Time:  19:02:37 CET  10:02:37 PST  13:02:37 EST  03:02:37 Seoul  02:02:37 Beijing
NEWS
DotA 6.55 has been released
The new map comes along with some of the biggest changes in DotA history.
By Martin 'Altariel' Schultze
Oct 7, 2008 15:42
The new map comes along with some of the biggest changes in DotA history.
Hopefully due to the various changes the game play will switch back from the lately promoted farm orientated game by 6.52 to a shorter game which supports more gang and early push. If these changes will make the game more attractive for the competive e-sports scene remains to be seen.
Short summary:
1. Two new heroes, a powerful support/dps archer and an extremely brutal AoE pirate
2. Renovations of old heroes to increase their viability or reduce imbalances (KotL, Ench, Tide, Omni, Brood, Visage)
3. Item Changes for Imbalances and minor tweaks (BKB, S&Y, Lothars, Diffusal, Manta, Maelstorm etc.)
4. Reduction of map control + boost to pushing/ganking: Safe money for towers, exp/gold bonuses for kills
5. Base changes: Much more balanced and helps deal with heavy anti-pushers (PitLord, Pugna, Tide)
6. TP/Glyph: No longer a abusable tool, it will encourage mass team battles and careful use
7. "Captain's Mode": A game mode that will no doubt be huge (similar to a timed apxl draft) and addresses many of DotA's problems competitively.
Here a view on the most important changes from the changelog:
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)
- Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
- Added a new game mode (-captainsmode/-cm)
- Reworked Keeper of the Light
- Various changes to Enchantress's abilities
- Rebalanced Insatiable Hunger
- Removed magic immunity from level 3 Revenants and added improved magic resistance
- Changed how Scroll of Town Portal works
- Reworked Black King Bar
- Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
- Reduced Kelen's Dagger cooldown from 30 to 15 seconds
- Kelen's Dagger now only triggers on player controlled damage
- Changed Max Stock on Observer Wards to 2
- Couriers can no longer place wards
- When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
- Denied towers give 50% team gold rather than 0%.
- Global team tower bounty increases a little per tower level
- You can now purchase items in your base without a courier (they drop to the floor)
Old BKB
=========
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800
New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910
Old TP Scroll:
===============
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown
New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops
Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold
Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs
Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase
Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610
Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1
Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.
++ Keeper of the Light
Illuminate:
=======
It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it
Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8
If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.
Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75
Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.
Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.
Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds
Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds
Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40
Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.
++ Enchantress
Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%
Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.
Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity
++ Bounty Hunter
Track:
======
The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.
++ Broodmother
Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50
Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds
++ Beast Master
Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms
Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds
Captains Mode:
--------------
Blue and Pink are the team captains. A random side starts the process(you
can customize this, see below)
Ban Time: 40
Pick Time: 60
Extra Time: 45
You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.
After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.
If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.
Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.
The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.
The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.
Changelog
Download map
"Statement by SK.tompa:
I think the new version looks really promising and ALOT more actionpacked. The most important changes were imo the crow nerf and the armor on the tower. What I hope for is that it's gonna be stable for competetive play."
I think the new version looks really promising and ALOT more actionpacked. The most important changes were imo the crow nerf and the armor on the tower. What I hope for is that it's gonna be stable for competetive play."
Short summary:
1. Two new heroes, a powerful support/dps archer and an extremely brutal AoE pirate
2. Renovations of old heroes to increase their viability or reduce imbalances (KotL, Ench, Tide, Omni, Brood, Visage)
3. Item Changes for Imbalances and minor tweaks (BKB, S&Y, Lothars, Diffusal, Manta, Maelstorm etc.)
4. Reduction of map control + boost to pushing/ganking: Safe money for towers, exp/gold bonuses for kills
5. Base changes: Much more balanced and helps deal with heavy anti-pushers (PitLord, Pugna, Tide)
6. TP/Glyph: No longer a abusable tool, it will encourage mass team battles and careful use
7. "Captain's Mode": A game mode that will no doubt be huge (similar to a timed apxl draft) and addresses many of DotA's problems competitively.
Here a view on the most important changes from the changelog:
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)
- Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
- Added a new game mode (-captainsmode/-cm)
- Reworked Keeper of the Light
- Various changes to Enchantress's abilities
- Rebalanced Insatiable Hunger
- Removed magic immunity from level 3 Revenants and added improved magic resistance
- Changed how Scroll of Town Portal works
- Reworked Black King Bar
- Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
- Reduced Kelen's Dagger cooldown from 30 to 15 seconds
- Kelen's Dagger now only triggers on player controlled damage
- Changed Max Stock on Observer Wards to 2
- Couriers can no longer place wards
- When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
- Denied towers give 50% team gold rather than 0%.
- Global team tower bounty increases a little per tower level
- You can now purchase items in your base without a courier (they drop to the floor)
Old BKB
=========
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800
New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910
Old TP Scroll:
===============
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown
New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops
Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold
Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs
Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase
Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610
Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1
Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.
++ Keeper of the Light
Illuminate:
=======
It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it
Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8
If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.
Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75
Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.
Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.
Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds
Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds
Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40
Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.
++ Enchantress
Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%
Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.
Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity
++ Bounty Hunter
Track:
======
The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.
++ Broodmother
Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50
Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds
++ Beast Master
Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms
Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds
Captains Mode:
--------------
Blue and Pink are the team captains. A random side starts the process(you
can customize this, see below)
Ban Time: 40
Pick Time: 60
Extra Time: 45
You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.
After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.
If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.
Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.
The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.
The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.
Changelog
Download map
RELATED NEWS
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Lothar isn't very good anymore, it gives dmg but no agi points
The item sange and the other yasha is very cool but s&y isn't as good as before :s
And i don't like that much ether sentry :D 6 minutes=>3 minutes
Even these things i don't like much, this version is really nice, hope it will be an official map for tournaments soon
Great thing Icefrog really listens to the community and make these necessary changes!
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1
this item will make the Draft-game become so long right from the begining with its ability to defense. It's not good to have the over 70 mins game for dota. especially in the big tournament , where we dont have too much time for so-long-game !
Noone knows so far how big the change at least will be but I think the game will be for sure directed to become shorter.
thank you for sharing your opinions
The worst changes are the unreliability of the Glyph and especially the Aegis nerf.
only one harmed by this is Ursa-Roshan takes it back when he respawns if it is unused...no more "i have 3 aegis stacks @ min 30" :)
way to strong
hoping for .55b soon
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
o_O WTF ?!