 2 years.
Nobody taught me how rugby works. I watched it with my dad, on the TV and at matches and i picked it up as i went along - with a little help. I don't think esports is something you can really 'teach' directly to people. I could be wrong, but i honestly feel it's something you learn yourself through experience, if you're interested enough.
The important thing is to get those people who are vaguely aware of games like CS and especially WoW to realise that there is a competitive side to those games. Imagine if every WoW player was interested in esports... our little community would probably triple overnight.
The purpose would be to instruct completely clueless people with a basic knowledge of the game.
For FPS that could be the purpose of slowly walking in groups of two. A spectator will say: "why aren't these guys running faster?" The answer is simple enough, but it's not that obvious to everyone.
Camping, bomb planting, throwing a flashbang around the corner, timing. Why do the players do these things? Things that are obvious to people familiar to the game, but not so obvious to clueless spectators. If everyone would know the basics without having to figure out themselves and ponder over it, it would be a much more satisfying and entertaining experience.
For RTS the same could be with base building placement, unit advantages, economic advantages through expanding, micro. Someone that doesn't know the game will say: "why is he moving that green unit away, instead of fighting with it? Why is he sending 5 of his workers to kill those neutral units (creeps)?
No pro will have to give away his secret, because these are the things that every amateur that plays the game knows, but someone who isn't familiar with it has no clue about. At big events you see people wondering about things going on on the screen because they don't understand. They would have a much better experience if they knew what happened, because afterwards they'll just say "I have no clue what factors made player B win, that game doens't interest me", and he'll never give it another chance.
I will agree that there should be instructional videos that go over the basics of the game (from a competitive standpoint as well as a general one) so spectators can enjoy the competitions more and get more out of the disciplines we love.
But on the 'basic or beginner' level of guides/instructional videos, I don't believe there will be a market (that is to say, I don't think it has any potential to make money from them) seeing as how no one should have to pay to understand whats going on. After all, aren't we trying to entice the mainstream audience? Charging them when they want to learn is just going to compound the factors discouraging them in the first place (Q3 is almost impossible to get into unless you know someone who plays it).
P.S- Read the rest of my post !
http://kotaku.com/5128161/mlg-gets-more-moolah
They already got rid of the paid gotfrag staff. The new season has less events than in the past. (http://www.mlgpro.com/content/page/26938/Pro-Circuit-Archive) So you can basically see where they are right now.
People make the videos to TEACH but not so much to understand, it could be easily done. At this time we rely on self teaching and watching/practicing. More videos like Heatons old colt/ak guides but more on moving/jumping/positioning for games would be better, so its not that far off tbh
Be careful with the Starcraft analogy. Starcraft isn't really a stepping stone in Korea. It's the only stone. While there are some other games featured on Korean game channels the overwhelming majority and interest is based in Starcraft (especially in the esports realm). The channel however must still fill a full days programming so they turn to other games. While Diablo may have made tv in Korea, it doesn't have anywhere near the same esports standing or following as Starcraft does. Some evidence? Didn't Lunatic-Hai just shut down citing a lack of Korean following?
A lot of it has to do with culture as well. Koreans embraced Starcraft probably for two reasons. The first being that victory is based upon outsmarting your opponent, which is a huge part of Korean culture. Without getting into the negative manifestations of it (of which there are several, lookup the Konglish word cunning for an example) try playing baduk or changgi with em. They take their efforts seriously. My kids even have baduk strategy workbooks and practice in the afternoons. This isn't to say they are zealots about winning, but that they take mental based competitions far more seriously than physical ones (most of my kids spend 3-4 hours EXTRA after school at hagwons doing extra school work instead of doing things like sports).
The second is the nature of RTS games in general. You must constantly work from an outside-in perspective and the context of a battle takes precedent over the individual units. Yes in SC micromanagement is important, but the overall strategy and tide of battle is where that starts. There's plenty of research into the differences between eastern (specifically in this case Korean and Japanese) and western thought. Western students who see a fish film and focus on the bright colors of a clown fish vs. an eastern child who comments on the water and the waving coral background. Koreans/Japanese/Chinese view the world differently (specifically by focusing first on context then on individuals) and their world view lends itself to enjoying RTS type games more than others. Reverse it and then you can maybe understand why Counter-Strike and FPS games are more popular in western countries. They lend themselves to our thought paradigm.
Anyway, combine these two things with a society that is head over heels for anything technology related and you have Korea with its Starcraft obsession. I don't pretend to be an expert on any of this, but the social things are what I've noticed after 5 months here and the channel thing is just that I get the gaming channel and all it ever shows is SC.
I'm also afraid of how the shorter life span of e-sports titles in comparison to professional sports will affect mass market appeal. Starcraft's success is amazing but in a few more years? 10 more years? With most games it's a constant struggle between maintaining interest and finding a suitable replacement when the time approaches.
The MLG's success is a good thing but uhm.. Dead or Alive? They need to research their game selection a bit more. Maybe look up something called the Evolution tournament. They have the console FPS (ugh) games down but are completely out of touch with the fighting game community and what is actually considered a good fighting game.
As for my statement about relating more to video games. I think this quote says it better, "One thing is for sure though, people understand Player 1 vs. Player 2, they just might not understand the macro of it, and that's not that difficult for people to learn." In relation to Skateboarding, does someone really know if Tony's 900 is amazing? Or do they just know because the crowd responded to it. You cited the Daigo video and isn't that the same thing? Do people REALLY understand how difficult it was to pull off that full parry into an air parry into a super finish? I think it comes down to capturing that energy and enthusiasm - an event like that would incite people to learn more (whether it was Tony's 900 or Daigo's Comeback).