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Time:   22:21:17 CET   13:21:17 PST   16:21:17 EST   06:21:17 Seoul   05:21:17 Beijing

NEWS
In the memory of your esports heroes

By Michal 'Carmac' Blicharz
Dec 15, 2008 23:21


ImageEsports is a phenomenon so young that few have been worried about its heritage. So far, when one of the main esports titles was dropped by one tournament organiser, another took over and carried the torch. But a day will come when it ends. What then?



When the CPL let go of Quake, ESWC helped keep it alive. When the CPL and the World Series of Video Games died, ESL took over Counter-Strike internationally. But what if the ESWC drops Quake or (please no!) dies? What if ESL forgets CS? By the look of things right now it is quite possible that one day the lineage is broken and some of the games we treat as esports will be history.

What if on the day that a league needs to change a Counter-Strike or a Warcraft 3 for something else, that game has no worthy successor? There is a real threat that the games played by the most talented gamers in the world will be buried along with their histories. The names of the players forgotten along with all their records, championships, trophies, with their skill and knowledge. Almost as if none of their matches ever happened.

"Wouldn't you like two decades to pass and see a young Korean player being compared to June 'Lyn' Park the same way Lionel Messi is compared to Diego Maradona?"
20 years from now if I tell my children that I saw the most amazing Champions League final in history, the one between Liverpool and Milan, they may be interested in the story. If Warcraft 4 never comes to succeed Warcraft 3 and I tell my kids that I know Manuel 'GrubbY' Schenkhuizen they may go: "Who the hell is Grubby?" Would they know what a hero surround is? Would they understand a tower rush and what it takes to defend your base from it?

Wouldn't you like two decades to pass and see a young Korean player being compared to June 'Lyn' Park the same way Lionel Messi is compared to Diego Maradona? The achievements of SK Gaming's Counter-Strike team of 2003 to the records of SK Gaming in 2025? Not in our world.

Like it or not, that day when our legends become buried and forgotten may come. As a game gets older its community shrinks. Sponsors and publishers pay money for newer games to be used. A new game is needed and if the sequel to your game of choice does not come out in time, does not meet expectations or the publisher does not want the ESLs of this world to use it, the heritage that thousands of players, team managers, journalists and referees worked for is lost.

"We need to start building on the past instead of erasing it."
Every time such a scenario comes to fruition, esports has to rebuild itself from scratch in a certain area. It has to find a new game and educate a new generation of players on how to behave like professionals, how to practice, prepare for a tournament and what to say in interviews. It has to find new journalists among those players and wait for them to get the quality of their work up to par.

That certainly is not progress. It is a standstill at best, one where it is hard to find someone that benefits. Even sponsored teams that can quickly pick up players of any game will not be too shaken up, but they also need to put a lot of time and work into promoting their champions to become recognisable brands.

Game fluctuation cannot go on forever. Not if we want esports to move forward. We need to start building on the past instead of erasing it.

"Ultimately, we need a game to come that would be bigger than the needs of the companies that pay for tournaments to happen."
We need the games to stop changing and their stories to go on for years, for decades. It is in the hands of the tournament organisers to choose their games wisely, for the long haul. Not for a season but for eight seasons. We need the ESL, WCG and ESWC to work with game developers who know of esports and are willing to help, and to convince others and educate them.

Ultimately, we need a game to come that would be bigger than the needs of the companies that pay for tournaments to happen. A game like chess that would be so good that there would be no necessity to change it. Or StarCraft for Koreans. A game so popular that the tournament organisers could rely on sponsors who do not care if the game is one year or twelve years old.

We could go with a game franchise which would be re-released like FIFA - newer and shinier each year or two, but not a mockery of its predecessor when it comes to gameplay. It would introduce new players into the community and it would keep the lineage.

Until such a game comes we need to be ready to give our esports heroes a funeral some day.


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